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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. For English-speakers I'll note that the comma in a number such as "95,7047" is like a decimal point. I think.
  2. Very impressive!
  3. This post (#4) has a video in it that shows the image sequence import process and how to use it on an object
  4. Looks like you still have it. Welcome back to A:M-land!
  5. Congrats on your latest success!
  6. I think the only solution is to download the video via one of the sites that can do that with a YouTube link and then play it in Quicktime.
  7. Good-looking winners!
  8. Here are some notes on the most recent clip... SimonJump_h400.mov
  9. Sometimes these things can be finagled with curves and sometimes you just have to position and key the thing on consecutive frames until you're out of the problem patch. In school they taught us to track the body parts by drawing dots on the screen with a dry-erase marker. That worked with a glass CRT monitor, but you can tape a plastic sheet over the plastic screen of a modern flat monitor. A:M also has Onion Skin which can help in many tracking situations.
  10. Here's a set of binoculars made for me for this project. You may need to inquire who made these so they may be credited. binoculars.zip
  11. There appears to be a link to one in post #3 here... http://www.hash.com/forums/index.php?s=&am...st&p=316781 ...but the link is dead. I think that is Rodney's thread. Maybe he knows why it doesn't work.
  12. Ah, I see what you are saying. It ought to be possible to make those things not draggable. Hopefully Steffen can fix that.
  13. Oh... THAT bug. I haven't done that in ages and i thought it was fixed but i just tried it in v17 and v18 and it's still there. Properties triangle ON or OFF doesn't seem to make a difference. So I've reported it again for v18. Simon... it is possible to fix a damaged chor with a text editor. If you compare an undamaged chor with the damaged one you can see where to move the bone and all its related info with it.l If you want to send both to me I can try to do it.
  14. Presuming you don't have any more recent version of your animation saved... Do you have a previous version of this model saved? A version that is that same as what you started this animation with? (I don't want to hear "no" as the answer. ) If you do, make a copy of it. Rename the copy in some way. Load it into your objects folder. then, in the chor, in the properties for the model, change the "shortcut to" to the name of your renamed imported model. Now you have a proper, undamaged version of your model in the chor. Scrub through it and delete or redo any keys you made after you changed the hierarchy in the first model.
  15. Fine work, Marcos!
  16. I think Mark Skodacek (mtpeak2) is the 2008 rig guru. Perhaps he will chime in. I believe there's a thread about the rig with instructions on installing that might clarify what is supposed to be visible and usable. But I really don't know much about the 2008 rig.
  17. I'm not up on the 2008 rig but I thought that, in general, you don't animate "geometry" bones, there is some other control made for them.
  18. Happy Birthday, may your Boxes always be Art-filled!
  19. In a pinch, A:M can be used to assemble several stereoscopic shots into one video. StereoscopicEditing_h500.mov As mentioned in the video, there are some YouTube settings: Under "Basic Info" in the search term tags section put yt3D:aspect=w:h, where w:h is the width to height frame aspect ratio. Under " Advanced Settings" set "3D video" to "This video is already 3D" and "Side by side: Right video on the left side"
  20. Hypercam 2 is free http://www.hyperionics.com/
  21. I would be very curious to see a screen cam of how you are animating because what you describe could be... I don't know. And when you do this screen cam I want to hear your voice narrating what you are doing.
  22. Is it a stand-alone product like Octane? Something that reads in files like Octane does and then renders them? Then you could use it with A:M like people use Octane. Now. If it's a bunch of code you need sort through to figure out how to use it, then programmers will be required.
  23. That's a wonderful scene, Mark, with fine splinesmanship. Your A:M characters always look great!
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