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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. In my test i got keys on on all the lower bones too. For me it wasn't apparent until after the save. The Filter sets are VERY handy. I put a video up on them in the Enhanced Selection Filter thread.
  2. Key branch will key not only the bones I select but all the bones that are lower in the heirarchy than the selected bones so that won't do for what i want to key in this situation. However, i tried it and still got "Bone Position" keys.
  3. Danke sehr! Four trips to summer German Camp were not wasted! The immediate problem is those "bone position" channels which may be useful for something but in this case are really making a mess. Pasting rotate and translate keys shouldn't be creating those. If I delete them all, the animation will return to normal You're on to something here! If I turn off the Translate filter before I do the paste, i don't seem to get Bone Position channels. However, I need to have the Translate filter on because I need to paste translate keys. The work around for all of this is to have "Key Bone" on when you do the copy of several bones (as i did in the video) THEN turn on "Key Model" before you do the Paste. This will paste the keys correctly without creating the problem Bone Position keys. It's possible this is the correct workflow anyway, but I haven't checked to see how previous version handled this.
  4. Electric groundhog! He could just about make his own shadow.
  5. Auf Deutsch! KeyPasteTest.mov I don't know why it happens, but this is the first time I've been able to repeat it.
  6. If that 2003 CD runs v9 I'd strongly suggest moving on to the current version v16. v9 had a lot of growing pains.
  7. 8 years is a long time ago in software. You can find the last update that will run on your CD at ftp://ftp.hash.com/pub/updates/ If that's at least v10.5 the interface looks very similar today still. but v16 is much nicer and more stable. welcome back!
  8. I'm not sure the crease is because of the five-pointer but maybe more that the splines on the sides of it aren't making smooth curves.
  9. He has tags... but they aren't empty, there is stuff inside. I wonder what an EMPTYDRIVER tag is for?
  10. There is no stationary moment. Look at the reference footage in my walk tuts. It never happens.
  11. Glancing at it briefly they all seem to be a vestige of some sort of constraint. They all constrain a "1 left foot" to "1 left foot" and likewise for "1 right foot" Odd I notice most of the items in Chor 004 do not have "Shortcut to" in their names. Did that just happen or did you rename them to exclude the "Shortcut to" part?
  12. I haven't noticed it yet, but If you can make a test project that will always do this when it's opened that woudl help identify it.
  13. It's Real Close Now©. Every week for the last three months I thought "I'm just a couple days from finishing my segment!" So you'll be glad to know... I'm just a couple days from finishing my segment. Thank you for your patience.
  14. Smooth/Peak does the same to channel splines as Smooth/Peak does to model splines
  15. How about rendering normal to EXR and getting the AO buffer?
  16. Bump maps approximate surface angle by how much the gray scale changes from one point to another. Although they resemble elevation maps each pixel isn't really representing a height. It's the difference in gray value compared to the neighboring pixels that is interpreted as surface angle. Normal maps store the angle (and height?) of that surface at each pixel adn don't depend on the value of neighboring pixels. The colors don't really mean much visually, they are just RGB values re purposed as XYZ values and those are used to drive the shader. Bump maps have the advantage of being easy to paint by hand and can also work as displacement maps. Neither Bump nor Normal maps create any actual surface displacement, just the shaded illusion of it. That's my layman's explanation. I don't really understand the math of either one.
  17. If you buy a $79 subscription, you've got the program and any updates for a year, no other purchase needed. A subscription is locked to the computer you install it on. If you purchase the $299 deal you get a CD which acts as the key to start A:M on any computer you want to install it on, but you need to have the CD in the drive. The CD doesn't expire; any updates that run with that CD won't expire either but I'm not quite clear on how long you get free updates with the CD. I think if you buy both you pay for both. But I've also heard if you buy the CD version you get a subscription version also anyway. I'm not sure on that.
  18. Yeah, I like that quilted outfit too!
  19. Good looking fellows!
  20. Again with the Happy Birthdays! May the tradewinds of success be at your back and... (remainder of high seas metaphor not finished).
  21. When you render it you choose a "save to" location. Are you sure you're looking at the right spot? Try saving it to the desktop. Just to try.
  22. Make sure "Advanced " is on for your render settings... then on the Output tab Click the "Format " triangle so you can see "save Options" Click on "Set" What codec is chosen? "Uncompressed" or "MS video 1" are safer choices. Quicktime format is better than AVI generally. Brace yourself. Many bumps lie ahead.
  23. Here's Shaggy in X format. Shaggy_TSM2.zip However there are many options in the X format and I've never used it before so it may be that these have to be set just right depending on what app you are trying to go to. Some one who knows more will need to chime in.
  24. hey, mark, while you're in the building... http://www.hash.com/forums/index.php?showtopic=38968
  25. When you say this I'm not sure what you are seeing. You'd have to point me to the evidence. He means A:M itself. The splash screen has the version number on it and the A:M title bar no longer has the year in it. "About A:M" reveals a version number but no year in the name.
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