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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. The Scale Group to X=0 menu option is just one step.
  2. Remember that handy list of new features I sent you?
  3. I tried it in v15 and v17 and got similar results.
  4. Yes there is. Edit the Netrender.cmd file in your A:M program folder... REM starts the rendermessnger in two instances for a dual core machine REM renderserver should be started first start renderserver_64.exe timeout /t 15 start rendermessenger_64.exe timeout /t 15 start rendermessenger_64.exe duplicate this portion for as many nodes as you need to start... timeout /t 15 start rendermessenger_64.exe That file will get reverted it you later do a Help>Reset All Settings so you may wish to save a copy elsewhere. OpenMP enables multi processing, which probably has no advantage for NetRender.
  5. Rodger, can you add the "rear_hinge_hub.tga" image that is called for? Even though you did an "embed all" on the PRJ, images will still not be embedded. Do any previous versions do any better?
  6. The Master_64.MAC file seems to store keyboard shortcut customizations. Does it store anything else? And where are custom screen Layouts stored? @yoda64
  7. I can almost smell the Play-Doh!
  8. As we get higher and higher-res screens to work on , the buttons we have to hit get smaller and smaller.
  9. I'll add a flag for Jason here... @Jason Simonds
  10. That is your most interesting result yet! I had not even considered that decals on a boolean cutter would transfer. Great work!
  11. I think everyone here is pretty much on the latest version, version o. I always have v15-18 installed also, so it is easy to to test if some change has happened.
  12. Here is a version of your PRJ that works when the mesh for each box bone is a separate enclosed box. Ribbon_SeparateBoxes.prj
  13. If I had to do the sort of scene you are planning I would do the moving transparency gradient ploy. I think that gets the smoothest motion and is easiest to modify. ThreadReveal5Z000.mp4
  14. Hmmm... I notice it works in an orthogonal view, but no other. Possible work-arounds... Use muscle mode to animate the Boolean Cutter. I did that to reveal an S shape at Live Answer Time June 20 2020 https://forums.hash.com/topic/48801-live-answer-time-less-live-archived-versions/ Model the threads straight. Use a pose slider to adjust a Gradient transparency to reveal them over time. Bend the threads in the chor. Thread Reveal003.prj Notice the shadow is whacky with z-buffered lights... ThreadReveal000.mp4 Ray-traced light fixes that... ThreadRevealB000.mp4
  15. You see this post by Jason, then on "Windows 32Bit" or "Window 64Bit" and then choose "Save Link As" And that doesn't work?
  16. Does "Latest Info" not appear when you open the forum? v19.0o is pinned...
  17. I look forward to seeing that transformation animated!
  18. It is something A:M is intended to do on its own. I have no idea how it can do it if it's crashed!
  19. Something has changed about your computer since you activated A:M. Is there a number with that error?
  20. v15.0j+ is pinned near the top of https://forums.hash.com/forum/2-latest-info/ All past versions can be found on the Hash ftp site, ftp://ftp.hash.com/pub/updates/ although v15 is the earliest that will run with your subscription license. Likewise, you could install and try the 32-bit v19, just to see if anything changes. If we had a crash dump file this would make a good bug report, but we need more detail than "it crashes".
  21. Progress! Other ideas to try... Change your Tools>Options>Global>Real-time Driver setting to whatever is not the currently selected option and restart Install a previous version such as v15 and try. You can enable older versions by copying the master0.lic file from your current v19 folder to the new version folder.
  22. Something must be getting lost in translation. The result I get doesn't match the description. To test, I've made a small modification to David's example model. TubeTest004 distant bone extra rings Target all unassigned.prj I added a Green bone that is farther from the mesh than any other bones I added two rings below the model that are weighted 100% to the green bone I changed the cyan-colored bone to Pink for clarity Here are the weights of the Source model... The Target model has all CPs assigned to the Model bone (AKA unassigned) If i run the plugin with "Reassign target model CPs" checked, all the weights get recreated in the target model, as expected. When I revert to the original PRJ and run the plugin with "Reassign target model CPs" UNchecked, only the 10% weights of the Blue bone are transferred all other weights are still on the Model Bone the 90% weights of the Red and Pink bones were not transferred Is this the intended result? What is the situation where this result is desired? Why did the Blue bone get its 10% weights transferred but not its 100% weights? Why did the Red and Pink bones get neither their 90% nor their 100% weights transferred? Distance seems to play no role in making the choices
  23. Welcome back Steve! Can you give us a bit more description of how the text should appear "on" the circle? There are several possibilities with different solutions.
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