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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Everything posted by Shelton

  1. Face rig is finally coming together. After a couple of hiccups I am back on track. Hope to upload a video of the process soon Steve
  2. Excellent stuff. Cant wait to see more!
  3. About finished with this tree. This one was a learning process and now will use it to build another one. Steve
  4. I like that one. Pretty cool! Steve
  5. Excellent look. I have used darktree material. I will upload the tree later
  6. Thanks Rodney. Awesome stuff. I am on the road for next couple of days and will check this out this weekend
  7. Thank you Rodney and Robert. Still tinkering with the leaves. Will show some progess later
  8. Sorry when i tried to use a pic earlier today it would not work. I created a new material used your pic and everything is fine.
  9. Robert. I could not get AM to recognize the pic. I will use your example when i get home. Thanks for looking.
  10. I was using hair particle system. Would you do it that way? Steve
  11. Hi Gerald I had several AM opened as I was working on several projects (5). The blue screen happened when I was making a copy of a branch in the model. When I moved the branch AM crashed, all projects, along with PS and several other things I had opened. Shortly after that the computer went to a blue screen. I have tested the memory and everything appears to be ok no errors were returned. This is what I was working on and applies to the feathers as well. I am trying to make a leaf for the tree. I have a pic I am going by. I changed the the settings time based. But not getting what I need. Steve
  12. Does anyone have a good bark material? Steve
  13. Well AM acting up I lost everything on the tree. project, models, leaves, bark etc... Noticed AM stated temp file at the top of the menu bar. i knew I was in trouble. Then blue screen and then rebooted and the file was gone. Steve
  14. Took a little break from the face rig. Working on several things but here is a tree I am working on. 3/4 done and will have leaves when finished Steve edit does anyone have a good bark material?
  15. Thanks Douglas!
  16. The face rig is finally taking shape. On the left of the head will be the phonems. Still working on linking the poses and bones to the nulls and make sure the limits are correct. I never said this I don't think to the forum, but it is amazing what this program can do. There are so many features that I have not even touch until now. Steve
  17. That would good to work with getting the blocking done.
  18. Awesome
  19. try jason@hash.com
  20. Last ones Here is Sooner the horse. She was by far the hardest to rig. David used the quad rig and finished the rigging for me. This was done in version 13 and the hair was brought forward from version 12 I think. I started the project using version 11 upgraded to 12 and by the time we finished version 13 was released. Here is Sooner from 2006
  21. Here is a test animation I did with Papa's Pencil. I can not find the actual animations. I think I still have the TGA files. Papa Pencil Test 2006 topencil.avi
  22. Bobby what was the rendering time for that setting?
  23. I just got it David. I solved several of the mysteries but will send you a few things I am still having issues with. Steve
  24. The more drivers is on the pws. It is set of lines and allows you to access groups. I will upload a pic when i get home
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