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Everything posted by robcat2075
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Good looking fellows!
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Again with the Happy Birthdays! May the tradewinds of success be at your back and... (remainder of high seas metaphor not finished).
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When you render it you choose a "save to" location. Are you sure you're looking at the right spot? Try saving it to the desktop. Just to try.
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Make sure "Advanced " is on for your render settings... then on the Output tab Click the "Format " triangle so you can see "save Options" Click on "Set" What codec is chosen? "Uncompressed" or "MS video 1" are safer choices. Quicktime format is better than AVI generally. Brace yourself. Many bumps lie ahead.
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Here's Shaggy in X format. Shaggy_TSM2.zip However there are many options in the X format and I've never used it before so it may be that these have to be set just right depending on what app you are trying to go to. Some one who knows more will need to chime in.
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hey, mark, while you're in the building... http://www.hash.com/forums/index.php?showtopic=38968
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When you say this I'm not sure what you are seeing. You'd have to point me to the evidence. He means A:M itself. The splash screen has the version number on it and the A:M title bar no longer has the year in it. "About A:M" reveals a version number but no year in the name.
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I think I was rejected by that school! About ten years ago i clicked on a banner ad for a home-study art school and filled out a form, thinking they would send me information in the mail or maybe an "aptitude test." But no, three days later a representative of the school was on my doorstep wanting to interview me and see my portfolio. Portfolio? Well, I grabbed a few pads of drawings from art classes i had taken in Dallas and started flipping through those. Stuff like this: The representative wasn't happy, "No... no... no... oh my god no... I need to see something that shows some drawing ability." "That's about as good as I've done so far, I'm afraid," I replied. "We can't take you. We're looking for people with talent and you just don't have it," the rep said and that was the end of the interview. I didn't feel bad because I didn't have my heart set on Art School anyway and i was completely distracted by something very strange... I couldn't figure out whether this representative was male or female! There was no clue in the voice or face or shape or clothes as to what i was talking to. It was the most sexually ambiguous person i have ever met. And i didn't catch his or her name at the door so I didn't have that clue to work with. It was a genuine "Pat" moment. That's my story of applying to Art School.
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? The body is always moving forward in a walk.
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"Walks" is absolutely, 100%, positively there.
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I remain unconvinced. However, it may be a moot point. I don't think they're going forward with anything resembling my flyer entry anyway.
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I still see lots of version numbers out there... Maya 8, Painter 11, Firefox 3.6, Photoshop CS5... I'm going to bet that "v16" will be current longer than "2011" I think using the calendar year label is more confusing. We frequently have people asking things like what happens to their subscription if they buy "A:M 2010" in December 2010. Also, A:M has stopped labeling the top of the A:M window with a year. It's just "Animation Master " now.
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Not until i clicked on them. Firefox 3.6
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BTW, I had to click on it before it started cycling. Interesting that there is a difference. Too bad normals aren't like the fingers on an inside-out rubber glove where you could just blow into it and they all pop out.
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Personally I like "v16" because that's what we all call it and whenever someone comes in here saying they have A:M 200X and where can they get the update we all scratch our heads and go "well, what version is that?" Certainly less text is a reasonable notion, but I went with the wall of details for this flyer because I figure it's being handed out at a convention to people who have already stopped for a few minutes to watch the presentation but weren't hooked yet and are about to walk off. So this isn't something they're going read right then and there, they're going to stick it in their pocket and move on to the rest of the con and maybe when they get home pull it out. Then they have time for details. i remember the first C-64 ad i saw which was basically a wall of text but i read it all a hundred times over because I wanted to know about this thing. I'm putting myself in the mind of the person thinking "well, maybe..." and throwing as many interesting bits at them as i can to get them to want it. That was the strategy, anyway.
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Your right, I recall that problem now. I'll be curious to see how this plays out here. I'm wondering how ASIFA missed that.
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The ASIFA-Hollywood Archive blog put up some good material on image composition, including the relevant chapter from the Famous Artists Course where they discuss it as four elements: Picture Area, Line, Depth and Value. Th Famous Artists Course is nice because it was aimed at commercial artists who wanted to make fairly realistic, representational images, much as we often strive to do in 3D http://www.animationarchive.org/?p=2033
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Originally I wrote "gazillion" but decided to tone it down. Thanks for the corrections. I haven't pursued this any further since I haven't heard from Jason if he wants to do that.
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This looks like an promising way to make utitlities for A:M!
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Happy Birthday to the most confusing screenname on the forum!
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Walks are very hard to do. On the walk... - in general the cycle of the arms should lag the cycle of the legs a bit, meaning the arms reverse direction after the feet do. - I think the distance he is covering with each stride is over-large for a casual walk around the room and the amount of arm swing is pretty big too. -Hips and shoulders also rotate about their vertical axis as the legs and arms swing on them. - in a lot of animated walls I think there's a tendency to have the body too far back when the rear foot leaves the ground - Have you watched my videos on posing out walks? - I think he's rebounding up too soon after each heel contact -feet generally get slapped down in one or two frames after the heel contact. - and yes, the foot sliding needs to be fixed. -When he does the sudden stop, the classic thing to do is have the rear leg get pulled tight as if that were what was holding him back.
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Here's a quick attempt using single splines set to "render as lines" in super slo-mo. With some R&D there might be a path to make this move less rigidly and use strands with actual shape. Hoop000.mov For some reason the lines on the far side of the net didn't show. No, that's for problem solving and advice so you'll be able to do it yourself. Something you might try with the net you have is to delete one spline ring at each junction and reattach the leftover CPs to teh spline ring that remains. I'd start with a simple structure like that that just crosses 4 strands in a tic tac toe grid shape and drop test that first to see if it simulates at all. Then if that worked i'd do that to the whole net and see if that still simulated, then i'd try putting the ball through it. I see in your prj you had the ball as a deflector material, that will work fine as long as you animate the ball in an appropriate fashion.
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Newton can explode an object into pieces.
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First, i see is that the net is made of strands that are not really attached to each other where they meet, they just pass through the same space. You have an intersection right at the start which is probably bad. And if the cloth sim ever got past that wouldn't they just fall limp away from each other? Second, I (this is me, now) would do it all cloth. Make the ball a very rigid cloth object too and drop it through the cloth net. This will be one simulation instead of two. Third, I can hired to consult on things like this for $25 an hour. Fourth, Matt's solution is easier than a simulation and will work for a lot of needs.