Jump to content
Hash, Inc. Forums

Shelton

*A:M User*
  • Posts

    2,514
  • Joined

  • Last visited

  • Days Won

    56

Everything posted by Shelton

  1. Here is the wire and rework of the front of the face. I am going back and work on the eye socket and will pull the eyes in slightly. That should give more of the hour glass you talked about Colin. I will begin fleshing out the lips the give some body to them. Steve
  2. Thanks, should have the model up in few minutes. Steve
  3. Ho Colin After see the image render 3/4 shot with the splines I agree about to many lines above. The main emphasis that I wanted from Wolverine was the chin and with your suggestions I might be able to salvage that. I will upload later tonight with the changes. Steve
  4. Lost the internet connection while I was uploading. Here is a side shot of the face. Steve
  5. Colin The character is destined to be a comic book figure. The chin of Wolverine is what I was looking for. he has strong but small chin. What I ended up with is more of a rounded chin. I have u/l wire frame. I have to start using this as a tool more often as I see a number of areas that could cause some problems and ones that are already. On the chin: I have made some adjustments to the chin but wanted to keep a narrow base. I wanted a strong jaw with the cheek tuck in toward the nose. I am also concerned about the upper lip area. It appears that it this area is sticking out to far. if you go to a side view it does not appear that way. From a side view I want the figure to have a flater fase with a Roman style nose. At the bridge it was drop back into the face. As you can see I may have overdone that. Steve
  6. Thanks for the nice comments especially from both of you. I will update later tonight. Steve
  7. Well, after loosing the last model, I took a few days away from the computer and started with a new idea. I just started with the head and will try to get the ear and hair tomorrow. I worked hard on getting the eyes in and with Colin Freeman's advise I actually got the thing in on the second try. This is the first model I have been able to shut the eyes properly. I have a lot of clean up. One thing I noticed and maybe why I get spline heavy is a spline one at a time. Some of the other models updated lately look wonderful with so few spline. How do they do that? Will up date as I go Steve
  8. Well, as a computer geek and one that never fails to drive home the point to back up data, I failed to back up the project file. I had a system crash and lost all the files except for a test version of the character in v13. But v 12 will not recognize the file. Soooo, its time to start over. Steve
  9. After looking at the model's face and then the rotoscope as J suggested, I found several things. Dimensions were very close but after doing a bird's eye view I found the cheek bones under the eye were set too far back. I have moved them out and will need some smoothing of the face. This gave a natural dimple when I did this. Also I found the jaw stuck out like Jay Leno and I have rounded the jaw and with the combination of moving the cheek bones out the model looks better to me. Let me know what you think. I also narrowed the nose and the removed some of the ball on the end of the nose. I also moved the head up as Eric suggested and gave more of a neck. I have smoothed some of the muscles. Touched up the hands and fingers. I really appreciate all the help Steve
  10. Eric Thanks, with regards to the neck. I made some changes to the neck and made it longer. I had scaled the entire head slightly and made the size of the neck out of sync. J I think the scaling is better than it appears on the face. I used photoshop to do the measurements and I am close to your thoughts. Also, the uploaded picture is skewed slightly. I used an adjustment in photoshop and it appears that some of the model was lost. So I agree with your thoughts and measurements but will look again once the neck is finished. I started to make this character with a great deal of muscle and stopped. I am going back through and cleaning up now and the neck and deltoids will be revised. I will post once I complete that and then its on to hair and texture and then to the clothing. Steve
  11. Sorry about that. I was playing with the new features in v 13 and uploaded the wrong file Steve
  12. Here is a small update. I have decided to pull back on teh muscle and work towrd clothing attached. Steve
  13. Sorry about the last upload. I had narrowed the hips. Here is thew new shot Steve
  14. Here is an update. The belly button will go as I used it as a reference point. Let me know what you think Steve
  15. I have narrowed the jaw below the ear and below the cheek areas. I have smoothed neck slightly. Here is the shot of the back. Still needs some smoothing but I have been able to include the shoulder blade deltoids and the lats. Steve
  16. Hi Eric, I had worked with the jaw since the last update. I wanted to accentuate the jaw with the neck more. I think you are right I have made it too wide. I did not catch that. This forum is nice for some one making the model because I am so close to the model I may not notice or catch an area that needs work. Thanks again I will make that change. I had an art background in college but never did anything with it. In fact for a number of years my sketch pad and paints were in a drawer. I was asked recently am I drawing and I said yes but in new format. Ever since I was 15 or 16 I wanted to do something with computer animations. And now with AM I am drawing and sculpting at the same time. I am looking forward to actually animating a model. I have visited with David Simmons about rigging a model. This being only my fourth model I have not successfully rigged one yet. I have found that has been an area of problems for me. I am the type that wants to know why and how something works. For example, I bought Poser 6 that provides a model and you edit it to your hearts desire. But what I found is that it was not my model to start with and it made it difficult to work out all the kinks. So I am taking it slow and learning a section at a time. Rigging is next. Steve
  17. I pulled out the sketch pad and worked on scaling the model here is an update. the body is rough right now but will go back and tweak Steve
  18. Just started with the torso and I could not remember the distance from the sternum to the outside of the shoulder. Is it one head length? Steve
  19. Thanks Eric. I have not finished the mouth yet. Just grouped upper and lower lips and just about to put the mouth in. Should have that done tonight and will post. Thanks for all Who have commented. Steve
  20. I have moved the eyes in closer together almost 1/2" combined. Also increased the size of the eyes 5% and this gets it within an 1/16" all around from the rotoscope. Thank you good suggestion and good eye to notice. The folds over the eye I flatten slightly but the original drawing I did showed the eye folds larger. The ears stick out too far and I will adjust this as well. I have a question. In version 13 alpha 4 when I group several items together and rename this group and then slect that group from the property screen and try to rescale it will not. tried this in version 12p as well and got the same results. But if I group several items and then rescale without renaming the group I can scale. Anybody else have this problem? Steve
  21. Hey thanks for the comments. The picture / rotoscope the eyes are pretty wide. I will check this as well. Also, the top of the eyes have exta skin. I will look at this as well but fell this better matches the subject. I will keep you updated. Steve
  22. I like the dungeon floor! Nice model all around! Steve
  23. Thanks I did not catch that one. Here is the mouth rework. Steve
  24. I have reworked the eyes and even have eyelashes available. Yo will see them asteh dark around the eyes this will change as textures go on.. I have to touch up the ears and complete the mouth portion. Then on to textures. Let me know what you think of the progress. thanks Steve
×
×
  • Create New...