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Everything posted by robcat2075
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I think it's just when you do a "Planar" application, which is most of the time.
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That's a bug. Do it in v18 for now.
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The random mottled look of the rear fender; you can do that with a noise combiner The stuff where the colors follow the contour, like the crease on the door, is easier with a decal. It's all easier with a decal.
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I tried it. My old store password works for the old store but not for the new store. I made my new sub purchase in the old store.
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Hi Edward! Mirror mode is for when you have made a model that is symmetrical on the X axis, like if you used Copy Flip Attach to make it. Turn this button on... and then when you move CPs on one side, the other side will move also.
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I'm making a project that involves a solid-spoked wheel, much like many car wheels are today without hub caps. To cut down on the modeling I used some lathing and duplicate techniques. I based my lathe outline on a rotoscope diagram. I used two CPs at every corner to make a sharpish but still-beveled edge... This wheel has 8 spokes (with 8 holes in between) and a bump on each spoke. The easiest way to model a round bump or hole is to stitch it in on splines between two other splines. That means a minimum of four splines across for each instance of a hole and a spoke with a bump... To support 8 holes/spokes, i need to do a 32 cross section lathe. (You set that at Tools>Options>Modeling)... However, the five-pointers around holes and bumps prefer not to be stretched very far or around large turns. I'll need extra splineage where I've drawn it in... To create those spline I put some extra CPs in the lathe outline where i wouldn't normally need them for a straight spline. I broke up one spline crossing and spread the edge splines apart to start the pie-shaped hole... Connect the front and back edge splines... The corners are 6-points and need to be split into two 5-pointers. I add a CP to the middle of each front-back spline with the Y key and stitch in a middle spline... The five pointer patches are still visibly wrinkled from having to turn a large angle. I stitch in a new spline around the hole between the middle spline and the old square edges and hook in a new radial spline at each corner at the wide end of the hole... Now the 5-pointers don't have to do much curve work. I stitch in the oval spline for the bump on the spoke and that gets me one finished hole and spoke... I could do this seven more time around the wheel, but there is an easier way... I cut out the 5 lathe sections that contain this new modeling and deleted one lathe section on the edge to leave hanging splines... I grouped that, set its Pivot to 0,0,0, the copied, pasted and rotated the pasted part 45°... I connected each hanging spline to its immediate neighbor in the old section. This new quarter section gets copied, pasted, rotated 90° and connected to make a half section. The new half section gets copied, pasted, rotated 180° and connected to make a complete wheel.
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Here's a tidbit from Mark Largent. It doesn't sound exactly like your problem but give it a try...
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Now the forum looks normal again. Thanks!
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Steffen is working on 19g. I don't know what the ETA on releasing that is.
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There may be some permissions setting for A:M that has been altered.
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Turn alpha OFF. It's the thing you don't want, right? What happened when you used the preset I attached above? We need to know that.
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50% will make for weak toonlines but i do get toonlines with this preset when i try i on the scene you sent me... ToonPreset.pre Try that and let me know what happens.
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In Render to File Settings>Output>Buffers do you have Alpha OFF?
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Somewhere around here, Yves has some commentary on how to ascertain the right settings for radiosity renders.
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Halloween Pumpkin before and after
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
Great Pumpkin, John! -
I don't understand that story but the mention of the word gives me an opportunity to show my 4-door batmobile.
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Here's a bit of medal insanity. Watch your fingers!
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YEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!1
robcat2075 replied to Jason Simonds's topic in Server Status
Thanks, Jason! -
It looks festive! A radiosity render with parameters set for higher quality would probably take many hours.
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Hi Kim. Snap to Surface was indeed introduced in v17. Our forum Search is inoperative at the moment but there are discussions of Snap to Surface somewhere here. I would be curious to know where you heard "a lot" about Snap to Surface. I can't imagine it.
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If you really need the animation to be in an Action, you can do it in a Chor and then save the Chor Action out as an Action. That ought to accommodate all your rotoscope needs.
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i can't reproduce that. Open or closed, the rotoscope returns.
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A quick test on my own... If the action is in a PRJ and i save the Project, the Action will retain its rotoscopes when i reopen the PRJ. An Action saved by itself seems not to retain rotoscopes unless it is loaded by a PRJ it was made in. So... if you need rotoscopes, use Actions in the context of a PRJ.
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Hooray for weirdness.