sprockets Perpendicular Normals gear brown shoe Purple Dinosaurs Yellow Duck tangerines Duplicator Wizard
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
  • Posts

    28,152
  • Joined

  • Last visited

  • Days Won

    386

Everything posted by robcat2075

  1. Hi Steve, It's hard to judge the legs from the front but I can tell the arms are too rigid. Here's a brief example of how overlap will loosen up a shape: Arms_H.mov The left arm is holding the same shape through the whole cycle, much like yours. That looks very stiff. The middle arm is has a different shape for the front and back keys. This looks a little better. The right arm was keyed in the same positions as the middle arm, but the rotation of its Upper arm lags behind the translation of the shoulder, and the Lower arm lags behind the Upper arm and the Hand lags behind the Lower arm. Every bone is a bit behind the bone it is attached to which is typical for a chain of bones like the arm. If there were fingers on this arm they might lag behind the hand. I've exaggerated everything here but without overlap CG models look very stiff and weightless. The mass and inertia of a bone (in real life) is what makes it resist any change of motion by the bone it is attached to. The animators challenge is to move the character as if that mass and inertia was at work even though a CG model has no mass or inertia.
  2. I'm looking in my description for where I may have said that... I guess i misread the text at the end
  3. I'm looking in my description for where I may have said that... I guess i misread the text at the end
  4. I'm holding off for any remaining corrections on names, then i'll put it up.
  5. One of the things you can all be proud about is that all the segments are visual stories, there's no dialog needed. Anyone around the world can watch BUS STOP and understand it. In screenwriting they say "don't say it, show it" and everyone did that!
  6. Another fine Spleen-imation! In the shots of the speakers blasting it would have been cool to have the other props, like the guitars, rattling too. The band doesn't like it? Oh well. I went to Youtube to see if they have any other videos already. I'm guessing they're not
  7. Someone needs to teach those giraffes about silhouette and composition.
  8. That looks like two-headed giraffe in Nancy's post.
  9. Getting rid of the tangent helped. I'd suggets some further rearrangement that gets the horizon at the 1/3 or 2/3 level and perhaps moves the lion out of dead center. the mane seems a bit dark, is that based on a reference?
  10. How do you use the data-folder in the libaries? Objects in in the Data folder MAY be part of a library, BUT you dont' need to use Libraries for anything. Just load and use and save files the regular way like all other programs do.
  11. Suggestion for his left foot... either turn the foot to point the toe more away from the body and have a more likely line from the leg to the foot (and have it not exactly parallel to the right foot) OR tilt the bottom of the foot so it isn't flat on the ground and making the ankle look so bent. OR some combination of the two.
  12. That looks wonderful mark! The A:M CD image I have only has SmokeOne SmokeOne.tga (try it, but it's obviously not going to look the same as mark's movie)
  13. Yes, I will have to GetTime() This is only the first step in a more involved problem with expressions. Eventually I want to do crowd simulation but the first step is getting something predictable to happen each frame.
  14. Thanks for coming back to show it to us! You can upload models to the Shared Resources thread and I bet someone would find them useful.
  15. I guess the problem is that expressions are continuously evaluated and not once per frame?
  16. If i want to have an object decrement its Y position every frame I should be able to do a standard value reassignment like Y=Y-1, shouldn't I?
  17. When I on that link in Firefox i get "Save link as" in the menu. "Save as source" sounds like something in the Quicktime viewer.
  18. Great news!
  19. Great ad!
  20. What browser are you using?
  21. The thing that's most not-clear is when the reflection comes to life. I know you're keeping the camera far away so we can see the guy after he gets hit but it may be too far away for everything else. His feet are sliding on the walk. That may be a stylistic choice but I wouldn't do it.
  22. When I was little there was a commercial for a terrible Christmas movie that ran so much we got sick of seeing it. I don't recall the name of the movie but it had a long list of things you would SEE like "SEE Santa's magic reindeer!" and "SEE his magic workshop!" and the last one was "SEE Santa's magic telescope!" So nowadays whenever I make a movie I like to claim you will "SEE Santa's magic telescope!" I've also used that for party invitations and company department meetings.
  23. - if you rip the DVD you should get 24fps files. - if you single frame in a DVD player you should get 24 frames for each second on the time counter.
  24. I just think it's so small that the next frame looks like a sudden pop
  25. I like those! My one practical suggestion would be to not do an "L" couch for the TV room.
×
×
  • Create New...