sprockets Man and flower Room with open light shining through window Perpendicular Normals gear brown shoe Purple Dinosaurs Yellow Duck
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
  • Posts

    28,179
  • Joined

  • Last visited

  • Days Won

    390

Everything posted by robcat2075

  1. You could experiment with keyframing the stereo frame distance as the camera zooms in. Just see that it is in front of what ever the closest visible object int the frame is. I'm not sure I've seen a stereo zoom before. It probably wasn't technically possible in old movies and zooms, in general, have fallen out of fashion in modern movies. But we're making a semi-old movie so give it a try!
  2. We could break it into two shots, divided by a reverse angle shot of the observer putting the binoculars up to his eyes. ?
  3. How about Steam? I don't know much about Volumetric effects, but they're sitting there waiting for someone to use them... Steam02_v17.prj
  4. BTW, the Tasmanian Tiger was a real animal, now extinct. You can
  5. try this: SpriteClouds07_emmitters_keyed_off.zip -Remember the sprite needs to be painted to imitate the direction of light in your scene. You may need many sprites if clouds are seen at quite different angles. -Sprites are not affected by "fog" so some other way will need to be contrived to make sprite clouds fade in the distance for a more realistic effect. -the fps in this PRJ is set to 120. I was trying to to reduce the sprite popping by shooting fast and slowing the frames down to 24 fps. Mark's suggestion (above) to have sprites slowly fade-in at birth is likely a better solution. -the "landscape" is just a quick placeholder I dashed out to serve the purpose. -better clouds shapes will make more convincing clouds -a better sprite would help a lot
  6. TSM2 does something like that. It probably only means that the text that goes there didn't load. Try saving and reloading the PRJ right after the error happens. Either way, make an A:M report of it.
  7. Yup! I love easy solutions!
  8. A slightly less-burned crust look... Getting a good crust look is turning out to be the hard part.
  9. You're going to composite the CG hulk in live action? I'm eager to see what you come up with.
  10. Testing out some bread materials to go with my cheese...
  11. Now Free for A:M! (Works for PC only) You will need to use 32-bit A:M to run the TSM2 plugins. You can have both 32-bit and 64-bit A:M installed for no extra charge.
  12. Give that a read. It glosses over the task of properly assigning and weighting CPs but it does explain the workflow. I'll note that the time to weight CPs and add fan bones is before Rigger is run, not after.
  13. Have you read the one that's in the folder where TSM2 is installed?
  14. Hairstylist to the splines. Good head of hair!
  15. And Happy Birthday, too!
  16. That's fabulous!
  17. General splining rule: never run more than 2 splines through a CP. That's why we tend to leave the top of a lathed sphere as a very small spline ring rather than join all the loose ends
  18. I have experienced that. Is that a tiny, tiny spline ring that isn't getting CFA'd right? My work around is to scale it much larger prior to the CFA, then scale it down again after. CFA seems to have trouble with CPs that that are very close together. There may be a tolerance setting the Options panel for this, but I'm not sure.
  19. that looks snazzy!
  20. Is it slow even if you've just stepped forward one frame? If you Bake them you should be able to scrub both ways quickly.
  21. I like that. That's flashy. I like that the material keeps moving during the hold.
  22. Fred Flintstone never went out to pick up "Apatosaurus Burgers" and I figure since he was there... he oughta know.
  23. Good-looking wings!
  24. Yup. Texturing is my weakest area. I should work on that.
  25. This is straight off the A:M screen, no further compositing done. I'm impressed. Here's the set up, just the dinosaur and shadow catcher and rotoscopes on the camera, and then 4 hours fiddling with settings.
×
×
  • Create New...