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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. But is there an exterior light on?
  2. The interior shot probably has less camera background in it and camera background takes almost no time to render. that's one reason. However I'm gong to guess some unnecessary shadow rendering is at work too. Is there some exterior light that doesn't contribute to the interior view that could be turned off? In general ray traced lights render shadows slower than z-buffered lights (an option for Kleig lights)
  3. You really, really, really would be better off modeling in A:M from the start. Rigging and boning is easier in A:M because A:M models are easier to bone and rig. If you aren't starting with an A:M model you're really creating extra complications. ta-daa! http://www.hash.com/reference.htm
  4. With out knowing what you did to get the odd result I'll say this... you had the properties assigned before, right? Delete them and redo it. You know where you want what you want. Just do it again and remember to save versions so you can recover after a mistake. That will go much faster than hunting for some solution to undo a problem that we dont' know how it happened in the first place.
  5. I agree with Holmes, model in A:M. Have you done at least the modeling tuts in "The Art of A:M"?
  6. Wayback machine (like with the penguin and the walrus and the scientist)? Archive.org? A little more detail to where I need to look please. Thanks in advance that's a web address on the intertubes http://www.archive.org/ right on the front page is the "wayback machine" you put your dead link in and it looks to see if it has a saved copy of it.
  7. I gave this a try... If i create group, set a color for it, then delete it, then CTRL-z to undo... the group reappears in the PWS with the color set but the model doesn't appear to have the group colored. however, if i then close the model window and reopen it the model is colored correctly. So it appears the group was correctly restored, but the display window needed an extra push to be aware of it all.
  8. Yeah, looks sharp!
  9. You may still be able to find ARM material via the Wayback machine at Archive.org
  10. Sorry to hear that! Looked like a good start on an interesting model.
  11. Welcome to the forum! Ask them here! We've had that out several times. I think such a page would be useful but the reality is A:M, like other full-featured 3D apps, has so much in it that a complete list would either be too long for a quick glance or too short on detail to give a true picture. For example, you'd think something like "JPG import" would be fairly self-explanatory, but there have been people who read something like that, bought the program, and then felt ripped off because A:M wouldn't automatically convert a JPG into a 3D model. Yes. All-splines, all the time! 99% of polygon models do not make good candidates for importing to A:M for use as spline models. All-quad models can sometimes be edited with good results but this is not a new-user endeavor. I'm not an X guru but people seem to be exporting to that with happy results and numbered image sequence, which are preferred for import purposes. 64-bit A:M doesn't have QT in it yet but you can have both 32-bit and 64-bit A:M installed on the same PC.
  12. that's a good step forward. Maybe a more yellow than red light is in order. Somehow you need to get more contrast in the image. The brights brighter and the darks darker. Here's some Photoshop tweaking on your render where I crunched the brights and darks and added some soft focus to make it more resemble the reference photo you showed.
  13. In that pic it looks like there are lights in the cells. Reddish lights. And it looks like there's some sort of blue skylight at the top, but that's not overpowering the interior lights.
  14. What was the original res?
  15. Careful, you might start being a modeler!
  16. Do you want a different background color? You can set any color in the camera properties.
  17. When two splines intersect at one CP, "Detach Point" will unjoin them so they are two splines going through two CPS that happen to be at the same location. You can then select one CP and move it away from the other CP. is this not what you are trying to do?
  18. will need picture of what you want.
  19. I'm going to guess you're doing something way wrong, but without seeing you do it it's hard to know. A screencam movie would help immensely here. make the new CP farther away then move it after you've finished the rest of the spline.
  20. Very pointy! I'm not sure what you mean. You can post updates in later posts.
  21. I've found you can get a slight increase if you "affinity" each instance to just one CPU and you can avoid the appearance of lockup when running N instances on an N core CPU by making one instance's priority "below normal".
  22. I still think he should be leaning into the pose, not back.
  23. OK, Bubba, maybe you're not completely crazy... I've captured this elusive beast on film. BiasHandleNotShowing200.mov
  24. that's odd. I can't ever get a bias handle to appear by drag-selecting. I always click on the spline going in the direction I want the bias handle of.
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