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Everything posted by robcat2075
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Can you post a sample PRJ of something that should work but doesn't?
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the decal shouldn't matter. If you are adventurous, try installing an older version like v15 or v16 and see if following the tut gets an expected result. copy your master0.lic file to the new version folder.
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Flocking... I'm not sure. Rodney is the flocking guru. Particles you can toggle on and off with Shift-8
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I would set up an extra camera, set to Orthgonal, in the chor at an angle you find convenient for the motion. The Number Pad 1 key will cycle through cameras in the chor until you reach the one you want.
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I like that you kept trying.
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How do I learn to install the Squetch rig?
robcat2075 replied to robcat2075's topic in Squetch - Rig
Aha, I just found it. I have to go to Animation Controls>Show Right Finger controls>ON Thanks David! -
How do I learn to install the Squetch rig?
robcat2075 replied to robcat2075's topic in Squetch - Rig
David, when i turn on show_geom_bones in an Action many geometry bones become visible but not the finger bones in the hand. The fan bones of the finger bones become visible, but not the finger bones they are fanning. What am i doing wrong? -
Will Sutton's UV tutorial... https://zandoriastudios.com/tutorials/uv-tutorial/ "This tutorial will take you through the process of creating Decaling coordinates for a complex model such as the BALROG in Animation:Master."
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That is similar to one way of doing it in A:M In a Pose window, you can use "Flatten" to unwrap a mesh. Try this on a simple vase first. Go to a Pose. Go to Muscle mode. Select the mesh Choose the Rotate manipulator Turn the gnomon in the middle so that the blue axis is vertical Flatten This will appear to unwrap the entire mesh but the set of patches at the very back are really stretched from extreme left to extreme right. Flatten will work better if you do it on smaller portions of the model. WIll Sutton has a much more complete discussion of flattening and decaling for A:M somewhere. My preference is to adjust the mesh in a Pose so I can use one Cylinder wrap decal on it. No cutting. Just one seam at the back! There is an example tut in my tutorials.
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Crawling waistline? I'd have to see it.
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If the cloth at least survives before you move the character, that is a good sign. Next, go to the properties for the Choreography>Plugin Properties>Simcloth Set the Collision Tolerance low.. try 1. This allows cloth to bunch together closer. Set Sub Steps high. Try 20 and see if the cloth survives the movement of the model. If that doesn't work try 40. Try that much and let me know what happens.
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Trying idea with Twisted Brush Blob studio
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
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The Attach Group process has changed a bit since v16 when Jason Hampton made a video on it, but that is still worth watching if you are not familiar with Attach Groups. Briefly, the maneuvers now happen in the Chor after you enable "Show more than drivers" instead of in the Objects folder. I'd make a video but my voice is out today. If you are still stumped ask again in a couple days.
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in the Images folder, select the image and look at its properties. To the right of "filename" is a long path you can click on to choose a different image or a different path.
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Malo, Is this a suitable solution? This uses Aimat instead of a Path constraint. The added A and B "INSTALL" bones can be deleted after export by using the "Install Rig" plugin. The plugin can also rearrange the bone hierarchy automatically but I forget how to do that at the moment. AimerVersion4.prj
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Try deleting one decal at a time. It may be one decal that is a problem. Possibly the jpg file is missing or the path has changed.
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Welcome Back, Jake! Looks like you have some entries for Planes Trains Automobiles! I edited your post to try to make the Sketchfab embed code work. Hope it's all still there!
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I still sing that when I need to remember a major sixth.
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Welcome back! Is it in this dir? ftp://ftp.hash.com/pub/misc/ I haven't tried it, myself.
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The animation I've seen so far suggests that the container is a fairly rigid cardboard container. Does it need to change shape as it empties?
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Hi Simon, We took a look at your revision tonight. One thing we noted was that the rolling (somersault?) that happens from about frame 260 thru 300 doesn't seem to have traction with the floor. He's rotating faster than the ground is moving under him.
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Pretty much. Some people do things like a walk cycle just to do it and never use it in a chor.
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If your model has a bone that is parent to everything in the model, move that bone.
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If they don't have to stick around on the target then you could keep reusing the same arrow in the model and not have to have the arrow as a separate model.
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The CTRL thing is a trick that works only in the model window. Normally in Bones mode you DONT want the bones to carry their mesh around or you'd never be able to get a bone in the right place without destroying your model. The CTRL lets you temporarily move mesh with bones in the model window. In Actions and Chors you don't use CTRL. Bones will always carry their mesh with them.