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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. It's possible to start over and rewrite A:M to be compliant with the new Mac system but it would be a huge effort and it comes after all the development time and money has been spent doing it a different way that used to be acceptable to Apple and before there was any warning that this new requirement was coming down the road. All that work just to get back the program we have now. It's possible to do but, as Martin says, "It's possible... like going to Mars is possible." I'm hoping Steffen can find a workaround.
  2. $49? Per month? Doesn't just about any archiver have a way to define a backup "job" that you can tell it to do at any time?
  3. I would think there's already a 3rd party archiving utility that could be directed to archive some specified set of folders for a project. Maybe it couldn't be triggered IN A:M but you could make an icon on the desktop that would do that. Or maybe the icon could be added to run from A:M's Tools menu.
  4. May you have 200,000 more!
  5. True. Of course, that's a problem whether the incrementing is manual or automatic. But that scenario is a reason i tend to save PRJs with everything embedded when i am developing an idea. I like being able to save the whole schmear as one chunk. Disk space is rarely a problem these days.
  6. I used to think that Mr. T came up with "I pity the fool..." but I caught once it in an old movie. Wish i could recall the title.
  7. That would probably be reasonable. Of course our best guard against file surprises is understanding what is being saved and when, but i've been trying to explain that for a few years now and quite hit on the magic formula.
  8. Yes, that's made in A:M.
  9. What does Apple typically do when an upgrade is breaking other programs? Nothing?
  10. Good skull! (I think that guy has been flossing too hard.)
  11. What if there were an extra save option? Save Save As Save Increment Save Increment would take the current file name and if it had a text sequence like "_001" in it it would increment that number by 1 and save under that new file name. If the filename did not have that text in it, then Save Increment option would be greyed out.
  12. Hey, that looks good! Is that The Duke playing Ming?
  13. I think it was all about the fuse so i never got to exploding it.
  14. The PRJ has some additional animation and particle smoke effects. The actual play range should be from 02:00 to 07:00 KaBoom09c_rollin_nudge_back.zip
  15. I forget why I did this last year but here it is... Burnagb6nrQ
  16. FYI, I re-upped my A:M subscription today. When I pushed the button to continue on to PayPal, I got an error message that I had requested an old version of the PayPal Page and that it was because of "bookmarks" Backing up to the Hash Store page and redoing that button made it go through OK.
  17. I'm confused about how this happened at all. It's certainly an unhappy circumstance . A:M does have an automatic incremental save option, but I've never used it. In my own work i just never save over anything, I always "Save As" and manually increment a version number. I got into that habit back when A:M was famously unstable and I felt i needed to save every two or three minutes. Now I save a few times an hour, usually after I have added some notable detail or right before I do something that will be hard to undo, as some plugins are. I view the SVN as something for groups that collaborate over a network and need to be sure that everyone is using the same version of an asset.
  18. He reminds me of a Weeble!
  19. I'm impressed that a tablet is doing that well. Looks like a real computer there.
  20. The quickstart tut for "Rendering" that shows up when you start A:M shows where the compression settings are for AVI. ( )
  21. It can be done. -Set the filters for what you actually want to transfer (typically Rotation and Translation for bone keys) -Set the "Key Bone" filter -CTRL-select the bones you wish to copy -Edit>Copy Keyframe -Set the "Key Model" Filter -Select the other character you want to paste to. The model bone or any bone will do. -Edit>Paste Keyframe Ka-zaam, it's done. This presumes that other settings like IK/FK switches that might affect the bones are set the same on both characters. If you can't conveniently select all the bones on the first model you need to select, you can make more than one trip back and forth. Remember that the crucial change between copying and pasting is that setting of the "Key Bone" or "Key Model" filter.
  22. OgLl0_mqLtc
  23. And I'll note that you can use both the 32 and 64 bit versions of A:M with the same license. copy the master0.lic file from one to the other. I also tend to render to TGAs or JPGs and compress later. With NetRender that's the only way to work.
  24. Well, that's scary.
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