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Everything posted by robcat2075
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You got the IK hands figured out, right? Those last two stills look very dark here. Here's some notes on the shot. Ilidrakeshot3_4.mov
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Well, without seeing it, I'd still say robots are the prime candidate for Holmes' suggestion:
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Imposters!
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It's something more than a refresh issue because it will be visible after teh screen is redrawn for each new frame. I should note that this isn't something I'm getting during spline or muscle mode animation, this is in regular moving bones around animation. My suspicion is that it happens on CPs that weighted to more than one bone but that's just a theory.
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Occasionally when I'm animating the splines on my model will stop smoothly interpolating thru their CPs. Suppose several patches are twisted then straightened out. The CPs move to their correct places but the splines going thru them don't' quite adjust right it's as if the angles of intersection has frozen. like this. I've marked the corresponding angles with red green and blue arcs. So far, saving and reloading is the only sure remedy. Anyone seen this and know what causes it?
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A Few Things I have done ...
robcat2075 replied to bentothemax's topic in Work In Progress / Sweatbox
Quicktime has great compression and almost everyone has it. -
Rendering_an_image_sequence_to_a_movie.mov
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A Few Things I have done ...
robcat2075 replied to bentothemax's topic in Work In Progress / Sweatbox
Seeing that picture of the real wood object makes me want to try to get that look with A:M. -
Object Collision, how to make two object collide?
robcat2075 replied to wildcard's topic in New Users
15J+ CD version, running on Windows 7 I got exceedingly few crashes with v15 and I did lots with cloth. If you got something you can repeat... make an AM Report on it. And if you're on the v15 subscription version you can be trying the v16 beta. -
A Few Things I have done ...
robcat2075 replied to bentothemax's topic in Work In Progress / Sweatbox
Funny movie! -
Exporter corrector? It worked for me on the first try. Here's an OBJ I made in Wings imported as an OBJ into A:M v11.1i running on Win 7 WingsOBJTest01__2_.zip If what you are trying to import is so complex that you don't want to remodel it in A:M it's probably got a lot of polygons.
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No, only the first chor action "needed" to change the color. However, when you "show more than drivers" to see "Groups" and then try to set a color there, it makes a difference whether chor action 1 or 2 is active even though you're not clicking on anything in either one. After you set that group color a channel representing what you have done also gets created in the chor action that was active. I didn't make a Pose to change the color since I didn't want to save a new version of the character to preserve the pose. Changing the color in the chor avoids altering the character file.
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Object Collision, how to make two object collide?
robcat2075 replied to wildcard's topic in New Users
What version are you using? Help>About Animation:Master... what version does it say? -
After some backtracking through the previous versions of this PRJ (there's only 378 of them) I find that the problem surfaces after I added second chor action to Shaggy. If that chor action has the green "active" check mark next to it when i try to change the color on a group i get the odd result. If I have the original chor action active when i try to make the change I get normal behavior. The second chor action was set to "Add" So this probably isn't a "bug" as much as A:M trying to accommodate two competing influences on the same element.
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I'm wanting to change the color of a group on a model, in the chor. When i click on the color chip no color i set gets accepted and the RGB channels for the color do not resemble the values shown in the color picker. The red and green are actually below zero. Is there a good reason these are not corresponding to the color picker? I dimly recall seeing something like this a long time ago but don't recall if it was intended or not.
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That turned out well! I'm wondering about the flesh colored flaps on her hips... what are those?
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Camera Mapping, actually applying the image as a decal while looking through the camera, is the way to get the image to stick after the camera moves to a new location. Front projection/rotoscope can't do that.
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An object is in your camera view.... Select the object in the Objects folder and >New>Decal The decal will appear in the camera view for you to position and apply on the object. The bounding box is very jittery in this view. Drag an image onto a light and the light will project the image like a slide projector. Good also for making non-circular light patterns.
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Really, really, really close now. Mark, how are those shadows doing?
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trying expression idea with space particle material
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
High powered! -
I'm trying the Stanford Bunny OBJ right now and, yeah, Windows says "Not responding" but I've done it before and I know if I wait long enough a bunny will show up. Try something over night. Once you resave it as MDL it doesn't take so long to load. Just to make sure it's an A:M readable file try importing it as a polygon "prop" first Be warned that anything over about 10,000 patches in A:M is asking for very tedious waits when editing splines.