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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. The instructions are in the first post. Do you have questions about them?
  2. I did succeed in opening it in v18 after some text editor surgery. A file I save from v18 won't open in your v11, however. If you have a text editor try this... create a new empty model and save it to a .mdl file (not a .prj) open that in a text editor and you will see tags that say [MESH] [ENDMESH] Open your corrupted file in a text editor and copy everything between the [MESH]...[ENDMESH] tags into the same tags in the blank model file and then resave that with a new name and try opening that in A:M. If that opens, do a CTRL-A to copy the whole mesh and then paste that into a new blank model window. If that much works come back and I'll tell you more.
  3. That file says you're using v11.
  4. Send me the corrupted file in a PM, I'll look at it. I recommend never merely saving over files. Save to new filenames each time you save.
  5. Looks like a nostril! If you show wireframes you may get suggestions on efficient splining.
  6. Now that I think about it... you could select a portion of a model to create a Group, then set the transparency of that Group to 100% in its Surface properties.
  7. Everything in a model window has the same render mode. You can Hide unwanted portions to reduce clutter. You can also Lock portions which makes them grayer and unselectable so they are easier to distinguish from what ever portion you are working on.
  8. Is it possible to prerecord a tutorial and then upload or does it have to be done live?
  9. Thank you for your many efforts!
  10. Not v19 I'm looking for the v18 contest gallery. All the entries.
  11. Anyone know where the v18 Mascot contest gallery of entries is?
  12. Apparently, everything is a Bullet "Static Object" by default, but you can set that to OFF if you want it to be ignored. I've tried messing with them but not enough to understand if it's working right or if I'm doing it right. I'll also note that the position of the bone seems to indicate the center-of-gravity and odd effects occur if it is outside the mesh.
  13. They are a bit different from the task of making skin wrinkles, but that one on modeling clothes will be very interesting to try with sim cloth.
  14. Here we go... here's an initial attempt at "Bullet" physics. clip4016BulletPhysics.mov
  15. It's in the alpha. I personally have not delved into it yet as I don't know much about Bullet and I've been distracted by other bugs. Here's the properties screen: I was about to try a a simple default attempt at some bullet physics but the button to start it seems to have disappeared in the latest alpha I have.
  16. That looks real good, Kevin. I especially like the running slide.
  17. If you should decide to sell them on ebay, I think it would be appropriate to put links to the sales in a post here.
  18. I'm hoping this is some sort of CG trick and fake but I don't think it is... The Creepiest Phone Charger ever Seen: Umbilical Cord iPhone Charger
  19. multiple frames on one frame using the multi-pass setting
  20. That is a promising effect. I bet with some sort of MFOOF treatment it could be made very soft looking.
  21. Welcome back! With the $79 subscription the software works for one year. Then you would need to renew for another year. Yes it does have STL export. The choices for subdivision are 1, 4, 16, 64, 256, 1024, 4096 and "variable" OBJ has those also and some people find OBJs work better with their 3D printer software. You can run any previous subscription version with a current license so you could keep using v18 even after v19 has been released.
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