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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. I'm not familiar AVI YUV but it sounds like an old TV format, which would explain the res. I'll note that you can render to Quicktime if you open your PRJ in 32-bit A:M which you can also install and run under your license. (Copy the master0.lic file from the 64-bit folder to the 32-bit folder.) However, it is more robust to render to a JPG or TGA sequence from A:M and compress them into a movie in some app that will admit an image sequence as video. You could load your 64-bit rendered animation into the Images folder of 32-bit A:M and do a "SAve Animation As" and choose one of the better Quicktime codecs. Personally i prefer to use Quicktime Pro or all my recompressing needs because it also does audio compression. QT Pro is $29.99 If you have more questions, ask!
  2. Here a PRJ waterfall025_CrustyLavaStartedy.prj The materials are keyframed to move horizontally through the model. Because the "waterfall" is inclined (a section of a parabola, really) the texture appears to move down as it move through it. A Pose alters the splines so that the lava appears to drag at the sides of the channel.
  3. Just messing around!
  4. A lavafall made with a noise combiner...
  5. Did you get this solved or is it still a problem?
  6. My very first character modeling and animation in Animation:Master. I intended to give this as a Christmas card in 1997 but didn't quite finish in time so it got slightly repurposed. Bones, Moving Camera, Textures, Lights, Shadows, Decals, even Refraction... all the 1990s CG bells and whistles are here. The files are long gone, it survives only as this flip book which I carried in my portfolio for years.
  7. Killer Bean!
  8. Good to see him again! I'm glad he's still with us!
  9. Lower the "initial velocity" in the sprite properties.
  10. It looks like bats.
  11. Hmmm... Wiki lists it as May 23, 1953. I must have misread the date on the opening title. I have no idea how fast these things circulated after they were "released" In all my reading I've only found one instance where the number of prints made for any movie of that era was mentioned (250 for a special WWII Donald Duck cartoon). But that's nothing compared to "wide releases" today. It's possible there were many theaters that cartoon didn't get to... until November. Edit: the copyright date is indeed 1952. I guess it sat on the shelf for a while.
  12. "Much Ado About Nutting" (1952)
  13. Merry Christmas to all and to all, a fine spline!
  14. I got two "Null Pointer" messages but it was frozen after that.
  15. I haven't been able to get it to load. I get a freeze after the skylift8.avi file is found. That doesn't mean the AVI file is the problem, it could be whatever is called after that. Try this... Project>Consolidate>Project as zipped project... and send me the zip I will note that if you need to incorporate a video into an animation it is always more reliable to use a numbered image sequence instead of a compressed video file.
  16. OK, If the real-time render doesn't look good enough, we don't need to pursue that possibility further. How long is the life of the sprites?
  17. This is a yes or no question...
  18. Thanks, John! Merry Christmas to you and Happy New Tinkering in 2021!
  19. @Walter Mercado The most recent installer can also be found in the "Latest Info" thread https://forums.hash.com/topic/50045-v190m/
  20. Steffen has it down to one new bug, i think. That... sounds complicated. That would be like a constraint that works in the model window, a place where constraints don't exist. That might get you the five bugs you're expecting. I think the one-time version is doable because it doesn't require any data to be monitored in real time after the plugin is done, it just drops new values into the bias settings.
  21. My first thought was that it would be a plugin, but then every time you want to use it you have to select the two CPS, RMB>Plugins>Wizards... A top level menu command could allow a keyboard shortcut. That would be faster but our top-level menu is getting crowded. We already have control keys to restrict the movement of bias handles...CTRL locks out rotation, SHIFT allows magnitude adjustment on one side only. How about if holding ALT while moving a bias handle caused it to aim exactly to the next CP on the spline? And SHIFT-ALT would do that but leave the other end of the bias handle unaffected (as if the CP were peaked)? This would be fast because you don't even have to select two CPS.
  22. It's like making a bug report at reports . hash . com We should think about how it would work and how it would be invoked before we ask for it. Is it a plugin? Is it a menu choice? is it something that happens with a control key combination? Is it a behavior you turn on or off?
  23. He looks good enough to eat!
  24. Today, we've all seen them on the internet but I wonder who Chuck Jones saw in 1950 that was his model for someone who had overeaten themselves into immobility. "Chow Hound" (1950)
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