sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Everything posted by Shelton

  1. Well netrender is killing me. I sat there and watch it endlessly. It is addictive! Here are a couple of shots of the progress. Robert and Paul I may be a couple of days late. It states I have another 36 hours to render with 32 cores. I still have to add 4 more machines to netrender Steve
  2. Great use of splines, quoting Gene, Awesome. Steve
  3. This topic is great. I emailed Mark a couple of weeks ago and wass saying my next thing to learn was treez. Keep it up this is helping Steve
  4. Thanks Guys Once the forum project ends She will have a part in thenext animation. Steve
  5. Dont give up on the rig. It goes faster each time. Steve
  6. Mark is correct when it comes how close the geometery is to each other. After testing and testing I have found places such as noses, lips, ears, fingers, etc can be troublesome for sss. But Mark great job the look is wonderful. Steve
  7. It is hard to believe I finished the basic shape over a year ago. Decided to start rigging her two weeks ago and the 2008 rig was in pretty fast. Mark helped with the skirt. Now I have to work on the hair and shoulder rigging. That is the hardest area. Ok back to rear window Steve
  8. Happy Birthday and welcome aboard! Steve
  9. Very nice Jody Love to the setup on how you created the hole and routered area Steve
  10. Robert Metal roofs are making their way back into our areas. Living in Tulsa and being a claims adjuster I see more and more metal. The critical component of metal roofing, in my opinion, is the backing. Wether it is foam or other products make sure there is a good underlayment that way the metal lays flat. As far as damagability of metal it will withstand against the smaller hail. The size of hail that hit your house, well there is not much products on the market would have made it through. Steve
  11. Ouch!! Glad you are on the way to recovery. Lovely concepts Rodney, give us more! Steve
  12. I agree with you Nancy! I have been in a funk for a while. I have been working with Chris Dailey on the rear window project and it has helped get things going again, but it wasn't until I was in the mountains of New Mexico on a road trip out to California did things seem to go "aha". All of sudden I got excited about all the projects we are working on! Something cleared and I can not tell you what. But I found that the second half of the trip I was wanting to get back and start up again. Mark, sorry to hear about your brother as well. Steve
  13. Very nice! Excellent example! Steve
  14. Mark I like this one! This is my favorite look, pose. Very nice
  15. Awesome Nancy. Looking forward to the interaction with Lothario and the new characters.
  16. Thanks David. The reason I ask, the should looks good. I think the shoulder area with all the dynamics there is a hard area to model. I have concentrated on the last models to do a better job in the shoulder. Anyway, keep up the good work Steve
  17. Hi David looks great! In the shoulder area, how well does the mesh work when you roll the shoulder to wave for example? Steve
  18. I am very sad to hear this news. Paul has helped me several times by his posts on the forum or through email. He will be missed. Steve
  19. Mark email me at steves@desdyninc.biz I have lots and lots of art of Trek mechanical drawings of the sets, ships, etccc http://pat.suwalski.net/film/st-stages/stage8.php http://pat.suwalski.net/film/st-stages/sta...stage9-tng1.jpg Steve
  20. Mark Does this help http://www.trekplace.com/images/tng_stage9_photo_1.jpg
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