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Hash, Inc. - Animation:Master

Dhar

*A:M User*
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Everything posted by Dhar

  1. Is that a comic strip on your mini-tower? Just under the CD door?
  2. I see the action, but I don't know what the constraints are. Could you explain the bones relationships to one another? When one moves what constraints did you use to affect another? Why so many bones? And why are there so many keyframes in the timeline if it's a constraint?
  3. That's a nice, cozy A:M center you got there.
  4. This water bucket idea is so good it should be a part of A:M's advanced/Bootcamp excercise - me thinks. I'll DL the project tonight and investigate the possibilities/limitations. Very intriguing indeed Thanks again.
  5. The UFO's glow....well....just doesn't seem convincing. It looks like it's been tacked on. What if you try it without the glow? Or, better yet, lower the glow intensity when the UFO has the sky in the background.
  6. I've been discussing this WIP with a friend of mine and these are the points that have been raised: What are the dynamics if: - the bucket is tipped over just a little bit - the bucket is tipped right over onto its side - the bucket is raised/lowered while also moving sideways - the level of liquid is changed (like someone is drinking the liquid through a straw) Could you enlighten us a bit aaver?
  7. This is awsome. I'm gonna have someone I know at Dream Works whose project is strictly water dynamics take a look at this. I'll post her critique. A:M doing the work of Dream Works - Who would've thought
  8. Excellent expressions! Great job.
  9. Nicely done. Sterile, but nice, in an industrial way
  10. It'll be no contest. This is a winner hands down
  11. Oh yah! Looks much better And yeah, what's with the pancakes?
  12. What do you mean by (makes the boob invert on itself). Could you show a picture?
  13. Wallace would be proud to own this bike Exquisite work.
  14. Looks really cool. The robot seems to blend in and his pose doesn't look natural. Maybe if you have him cross his arms and lean against the S will help create a contrast to the strong vertical lines of the letters.
  15. Check your camera or render settings. Make sure fog is off.
  16. Looks pretty good. I didn't see any problems except for missing secondary motions on the pony tail
  17. Nice walk pose, I like the hip movement. Could use some secondary motion in the chest area. Oh, can you do something about the limp?
  18. I just love your textures/maps. Try the bike in clay, let's see what happens. Could you share your texturing technique, secret? Please?
  19. The updated version looks better. For what its worth, I've made an airbrush design of the word AIR a long time ago, and textured the word in concrete against a blue sky background. Might make for a nice contrast to your sky?
  20. Excellent texturing. Motorcycle and biker are stylistically compatable. Headlight and blinkers don't seem 'glassy'.
  21. That's an awsome looking shot! Great looking dinosaur. Regarding the exaggerated toes, after looking at the animation several times, I don't think they're that exaggerated. I pleayed the walk motion in my mind several times and the exaggeration doesn't seem as bad when the walk cycle continues. See if you can give us a longer cycle, or maybe loop it somehow.
  22. Adding to Eric's observations: 5- Good secondary motion in the tail. The head (being so large and heavy) as well as the upper arms need as much attention as the tail (a little head bobbing maybe).
  23. That's not Dave, that's Gene Wilder
  24. Hello Mish; ahlayn u sahlayn u marhabtayn I'm originally from Baghdad. I lived a couple of years in Beirut (1973-1975), most beautiful years of my life. Just wanted to introduce myself to you and welcome you to A:M. Wish you all the success.
  25. Flatten the neck a bit (from the sides). Goat's necks are more like this () than an O.
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