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Everything posted by robcat2075
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I tried to do it like Jim but I could not get it to open another window like he said it would when I turned the percentage off also it did to my knowledge have the mesh flatten in A:M. Thanks. I haven't watched it in a long time.... what is "another window" intended for in his method?
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I notice that Pixar currently has four openings for Renderman workers, more openings than any other part of the company. Even Pixar has trouble finding people who can make Pixar Renderman work!
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You do have to have an image in PS before anything will show in the channels window.
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Is there even source code for the old one?
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It's the one called "texturing" https://www.hash.com/forums/index.php?showtopic=44719
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Is flocking broken in K ..no itsworking turn on particles
robcat2075 replied to johnl3d's topic in Open Forum
I don't know much about flocking, but if you can show a PRJ that works as expected in some previous version and not in K, then that's a good bug report. -
This is just a quick explanation of where and how to make an alpha channel and how to see it do something when you use the image in A:M Have watched my quickstart video on decaling? that shows how to apply a decal to a model.
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Fabulous! If you look in the "Channels" window for any color image you will probably see: RGB, R, G and B. If you press the Add channel button at the bottom, it should add "alpha" that is all black. Paint some white in it somewhere, then save it out as a targa, choose the "32-bit" option, and import that into A:M and decal it onto some model. Only the part of the color image that is where you painted white in the alpha channel will show up. That is how we can make decals appear to be shapes other than rectangles.
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What do you have for a paint program?
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Watch the whole process so you have a mental image of how it works, then try it on your model in some basic way. The difference between his method and mine is that instead of flattening the face to meet a flat decal (his way), you wrap the decal around the not-flat head, but the painting stuff is pretty much the same either way. Are you familiar with alpha channels?
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It Can't Be Done Mini-Series! Bone Snapping
robcat2075 replied to robcat2075's topic in A:M Tutorials & Demos
Is it possible to make this more interactive, so a trip to a menu isn't needed for each bone? What if holding down a control key while you moved the bone would make it snap to whatever bone the cursor is nearest? Sort of like moving points in "snap to grid"; the CP follows the cursor and jumps to whatever grid point the cursor is nearest. I also think people were wanting to be able to snap the end of the bone. If the dragging scenario were available you could use it for both the origin and endpoints. -
Have you gone through Jim Talbot's tut on decaling a face yet?
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Toon render is about edges. Unless there is an overlapping edge to the camera view no line gets drawn in the render. Have you considered painting some eyebrows on him?
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The "Skin" and "Pharr Skin" plugin shaders can make convincing skin tones. They are very fiddly because they have so many parameters but they can work. i like to use Render-lock to continuously update the view while I experiment with different parameters. Make Sure you have "Plugin-Shaders" ON in your render settings.
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Is there a distance that you would prefer to stay within?
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Welcome to the A:M Forum! Introduce / Reintroduce Yourself
robcat2075 replied to Rodney's topic in New Users
Welcome back to A:M, John! Welcome back to A:M! -
Turn mode not turning view around selected control points
robcat2075 replied to TorRavengael's topic in Open Forum
Interesting. I'm glad you didn't go away mad! -
Turn mode not turning view around selected control points
robcat2075 replied to TorRavengael's topic in Open Forum
Have you done a Help>Reset Settings yet? -
It Can't Be Done Mini-Series! Bone Snapping
robcat2075 replied to robcat2075's topic in A:M Tutorials & Demos
You could ask for that. I think the idea needs to be brainstormed a bit as to how it works in the interface. -
It Can't Be Done Mini-Series! Bone Snapping
robcat2075 replied to robcat2075's topic in A:M Tutorials & Demos
The problem noted in the video where the "Compensate Mode" state wasn't being observed by the Group Constraint will be resolved in v18L, according to Steffen. -
Reboot and reload. Does it still do that? Does it do that from all angles?
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It Can't Be Done Mini-Series! Bone Snapping
robcat2075 replied to robcat2075's topic in A:M Tutorials & Demos
I don't see bone snap helping that. If you have 1000 points you have to match between poses, doing it with 1000 bones won't be any faster than snap-to-point which we already have. Why is snap-to-point not enough for that?