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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Presuming those claws don't animate, that they move with the feet as a solid unit, then they don't need bones in them. Just attach their CPs to the same bone the foot is attached to.
  2. Are the claws on the feet really supposed to be animatable?
  3. A lot of this depends on what "rig" you are installing. For the moment I'll presume you are rolling your own. I like it that way. In your case i think that's best. Make it a horizontal bone with the roll handle pointing up so +x will be "up" and -x will be "down". I recall in some programs a "child" bone MUST be connected to its parent. In A:M that is not necessary, it only needs to appear as a child in the hierarchy as shown in the PWS. Watch my "Simplest IK Leg" video for a quick explanation of why heirarchy isn't that simple and why you dont' want it to be that simple. It's in the screencam link in my sig. Holmes has some videos that explain these sort of rigging ideas in greater depth.
  4. He's looking sharp! Get him rigged and get him in a great pose and he'll be a strong entry. The way the fingers come out of the palm of the hand looks odd.
  5. If you have dragons in your lawn you may be... a middle earther.
  6. Nice start. I hope she's got something to hang her feet on while she's riding that way! Welcome to the forum!
  7. All the windows except the viewport are dockable and undockable. in the drag bar and uncheck "allow docking".
  8. yes. If you're having trouble activating one, select its CPs then hit the period key twice. If you want a hook on the side of a 5-point patch, attach it after you've turned the 5-pointer on.
  9. The updates are really full installers, just run them. What's not working? I think there were two different CDs that ran v12 so there may be two different v12 installers.
  10. I like the "Bikini Warning" too. You should have a logo for that!
  11. Is this for another commercial or some other production?
  12. Hey, that was icky! There might be some up and down jitter of the body to plus it, but i don't know much about spider walks.
  13. Anytime I have a situation that doesn't work like i expect i start removing elements until I get something that works like I would expect with what is left. Then i know the last thing i removed is either the problem and I'm either not using it right or my expectation wasn't right.
  14. This is a very disappointing circumstance. When I explained this material to Jason i thought I was helping him get a specific project done, i didn't know he was going to turn around and immediately post it here. I told him that I did NOT want to make a tutorial on it yet because I was hoping to write a comprehensive book on cloth in A:M. I've spent more than a year figuring cloth out and wanted to recover some of that effort by selling a book on it. Posting this here very much damages the potential of that project. I've emailed him twice telling him i didn't want this up here yet, but it's still here, which is very disappointing to me.
  15. Big-time story artist Mark Kennedy tries to put the essentials into a small package. Story, in fifteen minutes For those of you working on or thinking of doing a "short".
  16. I agree that it's generally easier to do all your animation in the chor. Making Actions separately adds a layer of complexity to everything.
  17. In the chor, move the model bone so that the start of the second third action has the figure appear to be in the appropriate spot. set the interpolation of the channels for the model bone to Hold so the bone doesn't move until the second third action comes up.
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