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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Everything posted by Shelton

  1. Sorry when i tried to use a pic earlier today it would not work. I created a new material used your pic and everything is fine.
  2. Robert. I could not get AM to recognize the pic. I will use your example when i get home. Thanks for looking.
  3. I was using hair particle system. Would you do it that way? Steve
  4. Hi Gerald I had several AM opened as I was working on several projects (5). The blue screen happened when I was making a copy of a branch in the model. When I moved the branch AM crashed, all projects, along with PS and several other things I had opened. Shortly after that the computer went to a blue screen. I have tested the memory and everything appears to be ok no errors were returned. This is what I was working on and applies to the feathers as well. I am trying to make a leaf for the tree. I have a pic I am going by. I changed the the settings time based. But not getting what I need. Steve
  5. Does anyone have a good bark material? Steve
  6. Well AM acting up I lost everything on the tree. project, models, leaves, bark etc... Noticed AM stated temp file at the top of the menu bar. i knew I was in trouble. Then blue screen and then rebooted and the file was gone. Steve
  7. Took a little break from the face rig. Working on several things but here is a tree I am working on. 3/4 done and will have leaves when finished Steve edit does anyone have a good bark material?
  8. Thanks Douglas!
  9. The face rig is finally taking shape. On the left of the head will be the phonems. Still working on linking the poses and bones to the nulls and make sure the limits are correct. I never said this I don't think to the forum, but it is amazing what this program can do. There are so many features that I have not even touch until now. Steve
  10. That would good to work with getting the blocking done.
  11. Awesome
  12. try jason@hash.com
  13. Last ones Here is Sooner the horse. She was by far the hardest to rig. David used the quad rig and finished the rigging for me. This was done in version 13 and the hair was brought forward from version 12 I think. I started the project using version 11 upgraded to 12 and by the time we finished version 13 was released. Here is Sooner from 2006
  14. Here is a test animation I did with Papa's Pencil. I can not find the actual animations. I think I still have the TGA files. Papa Pencil Test 2006 topencil.avi
  15. Bobby what was the rendering time for that setting?
  16. I just got it David. I solved several of the mysteries but will send you a few things I am still having issues with. Steve
  17. The more drivers is on the pws. It is set of lines and allows you to access groups. I will upload a pic when i get home
  18. Thank you Rodney for the kind words. What David has done with the squetch rig, in regards to the face rig is incredible. Really for the whole rig is incredible. What Mark demonstrated with his face rig was, well, wow! Holmes' face rig was totally cool as you were in control to add to it. What i have found is no matter how much i wanted to get away from bones in the face, there is nothing better to give the beautiful motion as the bones do. That being said, the poses created with muscle mode and smart skin in combination with a bone is pretty awesome too. So some of the poses are bone based and some are strictly muscle mode poses. what i am doing is installing the rig in laurie with the poses already created. I will then create a smart skin based on a bone and then transfer the relationship into laurie. On the stand alone face i am creating a rig with a bone and a null with all the poses in place and with the relationship created. Hopefully this will work. Then actually move the mesh or the bone according to to the relationship. I have window for a couple weeks as Chris will be out of pocket for a few days. I did a quick render here and wanted to show that I put a rotate around the head on the face cam of the face rig. I positioned the base at 0 and that allows the face cam to rotate around the head to give different angles rather than move a camera in or add another camera for the angle shots. Others may have done this and it might be old news but I thought it was cool.
  19. I want to compliment David Simmons, Mark Skodacek, Mack Chappelle, Holmes Bryant and anyone else that has created a rig for our use. Working on just a small face rig for my characters I have found that a lot of work and planning have gone into all the rigs. I also want to say thank you!! David I have so many questions on the face rig. I have answered a lot by digging into your face interface or by trial and error. If you have time you can email me at steves at desdyninc dot biz. I am trying to create the rig based on face poses and activate those poses with the nulls, and thank you for excellent instructions, plus bone movement. There are some other areas that I need help on to finish up this process. I can see this will be a ongoing process as I have found that I think I am about done and then I want to add one more thing ...... Steve
  20. Yes Rodney the one at the top is for moving and sizing of the face rig of the bones, nulls, and geometry Steve
  21. Thank you Nancy. I will have labeled and connected tonight.
  22. Thanks Gerald.
  23. Here is a screen shot of where I am at now. The face rig is built so I can import the base to the individual models. Steve
  24. Still having issues with the geometry. I will do something like you did as far as the nulls and bones worked like a charm!!! Steve I will post a shot later tomorrow
  25. OMG, how is that David. Wow, I was killing myself and there was the answer So Easy Thank you.
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