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Hash, Inc. - Animation:Master

bentothemax

*A:M User*
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Everything posted by bentothemax

  1. It seems that the maps you are using are low res? It might just be me, but the boots look sort of pixely. Looks very good in general though. Ben
  2. In my opinion the red furniture is way too vibrant. It seems to be almost completely 255 red. Most things arn't made that way. Maybe try experimenting with textures to please the eye a bit more. The scene itself is well setup, but it looks sort of ... crooked. Keep it up, Ben
  3. Hey, Been a while. Wanted to post a scene ive started workin on again. It's supposed to be a Greek/Roman style hall. The orange lights coming out of those bowl on pedestals are supposed to be torches, just no fire yet. If anyone has suggestions or comments, please feel free to leave them. Ideas for improvement would be nice too, I'm kind of stuck lol
  4. dang, those look great. imo About the walk cycle though, if the robots are about a foot taller than a human... it seems like they should walk a bit faster. I don't know what the robots are for, but it seems that if they were invovled in any chase scene ( or somthing), right now i wouldn't belive it if they started running : \ nontheless... still Outstanding Ben
  5. There is a radiosity section ont he forums, it is really helpful if u read the sticky topics by yves, and if u have questions after you have read it, feel free to post there Ben
  6. Woah, I cannot play that file. Just take a jpg render and post it, it will get alot more comments, and be alot easier to see.
  7. It looks great! I think his eyes might be a bit to small, but i think that when it is textured with wrinkles and everything, it will look alot more like him. It looks like yoda when he was 20 : D
  8. It looks good for a start. The glass seems to dark though, more like a tinted windsheild, than clear glass. What are your settings?
  9. Vern, I agree completely... The first thing i said when i got the most basic modeling done was "wow, that thing is ugly...dad, you should watch over your peoples designs a bit more carefully?" ; ) (not to mention that there were about 4 critical errors that had to be fixed : D) I am on a new computer so it will be a day or two before i can get back to AM Ben
  10. The gold reflective mat is called meylar (i think). It is a type of heat sheild used, the legs are made of aluminum but covered in meylar... I was thinking about remodeling it so you could see the straps causing the fabricy material to bulge.
  11. Recently i have gotten the oppurtunity to do some more work for NASA ( no pay but it will look good on my resume). At the NASA Glenn research center several groups are working on designs for the modules to go back to the moon, one of the groups needs some modeling and animation done, and asked if i was up for it. Of course i accepted. Below is what i have done so far. I am going to have to make a few bump maps and diffuse maps for the lander, but it is pretty much done. Comments welcome, Ben. PS the legs are fully articulate, so are the radiator panels (the random black panels).
  12. I usually model parts in differant models, and copy and paste them into the base model. Usally odd splinage is caused by odd ways of laying splines. Sometimes though, it can be because of messed up gamma or bias. My models... usually have a few artifacts in shaded mode, its just how 5 point and 3 points draw, but usually when rendered (with porclain) everything is smoothed out, and looks great. If you havn't already, readint the giraffe tutorial, espeacialy the part about hooks, is extremely helpful for ataching mismatched splines Best of luck! Ben
  13. Here are the gun models... No textures To get them on the extra's cd? How would i go about that? Guns.zip
  14. I designed the pistol, The shotgun was designed by somone else... I did edit a bit to my own likeing though. Texturing the sniper is giving me some troubles... I am going to render then post what i have.
  15. I think im going to give it a go at textures... Ill post in a bit.
  16. Oo...Nice! Those models look great, but i am afraid i agree with trajcedrv, that you ARE (i can pretty much guarentee it) have alot of problems animating. If you are going to animate with AM, it would be very helpful to model with it aswell. It is an outstanding modeling tool, even if it is made for character animation... it can do ALOT of things.
  17. Hello Everyone! I would like to share some recent work i have done! I did these three models for a game, but it turned out that Version incompatability halted the process. I do hear that the production is well on its way again. There is a sniper rifle, a shotgun, and a pistol (futuristic). I need to check a few things first, but i would like to donate these to the community, I don't have any use for them, and i am pretty sure that alot of people would like to play with them Ben
  18. I actually sold that model by request on a non-exclusive basis( easiest way is on turbosquid). I sold it to Karl for 50 dollars off of turbosquid.... I think that lowering the price would be unfair. I am open to suggestions though for modeling.... Havn't done much lately, and would love some work (for personal, donation to hash extras and such, or for sale). In fact, maybe even several members could just kind of jump together to create a large sum of models around a general topic to contribute to the Hash extras cd. Ben
  19. Great looking work so far! I am excited to see this short : D stop teasing Ben
  20. Alright, I have the bullet posted in the material lab somewhere, but i will just post it here. Its a quite simple model. Ben Bullet.zip
  21. Hey, Nice lightsaber : D A way to maybe fix your blade problems is use the material i have included here, on just a lightsaber blade sized cylinder. Ben light_saber_mat.zip
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