sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Shelton

*A:M User*
  • Posts

    2,518
  • Joined

  • Last visited

  • Days Won

    58

Everything posted by Shelton

  1. That would good to work with getting the blocking done.
  2. Last ones Here is Sooner the horse. She was by far the hardest to rig. David used the quad rig and finished the rigging for me. This was done in version 13 and the hair was brought forward from version 12 I think. I started the project using version 11 upgraded to 12 and by the time we finished version 13 was released. Here is Sooner from 2006
  3. Here is a test animation I did with Papa's Pencil. I can not find the actual animations. I think I still have the TGA files. Papa Pencil Test 2006 topencil.avi
  4. Bobby what was the rendering time for that setting?
  5. I just got it David. I solved several of the mysteries but will send you a few things I am still having issues with. Steve
  6. The more drivers is on the pws. It is set of lines and allows you to access groups. I will upload a pic when i get home
  7. Thank you Rodney for the kind words. What David has done with the squetch rig, in regards to the face rig is incredible. Really for the whole rig is incredible. What Mark demonstrated with his face rig was, well, wow! Holmes' face rig was totally cool as you were in control to add to it. What i have found is no matter how much i wanted to get away from bones in the face, there is nothing better to give the beautiful motion as the bones do. That being said, the poses created with muscle mode and smart skin in combination with a bone is pretty awesome too. So some of the poses are bone based and some are strictly muscle mode poses. what i am doing is installing the rig in laurie with the poses already created. I will then create a smart skin based on a bone and then transfer the relationship into laurie. On the stand alone face i am creating a rig with a bone and a null with all the poses in place and with the relationship created. Hopefully this will work. Then actually move the mesh or the bone according to to the relationship. I have window for a couple weeks as Chris will be out of pocket for a few days. I did a quick render here and wanted to show that I put a rotate around the head on the face cam of the face rig. I positioned the base at 0 and that allows the face cam to rotate around the head to give different angles rather than move a camera in or add another camera for the angle shots. Others may have done this and it might be old news but I thought it was cool.
  8. I want to compliment David Simmons, Mark Skodacek, Mack Chappelle, Holmes Bryant and anyone else that has created a rig for our use. Working on just a small face rig for my characters I have found that a lot of work and planning have gone into all the rigs. I also want to say thank you!! David I have so many questions on the face rig. I have answered a lot by digging into your face interface or by trial and error. If you have time you can email me at steves at desdyninc dot biz. I am trying to create the rig based on face poses and activate those poses with the nulls, and thank you for excellent instructions, plus bone movement. There are some other areas that I need help on to finish up this process. I can see this will be a ongoing process as I have found that I think I am about done and then I want to add one more thing ...... Steve
  9. Yes Rodney the one at the top is for moving and sizing of the face rig of the bones, nulls, and geometry Steve
  10. Thank you Nancy. I will have labeled and connected tonight.
  11. Here is a screen shot of where I am at now. The face rig is built so I can import the base to the individual models. Steve
  12. Still having issues with the geometry. I will do something like you did as far as the nulls and bones worked like a charm!!! Steve I will post a shot later tomorrow
  13. OMG, how is that David. Wow, I was killing myself and there was the answer So Easy Thank you.
  14. David Now I have the face and nulls and set up ready to install on the model. I have created a pose slider 0 and 1 to hide all the bones, nulls and cps/mesh.. O = On for hidden 1 = Off for visible Questions: 1. I can get the face bone to hide in the relationship, but how do I create another key in the relationship to turn off hidden. How do I add all the bones and nulls into the relationship? It states add bones but when I select the option nothing happens. 2. Also, all the mesh items for the face rig will need to be hidden as well. I have grouped all the cp as face and if expand drivers to see the groups the only thing I see is transperancy. I want to hide them. Will all the mesh items hide since I have them tied to the face rig bone? Am I asking the right questions? Steve
  15. David i also noticed in the tools that mirror mode was set back to 0 in modeling dialog box.
  16. Thanks David I had forgotten the control key, but, well, like I said mush. I created a face outline and placed the nulls on it for my rig. Now one more question, When rendering, the group of mesh and labels need to be hidden. On your face rig how do you keep all the items from rendering? Your pose slider for the face interface turns them on and off, and does the split system. Do you just make sure it is off before rendering? I cant remember Steve
  17. Ok next question and it should be an easy one. I have been working on a face rig that will lay ontop of the model. I have nulls that will be driving the pose sliders and bones. I have a master bone on the rig in which all the nulls and controls are children of. I can move all the bones and nulls to the correct location and scale accordingly. However, the mesh and labels are not moving. My mind is a mush bowl and can not think of how to get both to move together.
  18. Ohhhhh. I think i got it now. I will try that this evening. Thank you sir!
  19. David Simmons, back in August you showed me how to link a null to a smart skin. I am not getting it. I know you are busy but I still could use some help Steve
  20. This program still amazes me. I have applied the apron to Laurie and cp weighted 80% and smart skinned 20%. We have set a pose to turn the apron on and off and everything works. Here is a shot Laurie admiring her new ring.
  21. I was looking for Kat's area and i dont see it. Anyone else
  22. Here is the one of the main stars of PapaFixIt. The talking toolbox and her domicile
×
×
  • Create New...