sprockets Man and flower Room with open light shining through window Perpendicular Normals gear brown shoe Purple Dinosaurs Yellow Duck
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

Shelton

*A:M User*
  • Posts

    2,532
  • Joined

  • Last visited

  • Days Won

    63

Everything posted by Shelton

  1. Thanks for the comments The eyelids and rounding out the eye in general has been difficult for me. The three previous models were the same. I have looked at why the eyes never looked finished and I think you got it. I caught the highpoints on the face as they were joined. The ear is the hardest thing so far!! I will update as I go Steve
  2. Here is an update on the model. Any comments would be helpful. Thanks Steve
  3. Thank you, the dimples were planned. I guess my biggest problem with hooks is that I have been using them in the wrong places. More often than not my hooks cause a crease. I will try to get rid of some unnecessary splines and upload. Thanks for the comments Steve
  4. I started on a new model my fourth one. I am having some problems. Scaling: When I try to scale by highlighting a section of the model and press the shift key or select the advance minpulator for scaling the model will not scale. I am running AM 12q (windows). Also I am having a problem with the corner of the eyes. I wnated the eyes deep set but no matter what I do there is a shadow around the inside corners. Once again I see that I am spline heavy. Any thoughts. Steve
  5. I have found some of my problems. In some of the copy and deletions of cps I have left hidden patches inside the model. I have since deleted one side of the model and have started modeling again to get back where I was. I will update the topic at a later time Steve
  6. Thank you guys for responding. I was feeling alone yesterday! I admire what you guys are able to do with so few splines. I know that is my problems, too many splines. I am sorry I will send a new pic with the problems circled. I did use the mirror and then started tweaking individual splines. This may have caused the problem. I might go back delete one side and delete some unnecessary splines, mirror and then u/l. Steve
  7. Here is a wire frame
  8. Help. I am still new with AM and I have been feeling better about modeling but as I put my models under the lights I can see all the areas that need help. For example, I have been following the TWO project and I decided that I would try to model something on my own. Here is the render of the witch I started. I wanted her to have a wrinkled face but I have creases that I did not know I had. I have started the tutorials again to see if I am missing something. Any help is appreciated.
  9. Thanks David. I am back at it after your encouragement and will let you know how things go. Thanks for all your hard work Steve
  10. Here is the next step. Hair is in place now and the body has received a great deal of touch ups. I will begin rigging the character tonight. Steve
  11. The gloves and boots will change to work boots and gloves. The character is from a tutorial for train software. He will be a conductor. So I am working on the textures now for the suit. He will be called super conductor! I will post updates as I go. Steve
  12. Here is the rework of the body and legs I have attached the new head to the body. Hair still eating my lunch.
  13. After completing my second model, I decided to go back and revisit my first model. I have reworked the head and now ready to put hair on the model. I have worked with the hair wizard but I am having some problems. Any tuts out there on hair? Steve
  14. OK, I have reworked the torso and up body and arms. I still have to work on the hands once again, but I feel better about the head fitting the body. I think the way I modeled the shirt causes some of the torso problems as well. Thanks for you thoughts. Some more tweeaking on the body. I have been playing with the hair and like the hair wizard but I have find grooming the hair has been a problem. I have created a skull cap just below the scalp and apply the hair emiters to it. But the hair causes the machine to be unusable in modeling. I appreciate all the help with AM as this is still new to me with only one model completed before this one. Steve
  15. Excellent help! I have an art back ground and should know a great deal of these things. I have drawn a great deal of figures in my days and I agree with you numbers. You get wrapped up in the look of what is to come and sometimes the obvious slip by. I will have a second go of the body and shoulders. Maybe that will help with the over all look. I started with a more character figure and had totally different proportions that this one!. I will let you know on the progress. Steve
  16. Well after looking for a long while I found no heal to the hand or wrist to the arm. Here is the new upload.
  17. Well hand to step away. The hands were driving me nuts. I need some help on the hands. I have looked and loked at them. Any thoughts?
  18. Thanks. I have the hair coming next and hands and feet. The texture on the face will be reworked as I am not happy with the forehead. It almost looks as though the decal doubled itself at the top of the head. I will u/l new test renders as I go. Steve
  19. Here is a mdl I have been working. It is my second model and would like some comments. I am working with photoshop cs2 to get the decal / textures. Steve
×
×
  • Create New...