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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Good to see him again! I'm glad he's still with us!
  2. Lower the "initial velocity" in the sprite properties.
  3. It looks like bats.
  4. Hmmm... Wiki lists it as May 23, 1953. I must have misread the date on the opening title. I have no idea how fast these things circulated after they were "released" In all my reading I've only found one instance where the number of prints made for any movie of that era was mentioned (250 for a special WWII Donald Duck cartoon). But that's nothing compared to "wide releases" today. It's possible there were many theaters that cartoon didn't get to... until November. Edit: the copyright date is indeed 1952. I guess it sat on the shelf for a while.
  5. "Much Ado About Nutting" (1952)
  6. Merry Christmas to all and to all, a fine spline!
  7. I got two "Null Pointer" messages but it was frozen after that.
  8. I haven't been able to get it to load. I get a freeze after the skylift8.avi file is found. That doesn't mean the AVI file is the problem, it could be whatever is called after that. Try this... Project>Consolidate>Project as zipped project... and send me the zip I will note that if you need to incorporate a video into an animation it is always more reliable to use a numbered image sequence instead of a compressed video file.
  9. OK, If the real-time render doesn't look good enough, we don't need to pursue that possibility further. How long is the life of the sprites?
  10. This is a yes or no question...
  11. Thanks, John! Merry Christmas to you and Happy New Tinkering in 2021!
  12. @Walter Mercado The most recent installer can also be found in the "Latest Info" thread https://forums.hash.com/topic/50045-v190m/
  13. Steffen has it down to one new bug, i think. That... sounds complicated. That would be like a constraint that works in the model window, a place where constraints don't exist. That might get you the five bugs you're expecting. I think the one-time version is doable because it doesn't require any data to be monitored in real time after the plugin is done, it just drops new values into the bias settings.
  14. My first thought was that it would be a plugin, but then every time you want to use it you have to select the two CPS, RMB>Plugins>Wizards... A top level menu command could allow a keyboard shortcut. That would be faster but our top-level menu is getting crowded. We already have control keys to restrict the movement of bias handles...CTRL locks out rotation, SHIFT allows magnitude adjustment on one side only. How about if holding ALT while moving a bias handle caused it to aim exactly to the next CP on the spline? And SHIFT-ALT would do that but leave the other end of the bias handle unaffected (as if the CP were peaked)? This would be fast because you don't even have to select two CPS.
  15. It's like making a bug report at reports . hash . com We should think about how it would work and how it would be invoked before we ask for it. Is it a plugin? Is it a menu choice? is it something that happens with a control key combination? Is it a behavior you turn on or off?
  16. He looks good enough to eat!
  17. Today, we've all seen them on the internet but I wonder who Chuck Jones saw in 1950 that was his model for someone who had overeaten themselves into immobility. "Chow Hound" (1950)
  18. That's great idea. That could probably be refined into a plug-in request.
  19. That... sounds like "Snap Bias to Grid" is on. 😀
  20. That sounds like "Snap to Grid" is on
  21. This is weird. The Moon is in the URL...
  22. If I make the refrigerator's specular highlight size very small and turn the photons way up, it turns out that the noise on the refrigerator is a reflection of details in the room beyond.
  23. Global Ambiance Type (None/Global Color/Image Based Lighting) can only be set in the Chor Properties. Likewise for the subsidiary parameters that appear if the Global Color or IBL are chosen However, for that effect to get rendered you have to set Ambiance Occlusion ON in Rendering properties... In your Tools>Options>Rendering tab there is a choice of Use settings from This Dialog The Camera The one you choose is the one whose settings get used when you render, either onscreen with Q or Shift-Q, or when you do a regular Render to File Normally I just leave the choice on This Dialog but since we were using the render setting of "Fog", which is calculated from the camera, it made sense to put all of our render settings in the Camera. You will notice that the collection of things you can set in the Tools>Options>Rendering tab and in the Camera's Properties are the same. (If you have more than one camera in your chor, it is useful to be able to give each one different render settings) However, the two locations don't talk to each other so that is why the Use Setting from check boxes exist to set your preference. This preference is not recorded in your PRJ, A:M keeps it until you change it. Which ever location you choose to set your Render Options, that is where you will need to set Ambiance Occlusion ON to get the AO effect rendered.
  24. thanks! that is like the default "0 inches" state of a slider that controls the width of thebathroom door in inches. If you drop that model into a chor you can use the X and Z size sliders to test dimensions of the room, then use "Door Width Inches" to test door sizes on top of that. (You may need to set your A:M units to "feet & inches" ) It was conceptually easier for me to make the slider if the model started at the zero state, but that did put two edges of the door right on top of each other.
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