-
Posts
28,151 -
Joined
-
Last visited
-
Days Won
385
Content Type
Profiles
Forums
Events
Everything posted by robcat2075
-
Here's a semi-promising long hair test... HairMotionF120fpsFrontSide.mp4
-
You may have noticed this already but for anyone else reading this I'll note that one limitation of "hair" is that the collision detection isn't really done by each hair, just by the "guide hairs" that exist at each patch corner. All the hairs on one patch are really a structure that is interpolated between whatever the four guide hairs at each corner are doing. So, it is possible for one guide hair to properly land in front of a shoulder and for a neighboring guide hair to properly land in back of a shoulder and yet still have the hairs between them penetrating the shoulder. That needs to be schemed around somehow. However, i do notice that some guide hairs collide properly and some do not. High speed motion is part of that, but not all of it.
-
I haven't yet. I'll try to work up to that.
-
Here is a comparison several different attempts... HairMotionComposite480B.mp4
-
That size looks better. I had previously posted an MP4 and ti was bloated across the whole page but now it is right sized. My only "moderation options" to threads are "hide" or "delete". i can't move a topic AFAIK.
- 32 replies
-
- its late
- new server
-
(and 1 more)
Tagged with:
-
I like that videos can play in a post but would it be possible to make videos automatically right-size rather than automatically full-page-size? Perhaps a max size could be applied to all unless clicked on? Or have them appear as a link that you click on to play?
- 32 replies
-
- its late
- new server
-
(and 1 more)
Tagged with:
-
I like that videos can play in a post but would it be possible to make videos automatically right-size rather than automatically full-page-size? Or have them as a link that you click on to play?
- 32 replies
-
- its late
- new server
-
(and 1 more)
Tagged with:
-
Here's a test on one section. The hair is stable yet flexible and the collision detection works well until the fast jolt at the very end. I will look at this further. HairMotionE30fps800.mp4
-
I'm sure there's a solution. If want to send me the PRJ I'll try tinkering with it. Here's hair with styling HairMotionC000.mp4
-
Here is some quick hair that is falling and moving naturally. What are we doing differently? HairMotionTest02.prj HairMotion1500.mp4
-
Sorry i didn't catch the hair question sooner. The stiff hair seems unnatural for what you are doing. Has Matt (John BigBoote) weighed in? He does lots of hair stuff that flows naturally.
-
-
Another possibility is that your play range somehow got set to zero frames long.
-
Sometime Play will just jump to the last frame and stop. Try selecting a different object in the Chor or none at all.
-
Lessee... you do have a Chor window open and selected, right? That has to be true for the play button to not be ghosted.
-
I recommend adding a cat somehow.
-
-
The text is a regular straight line in the model, but an Action Object Distortion Box makes it easy to curve and fit into the medal...
-
An AO render gives me a rough idea of what it will look like with antiquing applied. D'oh! Forgot the sunglasses!
-
Here's a "staging" problem that strikes me... The blue box get sour attention the most because it is in the center, but the side angle we see it at is the least useful for the sideways motion it is trying to show us.
-
If you want to send me the PRJ in a PM I'll take a look.
-
Thanks for your maintenance and help on Squetch, David!
-
How do I learn to install the Squetch rig?
robcat2075 replied to robcat2075's topic in Squetch - Rig
That seems promising on the first attempt. I'll try it again tomorrow after the Spiked Blue Razz wears off and see if I'm not just imagining it. Thanks David! -
How do I learn to install the Squetch rig?
robcat2075 replied to robcat2075's topic in Squetch - Rig
Tell me if I'm doing this right... clip4325EditCPWeightTest.mp4 -
Kem, Go to View, Toolbars and enable "Draw" That has a button you can use instead of Shift-8 and also shows the current ON/OFF state.