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Everything posted by robcat2075
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She's a cutie!
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I don't think it has great value for us, but it's something the graphic cards can do. I believe it is showing you how the patches are subdivided in real-time. You can see the polygons change as you do PageUp and PageDown. This might possibly be useful if you are going to export to a polygon format and want to preview how dense the different subdivision levels are. If I lathe out a straight three-ring cylinder and view it at the top subdivision level ("adaptive") it has polygons that stretch from one ring to the next. If I displace the center spline ring, those long polygons immediately get subdivided.
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I'm not sure I understand.
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mascot v19.0 Mascot Contest: Deadline midnight pst on 09/05/16
robcat2075 replied to Jason Simonds's topic in Contests/Challenges
Bump. Six weeks left!- 42 replies
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Try these ideas... stop windows 10 update reminders
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Old news to some, but useful advice in this article... Sticking with Windows 7? Make sure you do these 5 things first
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Help>Reset Settings would be another likely tactic if all of the above had not worked.
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I'm pretty sure Windows icons are just one per file type and there isn't one an icon stored for each file. Or is there?
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I actually have a previous version of that. It hasn't worked since I moved to Windows 7 but when I was on Win2K I used it to "calibrate" my monitor and that's when the problem started.
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"Gamma" has always confused me. I know what it means bu if I calibrate my monitor to... whatever some gamma calibration test says i should make it, the artwork I produce in that environment is way too dark when other people view it on their monitors. As far as those 2.2 settings in A:M... if the art you are creating in A:M now under those settings looks appropriate out of A:M, in other programs and browsers and on other people's screens, leave those settings as they are.
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Ideas, just to try... -OpenGL3 - OpenGL toggle -Help>Reset Settings -Set graphics driver "acceleration" to its lowest level -Roll back the Windows Update. How to rollback a Windows update
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V18p is out. Try that next.
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Great example, Rodger!
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I recommend Booleans for that steering wheel unless it's a "hero" detail that will be examined closely. The pure splining approach certainly will work but it will be fiddly with lots of five-pointers to turn on.
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From the "If You Want It Done Right, Do It Yourself Dept." The program from a recital I attended last night:
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You won't need Reflections ON for specular highlights. Those are pretty much free as long as you have Specular Color, Size and Intensity set in the surface properties. For more glass-like highlights, in your surface properties set "Specular Render Shader" to "Glossy" and in your render settings set "Plugin Shaders" ON. Then adjust the regualr specular properties to taste. Make sure the transparency portion is truly set to zero, zero, zero.
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Does making the bottle mesh denser help? Do you mean specular reflection?
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reports https://www.hash.com/reports
robcat2075 replied to Jason Simonds's topic in Animation:Master
In the meantime, anyone who needs to include a file with an AM report can put it in a thread on the forum here and include a link to the thread in your comments in the AMReport. -
mascot v19.0 Mascot Contest: Deadline midnight pst on 09/05/16
robcat2075 replied to Jason Simonds's topic in Contests/Challenges
Portrait is tall, and you want tall.- 42 replies
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Is that new with v18p ? It worked in v18o? or some other v18?
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Rolling hills background for hand-drawn animation
robcat2075 replied to Gerry's topic in Work In Progress / Sweatbox
Hooray for CG! That would be 3fps? Typically in these situations they will match the CG fps to the hand-drawn fps. -
Materials Question: Saving/Exporting modified Material in Model
robcat2075 replied to Rodney's topic in Animation:Master
My next idea is to set up two A:Ms side-by-side and manually write the altered properties from the tweaked material into a copy of the original material., -
Materials Question: Saving/Exporting modified Material in Model
robcat2075 replied to Rodney's topic in Animation:Master
Did you make the tweaks in the Material or in the shortcut to the Material that is in the model? If you did it in the Material you just need to resave the material under a new name. -
mascot v19.0 Mascot Contest: Deadline midnight pst on 09/05/16
robcat2075 replied to Jason Simonds's topic in Contests/Challenges
Jason, Are you calling for a "portrait" format rather than a "landscape" format? That would work since most characters stand but I'm not sure which you mean.- 42 replies