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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. that also works, however I'm still having the problem of the bone orientation not surviving the export of the chor as a model.
  2. Here's what works so far... StretchableCharacterConceptH250.mov
  3. I'm actually trying this notion for the first time now... this will take a bit of R&D...
  4. Mark Largent (largento) has been doing a long running 3D comic strip but he says getting an audience to it has been very tough.
  5. Is this for a modifiable character? I think the Group constraint and export from Chor would work well for that.
  6. That probably wouldn't be hard for Steffen to add. But... what orients the bone? A CP is just a point in space with no direction to give to a bone. Does the bone just retain its original orientation?
  7. If you need the bone to follow a moving CP in animation then you need the constraint. If you just need to adjust the bone to the CP once, then exporting will work.
  8. You can export the model from a chor after you turn that constraint on. That will save a copy with the bone moved. What are you doing that needs this?
  9. Creepy! Why do i think there should be a picture of Whistler's Mother on the wall?
  10. In the modeling window? No (?), aside from manually copying the XYZ values of the CP to a bone's However there is a "Group" constraint that will translate a bone to the center of a group, which would be the same as a CP if the group was only one CP. A classic use of this is to make buttons follow simulated cloth.
  11. Could we consider changing the distributable set of stuff so that the models are not embedded in the PRJ? As it is now, when you save a chor all the models get saved as part of the CHOR which makes chors larger than they need to be as you save successive versions of your animation and for the purposes of returning a chor that has the lighting and camera information keyframed in it. Also, when I open the set there's no "grass" beyond the sidewalks. Wasn't there some dirt or grass in some version? Here's a preliminary version of the "rules"
  12. Transparency on hair can help make it look thinner. You could make the end more transparent to simulate more taper
  13. Some eyebrow shaping might be felicitous. A hair density decal could do that. She's somewhere between Brook Shields and Groucho Marx at present.
  14. I believe 24fps will be used. That's the standard for the film and animation world. American NTSC video was about 30fps but now, with digital TV and the web, anything goes
  15. I can tease hair with the brush by dragging it one way then scrunching it down.t
  16. Can you show a screen shot of the shape you are trying to make?
  17. For me it sways the entire hair shaft in the direction that the top CP is dragged. If you need to make a more complex curve you can use the arrow tool to move CPs individually.
  18. That's an old product. Does it even work with the current (v13 and later) A:M file format?
  19. I hope that isn't the formal launch announcement. That will need a fresh new thread to get everyone's attention with the rules and guidelines and downloads front and center at the very top so no one can reasonably miss them. Don't launch this yet.
  20. The easiest thing woudl be to build that shape with a path in phtoshop or illustrator and let the AI importer fill and bevel it for you. To fill it manually, I might do it like this: The green circles are hooks, not dead-end CPs. After i filled it, I'd extrude the outer spline once and scale (making the purple line)and move it back a bit to make the bevel and extrudeit again and move it back farther to make the sides of the lock.
  21. By "Select" you mean you can't draw a bounding box around part of it? I just tried it and found that all the Sweeper created CPs appear green, or selected. Select the "SweptObject" group that is created in the PWS, then click in the background of the model window and all the CPS should become unselected and selectable again.
  22. Try this... Importing an image sequence Importing_An_Image_Sequence_H250.mov
  23. Happy Birthday! May all your wooden swords stay sharpened!
  24. Hope we... see more... of you, David! Happy Birthday!
  25. When you make a setting on something in the Chor it will override the setting the object has in the objects folder
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