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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Yeah, looks sharp!
  2. You may still be able to find ARM material via the Wayback machine at Archive.org
  3. Sorry to hear that! Looked like a good start on an interesting model.
  4. Welcome to the forum! Ask them here! We've had that out several times. I think such a page would be useful but the reality is A:M, like other full-featured 3D apps, has so much in it that a complete list would either be too long for a quick glance or too short on detail to give a true picture. For example, you'd think something like "JPG import" would be fairly self-explanatory, but there have been people who read something like that, bought the program, and then felt ripped off because A:M wouldn't automatically convert a JPG into a 3D model. Yes. All-splines, all the time! 99% of polygon models do not make good candidates for importing to A:M for use as spline models. All-quad models can sometimes be edited with good results but this is not a new-user endeavor. I'm not an X guru but people seem to be exporting to that with happy results and numbered image sequence, which are preferred for import purposes. 64-bit A:M doesn't have QT in it yet but you can have both 32-bit and 64-bit A:M installed on the same PC.
  5. that's a good step forward. Maybe a more yellow than red light is in order. Somehow you need to get more contrast in the image. The brights brighter and the darks darker. Here's some Photoshop tweaking on your render where I crunched the brights and darks and added some soft focus to make it more resemble the reference photo you showed.
  6. In that pic it looks like there are lights in the cells. Reddish lights. And it looks like there's some sort of blue skylight at the top, but that's not overpowering the interior lights.
  7. What was the original res?
  8. Careful, you might start being a modeler!
  9. Do you want a different background color? You can set any color in the camera properties.
  10. When two splines intersect at one CP, "Detach Point" will unjoin them so they are two splines going through two CPS that happen to be at the same location. You can then select one CP and move it away from the other CP. is this not what you are trying to do?
  11. will need picture of what you want.
  12. I'm going to guess you're doing something way wrong, but without seeing you do it it's hard to know. A screencam movie would help immensely here. make the new CP farther away then move it after you've finished the rest of the spline.
  13. Very pointy! I'm not sure what you mean. You can post updates in later posts.
  14. I've found you can get a slight increase if you "affinity" each instance to just one CPU and you can avoid the appearance of lockup when running N instances on an N core CPU by making one instance's priority "below normal".
  15. I still think he should be leaning into the pose, not back.
  16. OK, Bubba, maybe you're not completely crazy... I've captured this elusive beast on film. BiasHandleNotShowing200.mov
  17. that's odd. I can't ever get a bias handle to appear by drag-selecting. I always click on the spline going in the direction I want the bias handle of.
  18. I agree that's starting to look too busy. Find some way to make the character the main event.
  19. One thing that bothered me about Skype was the spam text messages. Even though I had my privacy setting set to get calls and messages only from people on my contact list, the spam was still getting through and that made me suspect the security of it wasn't all that complete. That's why i gave up on having it run in the background all the time.
  20. they're all rather too dark for me.
  21. I think everyone on TWO had Skype installed at one time or another. If someone could make a Skype that screencams a desktop that would be a useful thing for helping people with programs.
  22. Sorry to hear about the continuing knee trouble.
  23. A good comprehensive book on the peculiarities of CG lighting is Jeremy Birne's "Digital Lighting and Rendering" I have compiled some translation notes for A:M users.
  24. Is that really taking 20 minutes per frame? What's the deal?
  25. I hadn't caught this one. Good looking character!
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