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Everything posted by robcat2075
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That is your most interesting result yet! I had not even considered that decals on a boolean cutter would transfer. Great work!
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I think everyone here is pretty much on the latest version, version o. I always have v15-18 installed also, so it is easy to to test if some change has happened.
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Hi Edward, try this...
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Here is a version of your PRJ that works when the mesh for each box bone is a separate enclosed box. Ribbon_SeparateBoxes.prj
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If I had to do the sort of scene you are planning I would do the moving transparency gradient ploy. I think that gets the smoothest motion and is easiest to modify. ThreadReveal5Z000.mp4
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Hmmm... I notice it works in an orthogonal view, but no other. Possible work-arounds... Use muscle mode to animate the Boolean Cutter. I did that to reveal an S shape at Live Answer Time June 20 2020 https://forums.hash.com/topic/48801-live-answer-time-less-live-archived-versions/ Model the threads straight. Use a pose slider to adjust a Gradient transparency to reveal them over time. Bend the threads in the chor. Thread Reveal003.prj Notice the shadow is whacky with z-buffered lights... ThreadReveal000.mp4 Ray-traced light fixes that... ThreadRevealB000.mp4
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You see this post by Jason, then on "Windows 32Bit" or "Window 64Bit" and then choose "Save Link As" And that doesn't work?
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I look forward to seeing that transformation animated!
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It is something A:M is intended to do on its own. I have no idea how it can do it if it's crashed!
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Something has changed about your computer since you activated A:M. Is there a number with that error?
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started on Easter idea with Hash bunny model
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
Happy Easter, John! -
v15.0j+ is pinned near the top of https://forums.hash.com/forum/2-latest-info/ All past versions can be found on the Hash ftp site, ftp://ftp.hash.com/pub/updates/ although v15 is the earliest that will run with your subscription license. Likewise, you could install and try the 32-bit v19, just to see if anything changes. If we had a crash dump file this would make a good bug report, but we need more detail than "it crashes".
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Progress! Other ideas to try... Change your Tools>Options>Global>Real-time Driver setting to whatever is not the currently selected option and restart Install a previous version such as v15 and try. You can enable older versions by copying the master0.lic file from your current v19 folder to the new version folder.
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Something must be getting lost in translation. The result I get doesn't match the description. To test, I've made a small modification to David's example model. TubeTest004 distant bone extra rings Target all unassigned.prj I added a Green bone that is farther from the mesh than any other bones I added two rings below the model that are weighted 100% to the green bone I changed the cyan-colored bone to Pink for clarity Here are the weights of the Source model... The Target model has all CPs assigned to the Model bone (AKA unassigned) If i run the plugin with "Reassign target model CPs" checked, all the weights get recreated in the target model, as expected. When I revert to the original PRJ and run the plugin with "Reassign target model CPs" UNchecked, only the 10% weights of the Blue bone are transferred all other weights are still on the Model Bone the 90% weights of the Red and Pink bones were not transferred Is this the intended result? What is the situation where this result is desired? Why did the Blue bone get its 10% weights transferred but not its 100% weights? Why did the Red and Pink bones get neither their 90% nor their 100% weights transferred? Distance seems to play no role in making the choices
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Welcome back Steve! Can you give us a bit more description of how the text should appear "on" the circle? There are several possibilities with different solutions.
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Try making the crash again and see if a *.dmp file is immediately created anywhere. There may be ones from previous crashes.
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All CPS are at the right distance to be assigned to a bone. Any CP can be assigned to any bone, regardless of distance.
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You might try running the installer again. If the previous installation wasn't in the default location, uninstall and re-install (using the default location) Is there a Dictionary.dic file in your v19 folder?
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What does "correct" mean in this case? How can the plugin judge what is correct?
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Here is a recent thread of a similar sound problem
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I opened your PRJ and added a Dopesheet with just "I've got a Secret". Lip Sync Test_002.prj Can you open it?
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When I refer to "Dope Sheet" I just mean the A:M use of the term, that feature that automatically converts text into keyframes of Pose Sliders that represent specific phonemes. It gets a result in minimum time for a new user but it creates an overly-active look to the mouth. I don't recommend it for "lip synch" today. I'm not sure it's a great use of the term "Dope Sheet" "Dope Sheet" is also sometimes used to refer to the timeline view that represents keyframes as red dots on horizontal lines, as opposed to the view that shows channel curves for values of W, X, Y and Z... the "curve editor" In stop motion you had to get everything done in the first pass and that was largely true in hand-drawn 2D before drawing it onto a computer became a thing. So you did plan every frame in advance and matched to a frame number, down to the mouthshapes even. The exposure sheet or "dope sheet" But in 3D, the feedback cycle is so fast and so available you don't need to work that way. You put the body performance of the character in first, the mouth movement is probably the last detail you worry about. At any point, you can hit Play and see how what you have done matches the sound track. It is so easy to slide keyframes forward and back in the timeline to perfect the synch that committing to a specific frame before you start is unnecessary. It is so easy to add and subtract and revise any detail, big or small, at any point in the shot that needing to stake it all out to specific frames in advance is gone. That was what they taught at Animation Mentor when I did that. The process basically went... Thumbnail drawings to develop visual ideas and storyboard. Shooting reference footage to study timing and body mechanics Key in the main character poses, matched to the sound track, if there is one Polish the motion between the poses and holds "lip synch" might be that last thing to go in. I would have some basic jaw motion in there before this, but just basic. They never spoke of an exposure sheet or dope sheet. Now that you can plop the sound track right into the timeline and scrub it, and press "Play" to instantly see how your work matches up to the sound, that tells you all you need to know about when things have to happen. (or, it would be if you could hear the sound!) They spoke only lightly of mouthshapes, never of classic cartoon "phonemes", and discouraged the re-use of specific shapes, like we might see on "The Simpsons" where every "ee" is exactly the same. The mouth nuances were something we fashioned after everything else was working, and were not identified with frames on an exposure sheet in advance. Every substantial 3D animator I've heard talk about process since then pretty much has the same take on it and that is how I have always done it. The gray is not abnormal, that is just to make it not too contrasty. Not being able to scrub and hear the sound track will be an impediment for you. We need to figure out what is wrong. If you double click the audio file in the "Sounds" folder at the top of the PWS, do you hear anything?
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I was able to do the steps in TAoAM 7 "Can You Say That?" without a crash. First try Help>Reset Settings and reboot and see if anything changes.
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You should hear something.