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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Now with both short and tall Rabbit...
  2. Update: It occurs to me that I left Rabbit at his default size, 1 meter tall, which might be appropriate for one of the sand people. However, if we scale him up to Chewbacca size, 2 meters, the divergence of the two shadows becomes more prominent.
  3. Gerry Mooney asked: If Tatooine has two suns, why doesn't everything have two shadows? To test this I set up a chor with two lights, each about 0.5° in width (similar to our own Sun) as seen from the center of the Chor, and about 1.5° apart (as suggested by images in Star Wars. PRJ: TatooineTest02.prj (Move the suns by rotating the nulls at the center of the Chor.) When the suns are low in the sky, 20° above the horizon and can cast long shadows, the two shadows are very close together but visibly distinct: When the two suns are high in the sky, just after local noon, the shadow difference is barely visible:
  4. Not nearly as dizzying as I expected.
  5. I would say that the reflection in that shot is "wrong". It's brighter than what it is reflecting.
  6. Looks great, but is there something there we can't do in A:M?
  7. It is interesting that you CAN keyframe values for X and Y for a decal, although it has no effect. It's not something that has ever been a known feature of A:M so I'm not calling it a bug yet. Svetlik... if you could describe your particular case more we could possibly ascertain a best solution.
  8. I have an example PRJ that moves a projection map across the surface of an object. Look in post # 8
  9. Press page up a few times to increase the real-time subdivision level.
  10. A brief interview where Brad Bird reveals he is writing and will direct Incredibles 2 as his next project https://youtu.be/uU4LMmBQp6U
  11. Hold on to your Hair Map! Episode 7 is now live. Check the link in the top post.
  12. He looks ready for business! His forearms seem to have a bend to them that is not quite right.
  13. And they would love to see you demonstrate. You're the one who knows most about it.
  14. That would be a good candidate for a dedicated demonstration/tutorial.
  15. Yes, I will get back to that.
  16. I agree, that looks damn strange!
  17. the keyboard (not number pad) 1 2 and 3 keys will constrain most movement to X Y or Z. The World Axis Button will make objects obey the chor's XYZ rather than their own model bone's.
  18. If you have a machine that can run 64-bit Windows... go 64-bit. There's no downside to it. Steffen does all his initial dev on a 64-bit machine so that ought to be its happiest environment. I'm on "Windows 7 Home Premium" and it's been fine.
  19. Thanks guys! Fasten your seat belts, the very bumpy Episode 6 is now live! See link in the top post.
  20. Welcome back to A:M!
  21. That works great!
  22. Very interesting! Maybe you used a Boolean?
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