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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. robcat2075

    Mystic mist

    When I've run out of info I start testing things. Set up the same object three times with only one parameter changed and observe what happens. And then when you find out tell holmes so he can put it in his wiki.
  2. robcat2075

    Mystic mist

    http://www.hash.com/forums/index.php?showt...p;hl=tiddlywiki
  3. robcat2075

    Mystic mist

    I think Holmes's parameter wiki might cover it. Look for that?
  4. In A:M I just selected all the phantom folders and things that looked weird and hit delete and resaved under a new name. Never save new versions onto old filenames. Save all your old files so if something really odd happens it's easy to go back to when everything worked and compare and see what changed.
  5. I'd open the model up in a text editor and first I'd look for something that looks like the problem When i opened your chor the model folders had just a "drivers" folder and two constraints in them. I'd look for model tags that have that in them.
  6. I'm doubtful that 5'10" is too big. But if you can show me a case demonstrates that would be useful to see.
  7. Yes. In that case the Normal version seems to do better at suggesting "AO" in the crevices in the absence of any AO, "Fake" or Real.
  8. Make one cross-section that's curved right, then you can just extrude that forward as many or as few times as you want to make most of the rest of the roof. Yes, I think that works well when you have a plan for the model, but less well when you have to go back and stitch in new sections. My problem is that I frequently don't know what I don't know, and have to deal with issues when I come across them. I'm sure that will improve in time, though. It's funny, I feel a bit better at modeling people than mechanical things. Yup, part of spline modeling is "seeing it" before you make it. But backtracking and redoing things occasionally isn't fatal.
  9. Collaborators are tough to come by. As hard to come by as money. But those backgrounds are beautiful! You should do a brief 30 second test that puts characters in maybe just two backgrounds and puts across some brief story segment. If that looks as good as I think it could and and your story is interesting you might get some interest. 15 minutes of video is A LOT though. That's a scary large amount of animation to get done.
  10. I tried it and v15 doesn't seem to create an audio track in AVI. v16 does. If you have v15 you can also run the current v16. Install it and copy your master0.lic file from v15 to v16. I presume you have a great reason to use AVI. You'll need to choose "uncompressed" video and the audio track will also be huge. If you have QuickTime Pro it offers good options for compressing audio (AAC is good). I like to render to something uncompressed and then compress everything in QT Pro.
  11. It's hard to debug this from a distance because there are so many things that could be misset. One way to debug it is to take JUST the window into a new model, Put that into a new blank chor and render that. Does it work?
  12. Those are lovely! Can you tell us more about how you do them? I presume there's post processing in a paint app for the soft focus effect?
  13. I see transparency 0% there What are we looking at? What does a real render do?
  14. I loaded 008.cho, cancelled out of all the files I didn't have, and deleted everything that didn't have a name and resaved it. That gives this chor that loads and doesn't have numerous phantom objects, but appears to retain the desired models. 008x2.cho If you load this , with your models, and you get the phantom folders back, then it's something about a model
  15. Yes. So the answer to this was really "no"? If you just make a brand new blank PRJ (that means absolutely blank and new, not an old one)... import that one model (just one)... drop it in a chor (a new blank chor, not an old one)... and that creates a whole bunch of phantom models? Does it or doesn't it?
  16. Yes. Time to get out a text editor and find something weird. If you want to send it to me I'll look at it.
  17. I just noticed the thing about the duplicate phantom models. If you just make a brand new blank PRJ, import that one model, drop it in a chor... and that creates a whole bunch of phantom models?
  18. I haven't read this in detail but the key things I see are "v14" and "memory". If this is a bug it won't get fixed in v14 since that is past. If it's still a bug in v16 you could submit the PRJ that does it and steffen woudl probably find the problem in no time. But a lot has been fixed and changed already in v16 (and it's lots faster). I'm sure someone has suggested it already, but... move up to v16. that aside, I see lots of lights. Are they z-buffered or ray traced? Whatever they are, have you tried the other? When i have something that crashes a render I try removing items one by one until it works. Then I have some clue about what was causing the problem.
  19. Walking on an endless sea of white sand. He's going to look good.
  20. Make one cross-section that's curved right, then you can just extrude that forward as many or as few times as you want to make most of the rest of the roof.
  21. On a real bus they'd be separate pieces anyway, no?
  22. I'm confused about the "windows", those look like they will be filled in patches to me.
  23. I didn't catch that last update. That's a great looking set, even in gray!
  24. Hey, that looks like some splining going on!
  25. I should note that to make sure a setting that is normally a default be explicitly saved in camera settings, you must set it to something else, then set it back. If you just leave it at the default it will have no setting and might be overridden by whatever was set in the last work you did in A:M. The render presets are simpler since they automatically capture even unset default settings, but they are a file separate from your PRJ and you have to remember to use them.
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