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Everything posted by robcat2075
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Ultra Quickstart: Model-Bone-Animate-Render
robcat2075 replied to robcat2075's topic in A:M Tutorials & Demos
The "Timeline" window only shows what is currently selected. You can use the "pin" at the upper left corner to make items in the timeline remain after you deselect them. The left pane of the Project Workspace (PWS) is an expandable/collapsible outline view of every asset in your project. You can select items in the PWS if they are hard to select in the Viewport. The reverse also works, if you select an item in the Viewport it will be found in the PWS. The right pane of the PWS is a timeline window of keyframes that parallels whatever you have expanded and visible in the left pane. Nothing has to be selected to show in the right pane, it only has to be visible in the left pane. The "Timeline" window existed first in A:M. A timeline in the PWS came much later, around v9... v10? The PWS/timeline combination has turned out to be far more useful for managing complex projects so I rarely use the "Timeline." -
reply in other thread... https://forums.hash.com/topic/50228-ultra-quickstart-model-bone-animate-render/?do=findComment&comment=424218
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Here it is, the complete CG animation workflow in just four small bites... and one Puppy Dog Tail! Part 1 Modeling Part 2 Bones Part 3 Animation Part 4 Rendering
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Character animation is the most advanced kind of animation there is. He's breaking it down into small parts because there is too much to know to put it all in one tutorial. I agree it is hard to see the big picture at first. My first guess is that you are moving the sliders in the original instance of the model in the Objects folder. To make animation key frames with those sliders you will want to move them in the instance of the model that is in the Action or Choreography you are using it in. ... BTW, I'll note that your screen capture shows a red border around the viewport. That means "Animate mode" is OFF and you can't make new key frames. If you wanted that, and know why you wanted that... OK... but you probably don't want that. Read this thread... What does the red border mean?
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I dunno, i typically always have to fix some patches manually. But for me it's smoother with the patch pointing in.
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I'll also note that in the video Barry Zundel creates and demonstrates the constraints in an "Action". Creating constraints in an Action used to be the standard procedure, but you had to drop that Action on your character every time you wanted him to have those constraints. Today we create the constraints in a "Pose" which is always saved with the Character. However, if you want to test or demonstrate the constraints, you still want to open an Action or Chor to do that, to avoid creating weird motion keyframes in your constraint Pose.
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That's an impressive improvement from what I guess is something like a Photoshop "curves" adjustment? Looking forward, for everyone doing mission-critical rendering, I'll note that rendering to OpenEXR will allow careful level adjustments in post, and rendering to OpenEXR with "buffers" will allow adjustments of individual light/shadow intensities and color and even surface qualities like specularity and reflection... all without re-rendering.
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I'll note that when he speaks of "cosmetic" bones, maybe they say that at Pixar where he was working but in the A:M world we have almost always called them "fan" bones. A simple example of smartskin? There are none! That is because simple situations are usually well-handled by the fan ("Cosmetic") bone he shows you how to make. Smartskin is for when the intermediate motion you need is not a simple percentage relationship between two bones. A brief example I can think of is when you want a bicep to bulge when the forearm curls. In a model, the CPs of the bicep would be attached to the blue bone, but Smartskin lets you relate the bulging of the bicep to the motion of the green bone
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Hi Teo! At 8:57 I see him moving a bone, not duplicating a bone. Did you mean some other time? You can duplicate a bone in the heirarchy by CTRL-dragging it onto the "Bones" folder or to any other bone that is not its child. The cursor wlll show a + sign when you are hovering over a valid target. Note that this duplicates the bone and all its children. If you didn't want the children duplicated also, you will need to delete them manually.
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Old disc version [need help activating new sub]
robcat2075 replied to AsphaltMaker's topic in New Users
take the master0.lic file out of the AM folder temporarily. That will cause it to ask for your key. -
Bug report made https://reports.hash.com/view.php?id=7063 In all my years I don't think I've ever tried translucency but yours is a great use of it (or would have been!)
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Send Jason Simonds a PM on this forum. You can send a PM via the envelope icon at the upper right. Sorry you're having trouble!
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I should have seen your earlier report and just added mine to yours!
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I have made a simple case in v19 that demonstrates the problem and I will send that in!
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Old disc version [need help activating new sub]
robcat2075 replied to AsphaltMaker's topic in New Users
I'll flag this for @Jason Simonds . He may not have gotten to his email yet. -
i finally captured a reproducible case with my beta of v19p and have sent that off as a bug report. clip5000CopyNoCopyDecals.mp4
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That is trippy stuff, Joseph! The experimental music composers teaching at the university i went to would have gone ape if they could have done something like that. A novel use of A:M! I looked into your cookie-cut problem. I think that may be a bug worth reporting.
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Old disc version [need help activating new sub]
robcat2075 replied to AsphaltMaker's topic in New Users
Then i guess we're stuck. Email hash and they will tell you what to do next. -
Old disc version [need help activating new sub]
robcat2075 replied to AsphaltMaker's topic in New Users
Check your clock -
Old disc version [need help activating new sub]
robcat2075 replied to AsphaltMaker's topic in New Users
the RLM -40 error means something is wrong with your system clock. Make sure it is set to the correct time. Not the future, not the past. -
Old disc version [need help activating new sub]
robcat2075 replied to AsphaltMaker's topic in New Users
But the program installer did run and seemed to at least complete the installation, right? Just to try... Do an uninstall, make sure there is nothing left in the Hash folder, then run the installer again. That probably won't change anything, but it's easy to try. -
Old disc version [need help activating new sub]
robcat2075 replied to AsphaltMaker's topic in New Users
I presume the computer you are installing on has an internet connection if it is not the one you are on right now. And I presume you have in hand the actual activation code Hash sent you. If both of those are true, then you may have to email Hash as it says. Sometime the online automatic process doesn't work and they will need to manually send you a license file. -
Thanks! The crisis is over for me now. I'm sure this was a worse nightmare for everyone who wasn't able-bodied or had kids and no back-up place to go to. For a lot of people this will be a continuing disaster as their frozen pipes thaw out and start leaking but my house is in such a state of unrepair it's easy to get to the leaky pipes. Fortunately i had enough spare parts around that i could saw a pipe off and cap it when a leak happened. It's not clear why this collapse happened. Some windmills in west Texas froze up, that would have been avoidable by buying better windmills, but a more immediately avoidable problem was that someone allowed a bunch of gas-fired generating plants to shut down for maintenance even when they knew this super cold weather was coming. I'm sure our Texas legislature will conduct a thorough fact-finding investigation, identify the corporate culprits, then put out a press release blaming Antifa. This debacle makes me all the more eager to build my tiny house and get out of the 100-year-old relic I'm in.
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Press this button to turn animate Mode back ON It is possible to reverse the behavior of this border, so that the border is visible when the A button is ON by checking "Animate Mode warning reversed" in Tools--> Options --> Global.