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Everything posted by robcat2075
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I think that looks too much like a flash of light. Too bright and too solid. The first frame of dust is so small that it's getting missed, it needs to be closer to the full size. I think the dust falling back down needs to settle evenly. Right now it's settling a little then collapsing real fast. If anything, real dust is slowest at the end.
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Long story short... everything about mine was ten times harder than i thought it was going to be.
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Take a look at the settings in my sample PRJ and see how I varied the size and falloff softness to make the cloud expand quickly then dissipate slowly.
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If you are going to just view something on your monitor, stick with square pixels, because the monitor has square pixels. 1900x1200 is not a 4:3 ratio but that almost certainly isn't framed in a 4:3 area rectangle. If you measured it you'd find it to be about 1.58 to 1 You can render at 1024x768 but that will take longer than 640x480. If you want to see a 640x480 movie larger, the easiest thing to do is full screen the player or use Quicktime's View>Present Movie option.
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and "save link as"?
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Wow, you're really cranking these out! So the bees didn't want his nectar, they wanted his petals...
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Aw, come on... you really assembled that in 25 seconds? Looks great!
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This is probably more what the makers intended for a dust effect DustB000.mov DustTest02.prj As with all CG, the more you consider what your goal looks like the more you can make the tool look like it.
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Here's three dust objects all at their defaults except the falloff is set to 25%, 50% and 100% I bet the fall off could be animated also for added effect.
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The actual "aspect ratio" parameter was to work with pixels that are not square. For example 640x480 would equal the 4x3 shape of old TV but they packed a bit more horizontal res into it by using about a .9 aspect ratio to make the pixels slightly skinny and rendered with 720x 480 pixels. Unless you are trying to do something for digital NTSC leave your aspect ratio at 1.0. As far as I know all modern HDTV uses square pixels.
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I think there's also a "falloff" setting or something like that that to soften the edges of the volumetric effect. But congrats on getting your first model going and animated!
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btw, I still haven't figured out the technological problem of creating a 24p DVD so i haven't made the DVD version of BUS STOP yet which means... You all still have time to do your commentary tracks! I want to make a DVD image if only for the learning experience of authoring such thing that includes menus and features so i encourage you all to plug in that mic, hit play and tell us about your segment!
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Hey Tommy, i enjoyed your short. The music worked well and teh "smile" at the end was clever.
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for example... to make a 16:9 rectangle that would play as 480p on Youtube... multiply 480 (vertical resolution) x 16 and divide by 9 to get the horizontal res. About 854 so you'd render to 854x 480 pixels
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Pretty good John. There's a DarkTree texture you can put on that for a somewhat smoke and fire appearance. Don't ask me the name.
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Here it is, only 2½ months into 2011, the 2010 A:M forum collaboration project... BUS STOP! Download it to your computer to view with Quicktime. BUS_STOP_the_2010_AM_Forum_Project.mov A big "Thanks" to everyone who took part, there's a lot of great ideas in here and I think you'll enjoy showing this to your friends. And thanks to Mark (mtpeak2) for making the fine set that tied it all together. If I made mistakes on anyone's name or messed up their clip (or left something out?), let me know and I'll try to fix it before I put this up on Youtube I apologize for not completing this sooner. 90% of that is just me not getting my segment done on time. But that's the perk i get for organizing it, no one can call time on me. So... our 2010 project is in the can. Who's going to organize 2011? Get the print quality version of the poster here.
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that's a pretty good mane.
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You'll have to speak to the sign manufacturer about his non-uniformly weathering ink.
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Don't worry. 2011 and another forum project are just around the corner!
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"SEE" is an essential part of the bad movie poster form. It cannot be omitted .
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I don't understand the event entirely from your description, but perhaps the solution would be to not have a hook in the ambiguous area but to continue the spline on farther? I can recall one instance where a hook created by a copy paste mirror maneuver behaved differently from its mirror twin. But i dont' recall it real well.
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After a few tests it doesn't look like you can copy all at once. You'll need to copy/paste one frame at a time.
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It is possible sometimes to copy keyframes from/to copies of identical objects in the chor. Set the time cursor to the first key, Select the first Dust, then select all the keys you want to copy and copy. then select the other Dust and try ctrl-v to paste. you will need the translate, scale and rotate filters on and probably the ETC filter also.