sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Everything posted by Shelton

  1. Wow! What i found is how many splines i have on these models! Some will have to be remodeled, but some will just need to be cleaned up. Most of the characters are very raw.
  2. While working on the office set I found a back up on my second server of the logo fo DDI I was creating. Happy to say that in that back up I found a WIP folder that had alot of Cupid's Sick Day files. Most are the beginnings or middle status of models that will be used. I am very pleased to find this folder and will take me a couple of nights just to go through it. Steve
  3. Gene chair added, Jason sharp edges off. Reset desk, now to the other items in the office
  4. Thanks Jason, yep they are beveled. More of an issue with the texture.
  5. I realized tonight that one of the sets I was working on last year when the "catastrophe" hit our house was the office set. I lost most of the set and models. So tonight I started over.
  6. That is it i really dont know if i am doing it right and most likely I am not.
  7. When I try to load a bvh file am crashes. Has anyone try to pull in bvh with v16 Steve
  8. Hey Mark I d/l some bvh files and is there a set of instructions to tie to the 2008 rig Steve
  9. Thanks Matt and Jeff! Started Modeling the street scene Steve
  10. Nice tutorials Jason On another note, in the chor your objects such as the lights are in different colors. All of my objects are yellow is there a setting that chages that in the chor? Steve
  11. Thanks Chris. I will tweak a little. Steve
  12. Thanks Kat!! Here is a shot of the two together. The rig is working very well Steve
  13. John that one I like, very nice Steve
  14. thanks Kat Here is Ted walking tedwalk0.mov
  15. Thanks for your patience as I upload some shots of the characters. I am mainly testing the rig, so bare with me. Steve
  16. Mark That seems to have worked. Here is a shot. I also turned off the light that I had added. Steve
  17. Hey Mark that is a good thought and will see if that works. They only problem is the spline rong where the two skin groups join, it usually has a dark ring. But I will try that in a few minutes.
  18. I noticed that when I render sss without AO and added a light the sss did not cause the light around the skin. When I added ao and fastao, any sss skin of the same character that intersected with itself tended to have a glow around it. If however, I intersected with another character I did not have the glow and the skin surface. Two examples. One with intersecting sss skin without ao and one with. There is no glow on either hand.
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