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Everything posted by robcat2075
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50% will make for weak toonlines but i do get toonlines with this preset when i try i on the scene you sent me... ToonPreset.pre Try that and let me know what happens.
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In Render to File Settings>Output>Buffers do you have Alpha OFF?
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Somewhere around here, Yves has some commentary on how to ascertain the right settings for radiosity renders.
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Halloween Pumpkin before and after
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
Great Pumpkin, John! -
I don't understand that story but the mention of the word gives me an opportunity to show my 4-door batmobile.
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Here's a bit of medal insanity. Watch your fingers!
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YEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!1
robcat2075 replied to Jason Simonds's topic in Server Status
Thanks, Jason! -
It looks festive! A radiosity render with parameters set for higher quality would probably take many hours.
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Hi Kim. Snap to Surface was indeed introduced in v17. Our forum Search is inoperative at the moment but there are discussions of Snap to Surface somewhere here. I would be curious to know where you heard "a lot" about Snap to Surface. I can't imagine it.
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If you really need the animation to be in an Action, you can do it in a Chor and then save the Chor Action out as an Action. That ought to accommodate all your rotoscope needs.
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i can't reproduce that. Open or closed, the rotoscope returns.
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A quick test on my own... If the action is in a PRJ and i save the Project, the Action will retain its rotoscopes when i reopen the PRJ. An Action saved by itself seems not to retain rotoscopes unless it is loaded by a PRJ it was made in. So... if you need rotoscopes, use Actions in the context of a PRJ.
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Hooray for weirdness.
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"Overshoot" in animation is when something moves out to a point then retracts a bit. It's a way of making something seem like it got over-stretched, that it reached the end of its rope, that great effort was involved Here, some herons exhibit overshoot in their mating dance. The head reaches far out for the big squawk, but settles back to a more relaxed position. I not a bird expert but I think the male bird on the left is trying to impress the female bird on the right with how far he can stretch his neck and she's showing him how far he really needs to go before it's a deal. She's not going to jump in the nest with just anyone!
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Something is wrong with the "Activity" tab. It shows lots of people's profile changes but not threads that have been started or updated in the same time frame.
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For the moment, I would suggest doing a PRJ save before you bake. and then if you decide you need to re do it again you can go back to the unbaked version. When you rebake, what are you doing about the existing baked decals?
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I'll note there is a SHIFT option for Bake Surface. Hold the SHIFT key when you select Bake Surface to get an options panel. I don't know if this feature was in v15 yet
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I recall there have been some bug fixes to surface bake since v15. I don't know if that was one of them. In a quick test in v19 I was able to bake and rebake without a freeze.
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Don't miss it. Check out the Fall 2018 Image Contest.
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Hi Jost, The "Activity" tab in the forum will get you a list of most recent posts. Can you say more what you mean?
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I'm not clear on what the eyelids are now. Are they the edge of a half sphere? Is the final render flat-shaded or 3D shaded?
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Thanks for working on it, Jason!
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Seen while researching Fluting. This was probably a better idea on papyrus than in practice. Or maybe they're just screwing with you here...
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In general this problem appears to happen when a corner of the would-be 5-point patch has, not two splines going through it but, three or more splines that either pass through the CP or end there without continuing through. The result is that A:M seems to count more than one CP there, which causes you to have more than five selected even though it appears to be five.
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I'm sure there's a reason for that shadow but hard to tell just looking at it. When the character jump from on foot to the other they seem to have just barely pushed themselves off the floor rather than really jumped.