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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Everything posted by Shelton

  1. I agree with you Nancy! I have been in a funk for a while. I have been working with Chris Dailey on the rear window project and it has helped get things going again, but it wasn't until I was in the mountains of New Mexico on a road trip out to California did things seem to go "aha". All of sudden I got excited about all the projects we are working on! Something cleared and I can not tell you what. But I found that the second half of the trip I was wanting to get back and start up again. Mark, sorry to hear about your brother as well. Steve
  2. Very nice! Excellent example! Steve
  3. Happy Birthday John!
  4. Mark I like this one! This is my favorite look, pose. Very nice
  5. Happy Birthday Paul!! Steve
  6. Happy Birthday! Steve
  7. Awesome Nancy. Looking forward to the interaction with Lothario and the new characters.
  8. Thanks David. The reason I ask, the should looks good. I think the shoulder area with all the dynamics there is a hard area to model. I have concentrated on the last models to do a better job in the shoulder. Anyway, keep up the good work Steve
  9. Hi David looks great! In the shoulder area, how well does the mesh work when you roll the shoulder to wave for example? Steve
  10. I am very sad to hear this news. Paul has helped me several times by his posts on the forum or through email. He will be missed. Steve
  11. Mark email me at steves@desdyninc.biz I have lots and lots of art of Trek mechanical drawings of the sets, ships, etccc http://pat.suwalski.net/film/st-stages/stage8.php http://pat.suwalski.net/film/st-stages/sta...stage9-tng1.jpg Steve
  12. Mark Does this help http://www.trekplace.com/images/tng_stage9_photo_1.jpg
  13. Very nice! Steve
  14. As usual awesome work. Very impressive! Steve
  15. Have a great day!
  16. I would agree with Nancy on the 2008 rig. Mark did a great job of the manual and instruction. Let me tell you as someone who always put off rigging because it was hard and scary I never accomplished much other than modeling. But with the forum project as a push I jumped into rigging and have a better understanding. I used Mark's instruction and went step by step, and well I am not afraid to admit it, it took me "several" tries and Mark being a patient man that he is has always lent a hand. I pester him less and less, and the same goes for David Simmons (Squetch rig) and Holmes Bryant (lite rig) and Nancy who sent me a model as a reference. Rigging is something that has taken me a while to get me head around. But I have more confidence that I can rig something now and I will say it was Mark's instructions that got me to this point because of it being detailed. I am a visual person and if I see it I can usually understand it. The instructions are a visual tool that really helps me. I pull up the instructions every time I start on something. Anyway these guys put a lot of work into those rigs and it shows. The nice deal about any one of them is there versatility. You can add or subtract what you dont want or need or add to what you might need. As you can tell I am a big fan of theirs! So don't let the instructions steer you away Steve
  17. No Mark, She looks great!
  18. Fantastic job on the hair, Mark. I love the angle she is looking, nice pose
  19. Robert Thanks for all the help I have actually attached the cape both ways. In chor and actually to the model. So far the better results have been to the model itself. I have a collar and the cape extends out from the character by having a bone at the top of the collar. Steve
  20. Thanks Robert that was what I was looking for! Steve three.mov
  21. Happy Birthday Paul
  22. Wow, this has been an event. It is still a little more "springy" than I would like, but the collisions are working, nothing right now is passing through the cape! Here is the cape two.mov
  23. In a chor
  24. I was running four actual at 3:10 frame, then ran 4 hyper at 4:08 frame
  25. Cloth has been very hard to get a grip on. Second run at it Steve Cloth.mov
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