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Everything posted by robcat2075
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It Can't Be Decaled! Face Painting
robcat2075 replied to robcat2075's topic in A:M Tutorials & Demos
Part 4 is now online! See link in the top post. -
So, what's in the new computer
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V10.1 ran on much less back in 2003 and the system demands of A:M haven't increased much since then so it ought to be possible. But I don't have a need for it yet.
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A:M will not run on RT. The article says that this device has "full Windows 8.1", however.
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I like Rodney's v18L banner. We needed some color up there.
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People who live in glass trees shouldn't... uh... hmmm...
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Hey... it really works!
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Nope... in 18m the backslash is still what does the toggle and not the Num9. Well, I'll just wait and see what happens....
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It Can't Be Decaled! Face Painting
robcat2075 replied to robcat2075's topic in A:M Tutorials & Demos
Part 3 is now live! See the link in the top post. -
An Atom will run A:M, right? If it's real Windows that's all that matters?
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If they could build a tiny little projector into that...
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I just did a Reset Settings on v18 m and it still uses backslash as the toggle for Perspective view and doesn't use Num9. What am I missing?
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I only see one second.
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Have you tried just setting \ as the keyboard shortcut for that in the Customize window?
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Matt, I'm testing v18m now and in that version, the backslash ( \ not / ) does still toggle between perspective and Orthogonal view, although the shortcut doesn't show in that menu. Note that you can't go to Orthogonal view while looking through a camera.
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There may be a pose that is ON by default that makes some bones not visible when the model is used in a chor or a Pose. If you find it, turn OFF the "Define Relationships" button before you turn that Pose OFF in your new Pose, then turn "Define Relationships" back on before you key the bones in the Pose that you want to work with.
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Is keying the finger controller that is visible in the Pose not sufficient?
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It Can't Be Decaled! Face Painting
robcat2075 replied to robcat2075's topic in A:M Tutorials & Demos
An addendum to the addendum to Episode 2 is now online. See the link in top post! -
Three possibilities... -If your splinage was exactly where you needed it you could apply the hair material to a group that included just the patches where you wanted hair -There is a length tool in Styling mode that may let you shorten hair to zero but that is still on a per-patch basis. -Use a density map to control where hair grows. This can turn hair on or off anywhere on the model regardless of patch boundaries. I will eventually talk about hair density maps in my decaling series.
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I believe "It's getting Hairy" in TAoA:M talks about how to use the brush.
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It Can't Be Decaled! Face Painting
robcat2075 replied to robcat2075's topic in A:M Tutorials & Demos
An addendum to Episode 2 is now online. See link in top post! -
It Can't Be Decaled! Face Painting
robcat2075 replied to robcat2075's topic in A:M Tutorials & Demos
Have you tried A:M's new Screencap tool? While it might not quite fit your needs it can certainly save you that round trip to photoshop when applying a decal. The basic steps: - A:M Snapshot - Immediately Right Click in same modeling window - Apply Snapshot as Decal See the more graphic view of the workflow below (click on the image if the animation isn't active): And of course once applied to the model the decal/image can be taken into photoshop and manipulated as necessary, increased to higher resolution, duplicated (and applied via Add Image) for additional layering and surface effects, etc. . The result stays pretty tight and can be tweaked to be even tighter (via A:M's Decal Editor) I had forgotten about the "Apply Snapshot"! However... - I see that it is only available in the model window and not in the Pose window where i have my flattened mesh. - Also in the A:M i have, "Apply Snapshot" causes a snapshot to be made and applied in one step rather than being something you do after making a snapshot. -If I use the scaling slider in the snapshot control window the image is not correctly rescaled to match the model My episode 3 makes use of Snapshot but not "Apply snapshot". I'll need to make some bug reports to Steffen about the above. -
It Can't Be Decaled! Face Painting
robcat2075 replied to robcat2075's topic in A:M Tutorials & Demos
I'd be curious to know why that convention is the way it is, too, since cylindrical wrap of a decal already automatically goes around the vertical axis. But at least there is a way to adjust it. -
It Can't Be Decaled! Face Painting
robcat2075 replied to robcat2075's topic in A:M Tutorials & Demos
Part 2 is now online. See link in the top post! -
Animation Bootcamp: TAR of Zandoria
robcat2075 replied to zandoriastudios's topic in Tar of Zandoria
Will, could you clarify what my test is supposed to be of? Anything?