Hi Colin!
I think I must have picked up on the shadow problem from someone elses thread.
It was something to do with capes not producing shadows because AM needs two surfaces to produce them.
Please enlighten me if you can Colin, useful info for a later date.
Thanks.
Hmmm....animated punch ups always work for me.
You may want to rotate his hips and upper body as he kicks, also speed up the kick out as this will give it more snap and power.
Looking good so far, keep those posts coming.
Great work, as always.
You've taken some of the best elements from both scenes and this works well.
The atmos. around the creature and ships could maybe do with a little fog, but I suspect your planned explosions may make this unnecessary.
Keep posting, can't wait for the next image.
I like the eyes the way you've done them Ken, they go well with the style you have created.
I know there must be a good reason for five pointers but can you disect them with a fresh spline thereby creating a four point and a three point spline?
Keep up the good work.
Thanks for the demo Paul, I'll be looking forward to your test renders.
BTW I notice that the hair is the only thing to significantly improve between 1 pass and sixteen. Is it possible or practicle to have the software do multipass on the hair and one pass on the rest?
If you could choose, ie hair/shadows multipass the rest single it would save a great deal of time.
If you can't it's maybe one for the wish list.
Keep those posts coming!
Thanks for bumping your thread Mark, I missed it first time around.
Cool character, I remember seeing the guitar shaped keyboard many years ago, have they caught on, or have I been under a rock all those years?
Keep posting.
Yeh.. I'm pretty sure that's what he was drawing our attention to.
It took me a while to figure it out as I didn't fully understand what he was aiming for.
You could be onto a winner with decal wrap.
Getting there Rich!
I couldn't place what was wrong until I read KenH and Darklimit, I'm guessing if you follow their tips you'll see another improvement.
Keep posting the improvements Rich.