sprockets Super Mega Fox and Draggula Grey Rabbit with floppy ears Newton Dynamics test with PRJ Animation by Bobby! The New Year is Here! TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant!
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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. V18p is out. Try that next.
  2. Looks like the last SpaceX landing. incidentally, there will be a new dynamics simulator ("Bullet") in v19 to play with.
  3. Great example, Rodger!
  4. I recommend Booleans for that steering wheel unless it's a "hero" detail that will be examined closely. The pure splining approach certainly will work but it will be fiddly with lots of five-pointers to turn on.
  5. From the "If You Want It Done Right, Do It Yourself Dept." The program from a recital I attended last night:
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  6. You won't need Reflections ON for specular highlights. Those are pretty much free as long as you have Specular Color, Size and Intensity set in the surface properties. For more glass-like highlights, in your surface properties set "Specular Render Shader" to "Glossy" and in your render settings set "Plugin Shaders" ON. Then adjust the regualr specular properties to taste. Make sure the transparency portion is truly set to zero, zero, zero.
  7. Does making the bottle mesh denser help? Do you mean specular reflection?
  8. In the meantime, anyone who needs to include a file with an AM report can put it in a thread on the forum here and include a link to the thread in your comments in the AMReport.
  9. Is that new with v18p ? It worked in v18o? or some other v18?
  10. Hooray for CG! That would be 3fps? Typically in these situations they will match the CG fps to the hand-drawn fps.
  11. My next idea is to set up two A:Ms side-by-side and manually write the altered properties from the tweaked material into a copy of the original material.,
  12. Did you make the tweaks in the Material or in the shortcut to the Material that is in the model? If you did it in the Material you just need to resave the material under a new name.
  13. Jason, Are you calling for a "portrait" format rather than a "landscape" format? That would work since most characters stand but I'm not sure which you mean.
  14. I'm going to guess that JimD has the other kind?
  15. What sort of graphics cards do Simon and Jim have?
  16. Suggestion... instead of having the calendar pages all decaled on the same surface how about having multiple surfaces, so there's a page for each page. Same general rolling hills effect but there some separation between overlapping pages.
  17. Can someone put together a PRJ with a JPG and some screen captures showing the bad Mac result? That should be an AMReport
  18. No one seems to have reported the JPG bug to AMReports. That would be the first step.
  19. What if you open this PRJ that uses a JPG? GerryTest.zip
  20. Hi, Gerardo. I've moved your post to a thread of its own so you are more likely to get the attention of a forum member who has an answer to your question. I don't have a Mac, but if right-clicking on the Images folder doesn't work, can you drag an image from a directory folder directly into into A:M? (OK, I just saw that that is good 'ol Gerry. Why are you under a new name??)
  21. I believe Newton objects can respond to forces. Also cloth surfaces can respond to forces.
  22. You can avoid most internal patches during the modeling process. Because four connected CPs wont' fill in if they are all on the same spline, starting with a single-ring outline and extruding along the shape of the leg, as in "B", that will create no internal patches. If you start with one side of the leg and extrude that, as in "A", you will get internal patches (marked with blue Xs).
  23. SHIFT-6 toggles Show Backfacing Patches which makes it easier to see reversed ones. Also: Go to the Front view, on the background>Plugins>Wizards>Correct Normals That plugin tries to make all Patches face together, but it can only guess. Sometimes doing it several times can get them all aligned, but if it says "Nothing to Do" it can't do any more. If it doesn't get them all facing alike, it will usually get large groups facing together, which are easy to select and Flip all at once. Also: I notice numerous internal patches in your polygon result. Those are generally bad in A:M. You're probably creating those shapes in a non-optimal way.
  24. I'm below a noob at that, but... does this have anything to do with patch direction? Are all the normals facing out on the A:M version?
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