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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. Most of those I have not seen before!
  2. Is the band getting more gigs now that they have a hit video?
  3. that looks better!
  4. Impressive work as always, Rodger!
  5. In this case I'm talking about the bias>magnitude. Alpha and gamma are like a twist in the direction of the spline through the CP. Magnitude is like a stiffness of the spline as it goes through the CP Here are three copies of a spline that is bent like your tree. The magnitude of the CPs on the top have the default 100%. The second one has a higher magnitude, it looks lumpy, like your tree. The third one has a low magnitude, it has sharper corners. Magnitude has separate In and Out values. You don't know which side is In or Out until you try. You can change a bias directly with the bias handle or by numbers in the Properites. You can change several selected CPs at once with either method.
  6. Not yet. I don't think any particular feature is certain yet.
  7. On your tree... it looks like you have the bias of the splines that run vertically up the tree trunk set to some large value and that is what is making it not bend smoothly.
  8. that's looking fierce.
  9. My will give you some general info. It looks like you've been rotating the bone mostly along one axis and that's why one curve (the red) is most curvy. You can edit the shape of those curve much like you can edit splines in the modeler. Turning on "Show Bias handles" works in this curve editor for adjusting the slope thru a CP. You can also experiment with an edit by grabbing a PC, sliding it up and down and observing how that changes the bone in the animation. The reverse also works. You can move the bone in the animation window and see how that changes the curves. basically , yes. steep lines mean the value is changing fast and not-steep lines mean the value is not changing much. The actual numbers aren't too important, the steepness/flatness is. Note that the window typically only shows curves for what is selected. You have one bone selected so only the curves for one bone show. You can CTRL-select several bones to make curves for several of them display if you want to study several or grab and move their keys together.
  10. Happy Birthday on the other side of the world!
  11. It's the most helpful forum in forumdom. If you have a question about A:M, I guarantee some smartypants here can help you out. I have my smartpants on most of the time.
  12. I was disappointed to find out Mike was running an anti-A:M forum and creating a lot of negative word-of-mouth. That was very damaging.
  13. Here's an oddity. This may be a problem with "prop" rendering rather than STL itself I put a map with some text on a torus and exported it to 4096 with "apply displacement to geometry", then imported it back in as a prop. The map appears to be properly converted and the detail looks to be adequate but the raised surfaces don't' shade right in realtime or in render
  14. Pixelplucker... what's making the waffle look in those images?
  15. I tried putting the new STL plugin into v17 but it didn't work, so you'll just have to wait a few weeks until v18 rolls out. But if you look at the picture above, both 1024 and 4096 work pretty well. I don't think you'll need more or 2048 in between.
  16. I recall someone doing a lot of twisted splines to make some "ash" once. Perhaps you could use a material effector moving through it to change it from dull grey to bright orange.
  17. One of the classics!
  18. Good movie! Another One Man One Computer masterpiece! Here is Sean's profile. Ah, that Sean! Yeah, he's been around here!
  19. Stan Freburg's commentary track where he just repeats the lines his character said is almost as informative as Arnold Schwarzenegger's "Hey I remember doing this scene" commentaries.
  20. Is that good... or bad?
  21. That's a lot of eyeballs. Very impressive!
  22. Maybe I haven't seen them all. I have no recollection of "Pete Puma" in "Rabbit's Kin" (1951)
  23. I guess these Warner Brothers cartoons aren't really ON TV anymore, are they? I thought they would be a perpetual Saturday morning program but there isn't really a Saturday Morning block of cartoons now. It's hard to believe kids are growing up unaware of these. It's ... un-American!
  24. Those look good! I would suggest finding a way to make the shadowing less severe to make it look even less CG
  25. I've been enjoying these even though I've seen them all before. I watch one a day
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