sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Everything posted by Shelton

  1. Second Lesson Learned Never be afraid to ask for help! Chris and I are facing a hurdle in our project. A hurdle of realizing how big a task we have placed in front of us. Time, family, other interests loss of sleep working on a pose for three hours, life... Many things pull you in many different directions. One of the issues was something simple and any other day I probably could have solved it on my own but I finally asked for help. Collaborating with some one like Chris, who has been a stable and calming influence, allows me to ask questions. I have learned a great deal about AM and my abilities through this project. Some I would not have known if I had not asked the questions. So thank you Chris for putting up with me and all my issues. The hurdle is there but I feel better that there is someone I can bounce my thoughts off to get me going in the right directions. Help is out there for those who are not afraid to ask. This forum contains some very talented people who are eager to help. Lesson Learned.
  2. I look forward to the day when Bertram is in the break room or outside in the smoking area. I really like the new look and would love to see the settings you choose in MuHair. His face reminds me of one of my family members Anyway David looking forward to the day when Bertram is moving. Steve
  3. Paul as I learn more about rigging, the more I have no clue about. That is when I get into trouble. Instead of asking and being patient for the answer, I cause trouble for myself. While I may stumble across a solution most of the time I just mess things up. So with this lesson learned i will continue to post lessons throughout the course of this project.
  4. Sometimes just do it over. I had a simple on/off relationship where in the off state the apron was not showing or 100 percent transparent and on state 0 percent transparent And the apron was visible. Well somehow when I created the relationship I inadvertently hit the wrong pose slider, I then selected the correct apron slider and set the the default state of relationship. Everything worked and test rendered to make sure. Later I removed the pose slider that I inadvertently selected in the creation of the apron on/off relationship. I saved the model. Now last night I wanted to render a test frame and no matter what I did the apron rendered even though the poser slider was set to off or 100 percent transparent. I worked on salvaging the relationship for several hours and realized in a backup file what I had done. I worked on it some more tonight to no avail and finally gave up. I deleted the pose slider and relationship, saved the file, recreated the pose slider, created the on off relationship again and viola everything works again. I was so stubborn knowing I could salvage the old slider. I wasted hours on something that took less than 3 minutes to recreate. Sometimes just do it over. Lesson Learned.
  5. Yes but since I reloaded the 18j with sse 4 I am no longer getting weird renders. Here is a shot with sss, hair, ssao, and effects added Steve
  6. Look in the relationship to see if you have an error. Under the user properties of the model
  7. I installed 18j and after doing quick render I get this. Also, I have a couple of items with transparency on the model and they are rendering without the transparency settings. Anyone else have this before I put a bug report
  8. Face rig is finally coming together. After a couple of hiccups I am back on track. Hope to upload a video of the process soon Steve
  9. Excellent stuff. Cant wait to see more!
  10. About finished with this tree. This one was a learning process and now will use it to build another one. Steve
  11. Excellent look. I have used darktree material. I will upload the tree later
  12. Thanks Rodney. Awesome stuff. I am on the road for next couple of days and will check this out this weekend
  13. Thank you Rodney and Robert. Still tinkering with the leaves. Will show some progess later
  14. Sorry when i tried to use a pic earlier today it would not work. I created a new material used your pic and everything is fine.
  15. Robert. I could not get AM to recognize the pic. I will use your example when i get home. Thanks for looking.
  16. I was using hair particle system. Would you do it that way? Steve
  17. Hi Gerald I had several AM opened as I was working on several projects (5). The blue screen happened when I was making a copy of a branch in the model. When I moved the branch AM crashed, all projects, along with PS and several other things I had opened. Shortly after that the computer went to a blue screen. I have tested the memory and everything appears to be ok no errors were returned. This is what I was working on and applies to the feathers as well. I am trying to make a leaf for the tree. I have a pic I am going by. I changed the the settings time based. But not getting what I need. Steve
  18. Does anyone have a good bark material? Steve
  19. Well AM acting up I lost everything on the tree. project, models, leaves, bark etc... Noticed AM stated temp file at the top of the menu bar. i knew I was in trouble. Then blue screen and then rebooted and the file was gone. Steve
  20. Took a little break from the face rig. Working on several things but here is a tree I am working on. 3/4 done and will have leaves when finished Steve edit does anyone have a good bark material?
  21. The face rig is finally taking shape. On the left of the head will be the phonems. Still working on linking the poses and bones to the nulls and make sure the limits are correct. I never said this I don't think to the forum, but it is amazing what this program can do. There are so many features that I have not even touch until now. Steve
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