sprockets Shelton's new Char: Hans It's just donuts by ItsJustMe 3D Printing Free model: USS Midnight Rodger Reynolds' 1950s Street Car Madfox's Pink Floyd Video Tinkering Gnome's Elephant
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Shelton

*A:M User*
  • Posts

    2,514
  • Joined

  • Last visited

  • Days Won

    56

Everything posted by Shelton

  1. Sometimes just do it over. I had a simple on/off relationship where in the off state the apron was not showing or 100 percent transparent and on state 0 percent transparent And the apron was visible. Well somehow when I created the relationship I inadvertently hit the wrong pose slider, I then selected the correct apron slider and set the the default state of relationship. Everything worked and test rendered to make sure. Later I removed the pose slider that I inadvertently selected in the creation of the apron on/off relationship. I saved the model. Now last night I wanted to render a test frame and no matter what I did the apron rendered even though the poser slider was set to off or 100 percent transparent. I worked on salvaging the relationship for several hours and realized in a backup file what I had done. I worked on it some more tonight to no avail and finally gave up. I deleted the pose slider and relationship, saved the file, recreated the pose slider, created the on off relationship again and viola everything works again. I was so stubborn knowing I could salvage the old slider. I wasted hours on something that took less than 3 minutes to recreate. Sometimes just do it over. Lesson Learned.
  2. Yes but since I reloaded the 18j with sse 4 I am no longer getting weird renders. Here is a shot with sss, hair, ssao, and effects added Steve
  3. Look in the relationship to see if you have an error. Under the user properties of the model
  4. I installed 18j and after doing quick render I get this. Also, I have a couple of items with transparency on the model and they are rendering without the transparency settings. Anyone else have this before I put a bug report
  5. Face rig is finally coming together. After a couple of hiccups I am back on track. Hope to upload a video of the process soon Steve
  6. Excellent stuff. Cant wait to see more!
  7. About finished with this tree. This one was a learning process and now will use it to build another one. Steve
  8. Excellent look. I have used darktree material. I will upload the tree later
  9. Thanks Rodney. Awesome stuff. I am on the road for next couple of days and will check this out this weekend
  10. Thank you Rodney and Robert. Still tinkering with the leaves. Will show some progess later
  11. Sorry when i tried to use a pic earlier today it would not work. I created a new material used your pic and everything is fine.
  12. Robert. I could not get AM to recognize the pic. I will use your example when i get home. Thanks for looking.
  13. I was using hair particle system. Would you do it that way? Steve
  14. Hi Gerald I had several AM opened as I was working on several projects (5). The blue screen happened when I was making a copy of a branch in the model. When I moved the branch AM crashed, all projects, along with PS and several other things I had opened. Shortly after that the computer went to a blue screen. I have tested the memory and everything appears to be ok no errors were returned. This is what I was working on and applies to the feathers as well. I am trying to make a leaf for the tree. I have a pic I am going by. I changed the the settings time based. But not getting what I need. Steve
  15. Does anyone have a good bark material? Steve
  16. Well AM acting up I lost everything on the tree. project, models, leaves, bark etc... Noticed AM stated temp file at the top of the menu bar. i knew I was in trouble. Then blue screen and then rebooted and the file was gone. Steve
  17. Took a little break from the face rig. Working on several things but here is a tree I am working on. 3/4 done and will have leaves when finished Steve edit does anyone have a good bark material?
  18. The face rig is finally taking shape. On the left of the head will be the phonems. Still working on linking the poses and bones to the nulls and make sure the limits are correct. I never said this I don't think to the forum, but it is amazing what this program can do. There are so many features that I have not even touch until now. Steve
  19. That would good to work with getting the blocking done.
×
×
  • Create New...