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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. Wow, that face thing is very creepy!
  2. Those are big arms! He reminds me slightly of Oddjob from "Goldfinger"
  3. Do you have a project in mind for him?
  4. Those leg warmers went out in the 80's. Looks good!
  5. Well, that's just not fair if werewolves and vampires are entering too.
  6. I do recall using it once to recreate a specific birds eye view i needed to do something. I wrote the numbers down and typed them in manually when I needed the view again.
  7. Download 32-bit v16 install it and use it. you only need to copy your license0 file from v17 to v16
  8. i believe the tech ref feature needs to be recoded. The old form (compiled HTML) no longer works because of a security change in Windows. Steffen is working on it. For now, use text search in the PDF version of the tech ref.
  9. I started one a while back and can't find it now. Built in Screen Space Ambient Occlusion is the big one. Polygon export up to 4096 No more Direct 3D Sticky Mode option Screen snapshot button You could check the change list on AMReports which has everything , including fixed bugs.
  10. I assume you to mean a very slight movement. Just enough to get us out of camera view. No, I meant a large move so that they are quite different. This just demonstrates that the numbers are describing a position in relation to the currently chosen object and not an absolute point in space.
  11. try this... create new blank chor select the camera view Turn out of it and Zoom out until the camera can be seen. The center of the Turn should be the 0,0,0 point of the ground Click on the camera to select it, then press T for Turn. Watch the numbers for horizontal and vertical on the bottom change when you click in the back ground. Select the ground again, the press T again. The numbers will revert to what they were before when you click on the background again.
  12. Those numbers seem to represent some sort of angle and distance from what ever the currently active Turn center is ( the last selected object)
  13. I just tried it in 32-bit v16 in Windows 7 and it works as it always has. All three plugins worked. You are absolutely sure you are using 32-bit v16, of course. And you have the "TSM2" folder in the "HXT" folder in the "v16.0" folder in your "Hash" folder in your "Program Files (x86)" folder on your C drive. And in that TSM2 folder you have the "components" folder and the "scripts folder" and they have files in them. Create a new blank model window. Do >Plugins>Wizards>TSM2 Builder It crashes when you do that?
  14. Someone with a lot of patience should investigate those numbers at the bottom of the screen that describe the current view point.
  15. If you have a current license you can install and run 32-bit v16 on Windows. TSM2 will not work with any current version of MacOS. You only need the v16 to run the TSM2 plugins. TSM2 rigged models work fine in current versions of A:M, Windows or Mac.
  16. The pose window becomes important if you have other poses already. It makes it possible to key other poses within the current pose. Aside from being there is it doing something odd? You can make it smaller if it's taking up space.
  17. that was fun!
  18. The window with the red bar?
  19. There were a few single frames right before he steps on it that were confusing me.
  20. Here's their press release on it... http://www.theupsstore.com/about/media-roo...accessible.aspx
  21. I have exported small test objects at 4096. It does take a long time. If you can make a case that genuinely crashes that could be reported.
  22. Kathryn, I mistakenly edited your post instead of replying to it an I can't get back your original text. My reply should have looked like this... Does he step on it by accident or is he intentionally stepping on it?
  23. ideas -When the elf is opening the cave... that electrical bolt would be helped if it had some sound effect to go with it. -I wasn't sure if that first spear was found lying there or if it had just flown in. There's a few flash frames in there that make me not sure what the intended action is.
  24. I'm not sure what I'm looking for on these pictures. I f you could post a small screencam movie where you explain what's going on this woudl make more sense.
  25. A:M has Global Illumination but not point-based, if i understand what point-based is. In A:M you can specify one illumination model (with a map) for the whole scene but A:M doesn't a different illumination model for each pixel on the screen. Jason 1025 has a tut up here somewhere showing how to get good looking results with A:M GI A:M also has Radiosity that does figure illumination for each pixel. That is a very slow way to render. Most radiosity and GI effects can simulated quickly with conventional lights. http://www.hash.com/forums/index.php?showt...thout+radiosity http://www.hash.com/forums/index.php?showt...thout+radiosity
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