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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. Official contest announcement: For this contest it is permissible to start a WIP thread and post your progress on your entry or solicit feedback. It is not required but you may if you wish. 55 days left until the contest deadline.
  2. It looks well-used!
  3. I'm glad you're finding A:M useful! -My workflow for putting holes in surfaces is to model the holes first, then strategize an economical way to connect them together and to the edges of the surface. -I think most point-aligning needs can be accomplished with scaling. I'll note that Martin has said in the past that A:M was never intended as a CAD tool and wasn't built to support those needs. The exacting nature of true CAD tools was something that A:M's basic nature didn't lend itself to and was outside the stated goal of being a tool for "narrative character animation." If someone finds A:M's tools useful none-the-less he didn't object to that but they weren't likely to spend development time and money into furthering that niche use. He said that long before consumer 3D printing became common. He might look at it differently today but the budget for development is even less now. It's unlikely that Illustrator-style splines would be implemented in A:M. The current spline behavior is the core concept of A:M.
  4. I got it and have been looking at it. It is a perplexing oddity which I think is a combination of mis-connected splines, 3-pointers and maybe group conflicts but i haven't found a way to solve it with the original geometry. Would it be permissible to spline the eyesurface like this? To do that, delete the CPs and splines that make the interior of the eyesurface, then extrude the ring that remains inward a couple times.
  5. and that something else should be an insect
  6. Can you send me that model in a PM? I'll try to look at it.
  7. Yes. Baking renders material textures and existing decals into one tiled map. There are some material properties that can not be captured that way. I forget which ones , at the moment.
  8. Does it happen when the model is in a chor, seen by a camera?
  9. I believe A:M works from top to bottom of the list so a lower group can over ride a higher group. Also, for the most reliable behavior, put your settings in a material and put that in a group rather than setting properties in a group directly.
  10. I'm testing right now... if I drag from left to right (or down) it is clear but if I drag from right to left (or up) i get lots of black marks in the ruler area. They disappear if I press the space bar
  11. Creating a custom toolbar to replace the number pad... https://www.hash.com/forums/index.php?showtopic=45739&p=392178
  12. Yeah, it's a bit paternalistic but I'm going to guess they did some research and found the people with the most unnecessary problems are the ones not doing the updates quickly. Has there ever been a serious problem with an update? I don't know.
  13. I don't think anyone except pixosaur can sell you 3DPainter because it needs an activation key from him to work.can sell you Something has been lost in translation.
  14. Microsoft explains what you’ll lose by upgrading to Windows 10 Apparently you can't play "Hearts" anymore. I will admit I never understood that game anyway. Also... no floppies, no DVD player included.
  15. I'm constantly switching views via the numberpad and would prefer not to do without it. If you have to do without it, it is possible to reassign the view shortcuts to other keys or you can make a custom on-screen panel for the view buttons (I have a video on how to do that in my tuts link).
  16. In the absence of true cutting in A:M you could export your model and cutter shapes separately as STL or OBJ and do the final boolean cut with them in some common polygon program like Blender. Model in A:M Cut in polygon app Print I realize some boolean cutting needs will be more complex than that but for some purposes it may get you what wanted.
  17. Thank you, Steffen, for working on those new features! Thank you, Jason, for keeping Hash Inc. running so we can get the new A:M!
  18. Contest detail... After the due date of July 31, we will have a non-voting exhibition for several days before the voting starts. All entrants should examine this exhibition to make sure their entry is indeed displayed so that we may avoid the situation we've had a few times before where we had to restart the voting because an entry was overlooked.
  19. Dan Backslide smearing from "The Dover Boys"
  20. I recall that happening occasionally although not consistently. I just presumed it was a video card blip.
  21. They're probably copying the "minions" from "Despicable Me" But, of course, those are stolen from John Artbox's Kapsules.
  22. A:M can export a numbered series of models in LWO format. If you right click in a Chor and then Plugins>Export>Lightwave Model you can set a path for the series to be saved to. It will export as many .lwo files as there are frames in your Choreography I don't have Lightwave so I've never tried it and don't' know how good the result is, nor di I know if Lightwave can import a numbered series of models and put one on each frame. The A:M renderer itself doesn't use multi-threading much. However, NetRender (included with A:M) can run as many renderers as you have cores and can make full use of your CPU's capacity that way. I don't know if that will work at all under a WINE emulator.
  23. Oh, I see what you mean.... no, you can't change the actual default choice.
  24. After you add an action to a Model in a Chor, go to its properties in the chor and you will find "Blend Method"
  25. Could you tell me more about the v12 renders being better? I'm not clear on what has been lost since then. I certainly don't regard the cloth we got since then as useless. It works great.
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