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Everything posted by Shelton
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Thanks for the comments The eyelids and rounding out the eye in general has been difficult for me. The three previous models were the same. I have looked at why the eyes never looked finished and I think you got it. I caught the highpoints on the face as they were joined. The ear is the hardest thing so far!! I will update as I go Steve
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Thank you, the dimples were planned. I guess my biggest problem with hooks is that I have been using them in the wrong places. More often than not my hooks cause a crease. I will try to get rid of some unnecessary splines and upload. Thanks for the comments Steve
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I started on a new model my fourth one. I am having some problems. Scaling: When I try to scale by highlighting a section of the model and press the shift key or select the advance minpulator for scaling the model will not scale. I am running AM 12q (windows). Also I am having a problem with the corner of the eyes. I wnated the eyes deep set but no matter what I do there is a shadow around the inside corners. Once again I see that I am spline heavy. Any thoughts. Steve
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I have found some of my problems. In some of the copy and deletions of cps I have left hidden patches inside the model. I have since deleted one side of the model and have started modeling again to get back where I was. I will update the topic at a later time Steve
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Thank you guys for responding. I was feeling alone yesterday! I admire what you guys are able to do with so few splines. I know that is my problems, too many splines. I am sorry I will send a new pic with the problems circled. I did use the mirror and then started tweaking individual splines. This may have caused the problem. I might go back delete one side and delete some unnecessary splines, mirror and then u/l. Steve
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Help. I am still new with AM and I have been feeling better about modeling but as I put my models under the lights I can see all the areas that need help. For example, I have been following the TWO project and I decided that I would try to model something on my own. Here is the render of the witch I started. I wanted her to have a wrinkled face but I have creases that I did not know I had. I have started the tutorials again to see if I am missing something. Any help is appreciated.
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Thanks David. I am back at it after your encouragement and will let you know how things go. Thanks for all your hard work Steve
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Here is the next step. Hair is in place now and the body has received a great deal of touch ups. I will begin rigging the character tonight. Steve
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The gloves and boots will change to work boots and gloves. The character is from a tutorial for train software. He will be a conductor. So I am working on the textures now for the suit. He will be called super conductor! I will post updates as I go. Steve
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Here is the rework of the body and legs I have attached the new head to the body. Hair still eating my lunch.
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After completing my second model, I decided to go back and revisit my first model. I have reworked the head and now ready to put hair on the model. I have worked with the hair wizard but I am having some problems. Any tuts out there on hair? Steve
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OK, I have reworked the torso and up body and arms. I still have to work on the hands once again, but I feel better about the head fitting the body. I think the way I modeled the shirt causes some of the torso problems as well. Thanks for you thoughts. Some more tweeaking on the body. I have been playing with the hair and like the hair wizard but I have find grooming the hair has been a problem. I have created a skull cap just below the scalp and apply the hair emiters to it. But the hair causes the machine to be unusable in modeling. I appreciate all the help with AM as this is still new to me with only one model completed before this one. Steve
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Excellent help! I have an art back ground and should know a great deal of these things. I have drawn a great deal of figures in my days and I agree with you numbers. You get wrapped up in the look of what is to come and sometimes the obvious slip by. I will have a second go of the body and shoulders. Maybe that will help with the over all look. I started with a more character figure and had totally different proportions that this one!. I will let you know on the progress. Steve
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Well after looking for a long while I found no heal to the hand or wrist to the arm. Here is the new upload.
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Well hand to step away. The hands were driving me nuts. I need some help on the hands. I have looked and loked at them. Any thoughts?
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Thanks. I have the hair coming next and hands and feet. The texture on the face will be reworked as I am not happy with the forehead. It almost looks as though the decal doubled itself at the top of the head. I will u/l new test renders as I go. Steve
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Here is a mdl I have been working. It is my second model and would like some comments. I am working with photoshop cs2 to get the decal / textures. Steve