sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. This is weird. The Moon is in the URL...
  2. If I make the refrigerator's specular highlight size very small and turn the photons way up, it turns out that the noise on the refrigerator is a reflection of details in the room beyond.
  3. Global Ambiance Type (None/Global Color/Image Based Lighting) can only be set in the Chor Properties. Likewise for the subsidiary parameters that appear if the Global Color or IBL are chosen However, for that effect to get rendered you have to set Ambiance Occlusion ON in Rendering properties... In your Tools>Options>Rendering tab there is a choice of Use settings from This Dialog The Camera The one you choose is the one whose settings get used when you render, either onscreen with Q or Shift-Q, or when you do a regular Render to File Normally I just leave the choice on This Dialog but since we were using the render setting of "Fog", which is calculated from the camera, it made sense to put all of our render settings in the Camera. You will notice that the collection of things you can set in the Tools>Options>Rendering tab and in the Camera's Properties are the same. (If you have more than one camera in your chor, it is useful to be able to give each one different render settings) However, the two locations don't talk to each other so that is why the Use Setting from check boxes exist to set your preference. This preference is not recorded in your PRJ, A:M keeps it until you change it. Which ever location you choose to set your Render Options, that is where you will need to set Ambiance Occlusion ON to get the AO effect rendered.
  4. thanks! that is like the default "0 inches" state of a slider that controls the width of thebathroom door in inches. If you drop that model into a chor you can use the X and Z size sliders to test dimensions of the room, then use "Door Width Inches" to test door sizes on top of that. (You may need to set your A:M units to "feet & inches" ) It was conceptually easier for me to make the slider if the model started at the zero state, but that did put two edges of the door right on top of each other.
  5. Bump. Still looking for people to try this. It will take you two minutes.
  6. Those look great, Roger! I presume that desk is authentic but it looks like I'd be whacking my shins on that lower shelf.
  7. Here is a re-render of the animation with less noise. It's still there but I don't think it would get noticed on a first viewing. Now with 9-foot ceilings!
  8. Another year, another great looking calendar!
  9. @R Reynolds Here is a less noisy render of a similar frame. More Final Gathering Samples and much less "Jitter" (dithering). The refrigerator door with its higher specular is difficult to remedy. Maybe if it were textured with a bumpy surface like a real fridge door instead of a flat plane it would be less troublesome. Or maybe some refrigerator magnets and kindergarten art all over would fix it. Final Gathering: 500 samples, Jitter 5% 18 minutes 250 samples, Jitter 15% 12 minutes The original render was 100 samples, 100% Jitter 6 minutes
  10. Hi Rien, did you find a satisfactory solution, or is it still taking too long?
  11. Yes, It's a very odd look, like my screen is dirty. It is basically a dithering done to counter the "banding" artifacts of the process I've been experimenting with parameters to see the tradeoffs in time vs. quality and the noise pattern can be substantially reduced. Fortunately, with modern CPUs and RAM, radiosity renders are not impossibly long anymore. I think you would find it very interesting for the indoor scenes you are doing. Animation will be possible. Here is some very obvious banding when "jitter" is set to zero. Discrete reflections of the vase appear on the wall. The severity of that can be reduced by increasing jitter. 5%... 10%... 25%... 100%
  12. Much like how we do textures in CG, vinyl "wood" flooring is really just an image applied to a surface. But carefully chosen texture names can go a long way to suggesting the allure of natural, organic substances Vinyl samples seen on Craigslist...
  13. Does the video in my first post not show?
  14. Hey, bug hunters! Unzip this zip, try this procedure out, and tell us what happens along with some info about your graphics card. Cottage097b.zip Thanks! A video should appear immediately following this sentence: clip4998DecalJump750.mp
  15. If you come up empty and want to send me the model in a PM I'll look at it.
  16. Hi Dave! If you are familiar with the [tag] [/tag] structure you could try editing out unnecessary sections like calls to external files (or anything), saving under a new file name(!), and try to load that.
  17. Hooray! There have been several times I've thought,"I can't believe A:M is doing this," but Reset Settings fixed it. I haven't tested it. I presume it resets all the parameters in the Options tabs to their defaults? Maybe plugins too?
  18. The concept is inspired by the famous Stahl House, but trying to do it in a neo-classic style http://100photos.time.com/photos/julius-shulman-case-study-house-22 I bet they've had every telescope in Los Angeles look into their living room. But I expect to have vertical blinds I could pull when I want.
  19. Wow, i'm sorry you're having to go through all that. It does sound unpleasant.
  20. Geez 120 hour week!!! I thought having to mow the lawn in November was bad. There should be no shortage A:M modelers who can make Rocky and Bullwinkle.
  21. I lathed myself a 900 patch donut and tried editing it but didn't notice any modeling operations to be awkward or slow. Your profile shows you have a more substantial computer than I do so that shouldn't be the problem.
  22. First, try Help>Reset Settings
  23. It might really happen. I'm planning ahead to getting out of the large house I am in and I'm using A:M to pre-vis ideas I have for something smaller. I own a lot that is 35 feet wide, but between the driveway and the setback from the next property there are about 16 feet to squeeze a house into. So that's why it looks the way it does.
  24. Some exterior views and a floor plan...
  25. I'm afraid that is the end of the line for MacOS. Any previous versions of A:M would only have been compiled for that or even earlier vesions of MacOS. If your intel Mac can run Windows... That would be the way to go from here on out, unless you can roll your mac back to 10.13.6 when you need to.
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