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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. "SEE" is an essential part of the bad movie poster form. It cannot be omitted .
  2. I don't understand the event entirely from your description, but perhaps the solution would be to not have a hook in the ambiguous area but to continue the spline on farther? I can recall one instance where a hook created by a copy paste mirror maneuver behaved differently from its mirror twin. But i dont' recall it real well.
  3. After a few tests it doesn't look like you can copy all at once. You'll need to copy/paste one frame at a time.
  4. It is possible sometimes to copy keyframes from/to copies of identical objects in the chor. Set the time cursor to the first key, Select the first Dust, then select all the keys you want to copy and copy. then select the other Dust and try ctrl-v to paste. you will need the translate, scale and rotate filters on and probably the ETC filter also.
  5. Polygons in A:M! And still the Republic stands. And Canada too.
  6. I had a banding problem with a project being edited in After Effects and there the solution was setting AE to use 16 bits per channel rather than 8. But ultimately it still had to got to a 8bpc codec so it's a mystery to me why that was better in the end. Does FCP have a forum, perhaps? This is probably something they've all encountered.
  7. OK, I changed it, but if this version doesn't pack 'em in you'll never work in this town again.
  8. See the finished BUS STOP movie Original layout: 2nd revision: 3rd take:
  9. that's lovely! Is there a hole in the top of that egg?
  10. I does look like odd behavior. I either can't turn the Skeleton mode button on, or if I can his bones don't' show anyway. Is that what you are describing?
  11. I fixed that a while ago. thanks.
  12. It's "THIS" close
  13. Hi Paul, i just caught your note about your back. That's very disappointing news to hear. I hope there's a way to turn that around, for your sake and for us as we all do value seeing your work and your input on the forum.
  14. thanks! That's good ol' TSM2
  15. Me... I'd just keyframe the Dust thingy to be where the foot is when I need it to be there instead of constraining it to the foot. Then it could hang around as long as I wanted after the foot left. In the TAoA:M tut I think they were trying to incorporate the Dust effect into a Walk cycle action.
  16. >Curve>Interpolation Method> ... sets either Spline, Zero Slope, Hold or Linear as the new default behavior for your curve the original default behavior is Spline (but under some circumstances A:M will make a Zero-slope CP. I'm not sure of the rules on that)
  17. To set the default interpolation for a whole channel, select any CPs in it then >Curve>Interpolation Method> your choice If you >Interpolation Method>Your Choice your are setting interpolation for just the selected CPs. These override whatever default you have set. If you want them to observe your new default, select them and >Interpolation Method>Default
  18. I forget if there are dramatic differences. Try a few and render a few frames to see what happens. In the "Eat My Dust" tut in TAoA:M the picture of teh knight with dust at his foot shows some turbulence being used to give it a varied look.
  19. Generally, the object that is selected is the one that gets copied and pasted to/from.
  20. I meant Turbulence. There are choices for Noise for Turbulence. AFAIK, Distortion boxes only work on actual CPs. Use scale. Scale can be keyframed, btw.
  21. I tried your model in V16 and I was able to save OK after making the new pose. But when I tried in V11.1i, which I think you have, I got the error. When I tried in V12 I was able to re save successfully. Ballie_half_bones_05_v12.mdl However, when I do a test model from scratch I can save successfully from any version. There is something unusual or corrupted about your model possibly. I know we were making bone hiding poses back in V11 and it seemed to work fine then. I recommend you upgrade, but if your CD will let you run v12 (you can get the installer on the Hash updates page) you might try that.
  22. And what version are you using? Do Help>About A:M
  23. He looks menacing! I think you've definitely got the drifting dust effect going on the spherical version better. In any event the cone is probably too specific a shape. The sphere is more cloudlike. I guess you're doing like in TAoA:M where they used the same sphere for both feet? If you used a separate one for each foot you could have the dust linger longer and take longer to settle. I think maybe the sphere should be scaled to be bigger and flatter at its largest extent. These volumetric effects are very basic approximations of the look of dust in the air. Adding "Noise" to them helps make them look less uniform. If we wanted to get fancy we'd probably use a particle emmitter to blow out a bunch of particles when the foot stomped down and those could be blown about be a Force. That's a bit deeper end stuff. That's something I've been thinking of toying with but havent' gotten around to it yet.
  24. So far so good. What I would do is continue from there and try to save after every step until you find the one that is the tipping point. If you then could post the model immediately prior to that, then we'd have something to look at. And of course, you're not resaving over the same model name every time. I've never had the this trouble, what you've got is unusual, but perhaps we can narrow the problem down.
  25. It's got a name so you must have something saved. You load that, and start a new pose then do nothing else and save.... what happens?
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