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Hash, Inc. - Animation:Master

bentothemax

*A:M User*
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Everything posted by bentothemax

  1. Yes, good job with the wings . . . now for the half eatn bodies . . . jk. That dragons gonna kill my lousy entry in the image contest . . . One thing about the lighting, you might want to put the dragon in a cave, with a single volumetric light filtering through the cave top and use turbulence for that good ol dusty look. (This might not be possible but it would be cool if he was on a big rock infront of a cave lake, with caustics reflecting that lone light onto the ceiling) JUST A SUGGESTION! but it would look really freakin cool
  2. Wow, i never had thought of that . . . I'll try it. Thanks
  3. the big cirlce is a MAC (magnetically accelerated cannon) platform. (I don't Know If you read the Halo books?!) it shoots a super heated-- amazingly dense piece of iron normally obliterating anything that iron mass comes in contact with. The little things up in the sky are ships, and one of them is speeding by in the top right, i should work more on the wake effects but thanks UPDATE: I have made a more threatening approach with the fighter, shooting phasers at the wall, and pices blasting off . . . tell me what you think!
  4. This is a render of a post - apocolyptic enviorment. I threw this together in about 4 hours last night. Tell me what you think.
  5. The material is a procedural AM turbulence. In the parent mat file, i have the bump scale set to 5%, when the prj is saved, or the model with the mat applied to it is put into the choreography, the bump percent of the mat changes to 500%. my AM version is 10.5r sorry for being not very detailed, i dont no that many terms, im young and stupid . . . thanks
  6. I also have a problem where the bump-maps, for no reason, instead of being 5% render at 500%. This occurs randomly and somtimes not. I have to retexture the ship before i can render it, but as you can see here, that only works half the time now. I have a two two layered matierials for the color and the bump maps (2 bump maps in one .mat and 2 colors in the other .mat) Im using AM v 10.5 and i just bought the latest update, which should ship. Is it my model or my program?
  7. thats a really nice model, but i would suggest some style now. I probably will be blown off because im a noob, but i think that adding some tears in the wings with trans maps, and a more harsh look to the dragon would make it more popular. I would vote for it more likely if it was an evil/cool dragon
  8. i have lights around my ship, but they don't render for some reason. On the engines there are red lights and on the ship . . . i don't no why they didn't render. But, this is my space ship that i did, tell me what you think update: for some reason the red lights now render, but if you look close at the space ship, their are chain guns mounted on the top and on the glowing engines, the yellow lights that are just bone lights, set with no specularity, do not render.
  9. that looks great . . . i wish i could do stuff like that
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