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Everything posted by robcat2075
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I think it's time for at least a one-off contest and when there's another one later... it won't be a one-off anymore!
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Rodney, how about if I just go ahead declare a contest, provide some prizes and set the rules. Then we'll have a contest. Would that be do?
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I gave this a quick test and, indeed, A:M behaves inconsistently when there is a key color used.
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How about "insect" ? Realistic, cartoony, stylized... anything as long as it's an insect.
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Wow! That hair got better!
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Recent work marrying CGI with live action TV spots
robcat2075 replied to John Bigboote's topic in Showcase
Fine work, Matt! We're proud of you! -
Hey, Matt, what ever happened in the fight over who would get that character?
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I also get a bit of visible edge when I use that decal, but only at certain zoom distances and only in Progressive Render. I haven't gotten it to happen with a Regular Render yet.
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can you post the image you are using?
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Q for standard, Shift-Q for Render lock I find that when there is some significant render item (like hair) it can take a while for the first pass to start and the UI will appear frozen while does its thinking and frequently during the remaining render until it reaches 100%. You can Escape out of a long render, but it may take a while for that keystroke to get processed also. When I know a complex render is likely I will test as small a portion of the screen as I can, with right-drag.
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Maker it do that again, Rodney, and send it in as a bug report!
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Update: It occurs to me that I left Rabbit at his default size, 1 meter tall, which might be appropriate for one of the sand people. However, if we scale him up to Chewbacca size, 2 meters, the divergence of the two shadows becomes more prominent.
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Gerry Mooney asked: If Tatooine has two suns, why doesn't everything have two shadows? To test this I set up a chor with two lights, each about 0.5° in width (similar to our own Sun) as seen from the center of the Chor, and about 1.5° apart (as suggested by images in Star Wars. PRJ: TatooineTest02.prj (Move the suns by rotating the nulls at the center of the Chor.) When the suns are low in the sky, 20° above the horizon and can cast long shadows, the two shadows are very close together but visibly distinct: When the two suns are high in the sky, just after local noon, the shadow difference is barely visible:
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View from the rabbits eyes as he hops
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
Not nearly as dizzying as I expected. -
I would say that the reflection in that shot is "wrong". It's brighter than what it is reflecting.
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Looks great, but is there something there we can't do in A:M?
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It is interesting that you CAN keyframe values for X and Y for a decal, although it has no effect. It's not something that has ever been a known feature of A:M so I'm not calling it a bug yet. Svetlik... if you could describe your particular case more we could possibly ascertain a best solution.
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I have an example PRJ that moves a projection map across the surface of an object. Look in post # 8
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Wireframe is smooth, but wireframe/shaded isn't
robcat2075 replied to Darthlister's topic in Work In Progress / Sweatbox
Press page up a few times to increase the real-time subdivision level. -
A brief interview where Brad Bird reveals he is writing and will direct Incredibles 2 as his next project https://youtu.be/uU4LMmBQp6U
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It Can't Be Decaled! Face Painting
robcat2075 replied to robcat2075's topic in A:M Tutorials & Demos
Hold on to your Hair Map! Episode 7 is now live. Check the link in the top post.