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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Although it is sometimes said "half of English is mispronounced French". Thanks to William the Conqueror and 1066. I recall being in a cathedral in Germany in the 70's and seeing an inscription on a wall that was not in modern German but "old" German (according to the tour guide). It surprised me that that somehow resembled today's English more than "old" English does. I had German in school from the 7th thru 12th grade but aside from the first year the teachers were not very rigorous so not much was learned.
  2. We're glad you didn't go away mad! Be sure to show us that clip when you get it done.
  3. Welcome to the forum! I don't know what's causing that. Possibly you have radiosity on with odd settings or some other unnecessary render setting set oddly. If you can post a sample PRJ (with everything embedded) someone might be able to do detective work. Meantime... since that's a Kleig light, try changing the Options>Cast Shadows>Type>Z-buffered/Ray traced setting to whatever it isn't set to now. Test that.
  4. Generally, the "ease" property of a path constraint can be used to govern how an object progress along a path. Key in a percentage on any frame to make the object be that far along the path at that frame.
  5. Go to Render Options, select Shaded for Quality and then "Show backfacing polys" will appear as an option.
  6. The way to burn render settings into your project is to set them all (and i mean all) in the camera properties in the chor and set your render options to "use camera settings" Alternatively, at render time, you can save a "preset" that captures all current render parameters in a file you can re-load at future render times.
  7. I do best when i put on the Kaiser Helm and the monocle.
  8. That works pretty well. Some narration would plus it, I think.
  9. In my test i got keys on on all the lower bones too. For me it wasn't apparent until after the save. The Filter sets are VERY handy. I put a video up on them in the Enhanced Selection Filter thread.
  10. Key branch will key not only the bones I select but all the bones that are lower in the heirarchy than the selected bones so that won't do for what i want to key in this situation. However, i tried it and still got "Bone Position" keys.
  11. Danke sehr! Four trips to summer German Camp were not wasted! The immediate problem is those "bone position" channels which may be useful for something but in this case are really making a mess. Pasting rotate and translate keys shouldn't be creating those. If I delete them all, the animation will return to normal You're on to something here! If I turn off the Translate filter before I do the paste, i don't seem to get Bone Position channels. However, I need to have the Translate filter on because I need to paste translate keys. The work around for all of this is to have "Key Bone" on when you do the copy of several bones (as i did in the video) THEN turn on "Key Model" before you do the Paste. This will paste the keys correctly without creating the problem Bone Position keys. It's possible this is the correct workflow anyway, but I haven't checked to see how previous version handled this.
  12. Electric groundhog! He could just about make his own shadow.
  13. Auf Deutsch! KeyPasteTest.mov I don't know why it happens, but this is the first time I've been able to repeat it.
  14. If that 2003 CD runs v9 I'd strongly suggest moving on to the current version v16. v9 had a lot of growing pains.
  15. 8 years is a long time ago in software. You can find the last update that will run on your CD at ftp://ftp.hash.com/pub/updates/ If that's at least v10.5 the interface looks very similar today still. but v16 is much nicer and more stable. welcome back!
  16. I'm not sure the crease is because of the five-pointer but maybe more that the splines on the sides of it aren't making smooth curves.
  17. He has tags... but they aren't empty, there is stuff inside. I wonder what an EMPTYDRIVER tag is for?
  18. There is no stationary moment. Look at the reference footage in my walk tuts. It never happens.
  19. Glancing at it briefly they all seem to be a vestige of some sort of constraint. They all constrain a "1 left foot" to "1 left foot" and likewise for "1 right foot" Odd I notice most of the items in Chor 004 do not have "Shortcut to" in their names. Did that just happen or did you rename them to exclude the "Shortcut to" part?
  20. I haven't noticed it yet, but If you can make a test project that will always do this when it's opened that woudl help identify it.
  21. It's Real Close Now©. Every week for the last three months I thought "I'm just a couple days from finishing my segment!" So you'll be glad to know... I'm just a couple days from finishing my segment. Thank you for your patience.
  22. Smooth/Peak does the same to channel splines as Smooth/Peak does to model splines
  23. How about rendering normal to EXR and getting the AO buffer?
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