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Everything posted by robcat2075
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I'll note that the page with the installer for MacOS says
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I'm designing a tiny house. This fly-thru is rendered with radiosity...
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I don't believe I caught this thread before. Look great! What are "snails on the head"?
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Do the particles look good enough in real time shaded view for the scene? We could composite are realtime render of the particles with a final render of everything else.
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The render time grows because the number of particles is growing
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Only two cores will be tight for NetRender but it would be better than one. If you are planning to render a particle animation and do it in small sections you will want to "bake" the particles before you render. If you are not sure about that ask. Have you considered a new PC? Even inexpensive ones will be faster and have more cores.
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Yup, more particles will take more time. First, Windows will rarely rev the CPU to top speed when A:M is rendering since A:M uses only one core. So maybe you're not getting full speed. If you run your task manager you can see if it is running at top Ghz. If it isn't you can make a Windows Power Plan to force it. Second... How about Netrender? What CPU do you have? How many cores? How much RAM?
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Gobble! I hope he gets pardoned.
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Nostril in this face tutorial is giving me a problem
robcat2075 replied to Kaijubait's topic in New Users
It's big thick book. I doubt anyone at the publisher had the knowledge to thoroughly test it for completeness. It probably will have an oversight here and there. -
Nostril in this face tutorial is giving me a problem
robcat2075 replied to Kaijubait's topic in New Users
I was able to make that topology and the hole. (I'm not crazy about the topology but maybe he has a reason.) I'd probably have to see you do it to know what you're doing differently. If you can you should bring this to Live Answer Time and we could try it. When all four sides of something belong to the same spline, it should remain unfilled. I think it may just be an illustration out of order -
So the project wasn't animation, it was still images! I didn't understand that.
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I'm just catching up on some of this, Great looking character, again! I'm not sure what you mean by your new workflow.
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Minor discussion of Buffers, depth and shadow
robcat2075 replied to robcat2075's topic in Animation:Master
I found the pic I spoke of during LAT but couldn't find. In addition to this image I took to use as the background... ... I shot this one also, with a real object standing-in for where I intended to place the model. With this I could judge the proper length and angle of the shadow, how much ambient light was on the dark side, and what "vertical" looked like. It would have been better to put the camera on a tripod and shoot them both from exactly the same perspective. -
Minor discussion of Buffers, depth and shadow
robcat2075 replied to robcat2075's topic in Animation:Master
Normally I would, but the audio of the Live Answer Time session didn't get recorded right so there won't be anything to post of that. It will have to live in our memories! -
Minor discussion of Buffers, depth and shadow
robcat2075 replied to robcat2075's topic in Animation:Master
I was able to re-create in an A:M Composite Project a simplified version of the composite we made in After Effects. It could probably be duplicated exactly if i investigated A:M compositing modes more. -
found old model robot anyone recognize it
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
Yup, that's a pseudo Animation Mentor model. -
Hi Phattso, welcome back! Why, when I was a boy, there was just one t in that name. Q4: If you should have any "can A:M _______?" questions, the Forum is the place to ask. Sometimes the answer will be "nope" and we have to live with it, but it's OK to ask. We also do Live Answer Time on Saturdays, Noon CST (1800 GMT)
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Are you on "Mac OS X 10.13.6 or earlier"?
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Minor discussion of Buffers, depth and shadow
robcat2075 replied to robcat2075's topic in Animation:Master
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Minor discussion of Buffers, depth and shadow
robcat2075 replied to robcat2075's topic in Animation:Master
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Minor discussion of Buffers, depth and shadow
robcat2075 replied to robcat2075's topic in Animation:Master
Answer to another question... what is a shadow buffer for? A shadow buffer will contain the image of just the shadows in the scene. This can be composited between a render of a CG object and a background photo to make it appear that the CG object is casting a shadow in a real environment. When not rendering to OpenEXR, buffers get saved in their own separate files in what ever format was chosen. -
Re: our discussion today of buffers in OpenEXR... Here is a tut that shows how to make the detail of an OpenEXR depth buffer visible to the naked eye... A subsequent test of OpenEXR render in v19 and v17 indicates something is wrong in v19. For now, do your OpenEXR Rendering in v17 if you need buffers.
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Boo! I mean Hooray! Another entertaining SMF episode! I enjoyed that very much!
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Now we think of excess diesel emissions. I'll check my Nick Drake box set to see if there's a song that will fix that.