sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Everything posted by Shelton

  1. Shelton

    Cicak

    Congrats Gerry! That was wonderful. Style, color and presentation - excellent. Steve
  2. Chris Daily and myself are collaborating on some things and I would definitely be interested. Steve
  3. Nice Paul. Just saw this. I love a skinny Santa Steve
  4. Nancy, I forgot which rig did you use? Steve
  5. Thanks Rodney! Here is the last sword I will do. Shield is almost done and so is the spear. The head of Ares is almost done as well. Armor and greaves along with tunic and arm covers. This has been fun portion Steve
  6. Uploaded the wrong one. Metals are hard to remember how to set up. Steve
  7. Hoplite sword, helmet inspired by immortals Steve
  8. Well, you see, Ares god of war, is Cupid's palace neighbor on Mount Olympus. Just outfitting him now.
  9. Starting on side elements of the short Steve Corinthian helmet
  10. She really looks good. Pull the background ambience down a little and she will pop in the foreground. Great work!. I love the wings as well, and she looks like she will have a great deal of personality! Steve
  11. Work has been keeping me busy the last few weeks. I have, however, been doing notes and timing of movements and videotaping movements to help get a flow of the animation. What I have found is my little animating practices have been very slowww. When I render them out there is no fluid movement of the character, but when I am animating it feels right. I will begin to upload more test animations to help me get a better feel for the timing of the movements. Thanks for your help in advance Steve
  12. Nice modeling on all the characters. Good movement. Steve
  13. I have had fun re learning the dope sheet. The graph editor makes it easy to adjust and tweak. I hope to have the first pass done this weekend and from this i will begin to build the bow and arrow sequence for cupid. There are still so many things to do, but will keep plugging away. My wife advised that if i would give up some other interests, maybe i could complete something. Steve
  14. Rodney I am open to any thoughts. Just a small update. Oh and by the way of love net render. Also when I created the mov in after effects I had the settings for 30 fps instead of 24 which had the timing off. Steve swordmovie.mov
  15. Thanks Robert! I should have some updates to give later today. I have an additional 2 secs on the end so I uploaded the wrong block. But it is a start. Steve
  16. Just starting to block in the animation. Steve Sword.mov
  17. Thanks Mark! It has been so long since I have tried to do anything. Took the day off today and found I have forgotten so much and have really been struggling it getting anything to look right. I hope to post a vid first of the week. Steve
  18. Well, rebooted the machine and constraints orient and translate like worked. So I am happy to say I am animating again. spent three hours this afternoon trying to get PM to hold the light saber. I had restarted AM I thought. But once I restarted the machine it was ok. I was switching from 32 and 64 bit programs. Dont know if that caused the issue or not. Thanks Robert Steve
  19. Tried that as well and the saber stayed in place Steve
  20. Thanks Robert that is what I thought. The sword is simple. (I have removed null and all other bones for testing) I have one bone right now for the entire saber however it is at the handle position. So I have constrained with kinematic and orient like. I think it is my understanding of the process of placing the bones. When I try to move the saber in action screen by moving the saber bone it leaves a shortcut to the saber at 0,0,0. After constraining to the hand the saber will rotate but not move with the hand. Steve
  21. I have a couple of animating questions. I am doing an action and want to rotate the entire character. How do you do that? Also he is holding a light saber and I have constrained the saber to the hand but when I rotate the torso the saber stays at the base with the null I created and the handle tries to follow the hand. Any thoughts Steve
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