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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Ta-daahhh... float.mov Float03Simmed.prj
  2. I recommend anyone who wants to see some great looking, economically-splined characters take a look at Mark's "Wannabe Pirates" CG webcomic. (click on the image in his signature) And he's got some threads around here where he showed wips of some of them.
  3. How about.... make the object out of stiff "cloth", put it in a tube that is a cloth deflector and set the gravity of the scene to be upside down. Then it would always rise instead of fall.
  4. How many times does it have to turn over?
  5. Some times I have noticed biases that seem to get "stuck" and are not smoothly passing the spline thru a CP. Saving and reloading fixes it but I haven't noticed that it was a "large" project issue it happened even with small things.
  6. The only thing I've tried recently that seemed to even approach using 2 gigs were some scenes from TWO.
  7. a couple more variations on the theme... CloudsRisingThinWhiteGreen.mov
  8. That was fun to try. I haven't tried doing a girl walk before.
  9. Rising Steam... SteamRisingB.mov
  10. Change the "Save as Type" to "All Files" and make sure it's putting ".prj" at the end
  11. That's good looking cloth! If you need something graphically more simple you can rig a strip of patches with bones and animate them to create waves and rippling: Pennant000.mov PennantChor000.mov My 4-bone version is a bit lumpy but if you did that concept with 8 bones I think it would look smooth. PennantWithBones.prj
  12. I believe the wave plugin is intended for circular ripples on a water surface. It's like a bump map in that it doesn't actually move the CPs, it just creates shading that looks like ripples. It probably wouldn't be effective on a thin ribbon. Can you show a picture of your ribbon situation?
  13. Wow, you've been busy! I'll have some notes after I study it a bit more.
  14. It seems there's a very influential program, which i won't name (but the first four letters are "Maya"), that has an exceedingly poor implementation of Quaternions.
  15. I made this because I got tired of hearing people who use other programs claim that Quaternion interpolation (what A:M uses) can't be used for animation because it's "impossible" to edit. They may be right! Their programs probably can't do this.
  16. I was trying to find you a link to some great anime things A:M users have done but the vintagefilms.hash.com site isn't up at the moment. A:M's "toon" shading doesn't have as many options as some more elaborate apps but a lot of good work has been with it. Here's a recent one that has some good "toon" look. http://amfilms.hash.com/video/282/HATUNE-MIKU (The title frame is a hand drawing but the rest of it seems to be A:M)
  17. Yay! He's lost his shadow!
  18. "We are all made of stars..."
  19. Funny Throne!
  20. "Cheese, Grommit!" CheeseSlice.mov mp4 version: CheeseSlice.mp4 If you haven't been looking at the "Planetary Clouds" thread there are many interesting doo-dads there.
  21. Photoshop does video now? ( I recall it had an old format called "filmstrip"...?)
  22. I threw Serg's PRJ on the NetRender barbie... SergBlue.mov Looks like blue corpuscles!
  23. I will say that the lighting on these layered things is very finicky. A lot depends on what angle you see the object at.
  24. it's 80 layers. It looks very similar to the wire frame here: http://www.hash.com/forums/index.php?s=&am...st&p=367817
  25. If you filled in the holes and took away the cheese you'd have the roundish, cloud shapes I was trying to get. The flat planes are triangular shaped at least, but, yes, the holes are the result of the material.
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