sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

John Bigboote

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Everything posted by John Bigboote

  1. Cool! Are you using the Muhair hair shader?
  2. Yupp! Impressive work! 12 hours rigging? Not bad at all. The yellow tinge in the hair is sorta weird, but what do I know of polar bears?
  3. GREAT! Please keep going on this.
  4. BRILLIANT! Rodger... you could post those pics on ebay and start getting bids. 4 years--- Great persistence! I'd be interested in a patch-count as well as a wireframe. Any plans to animate her...even just a turntable 360? I LOVE the license plate on the back...here's this great aero-dynamic rear end and then as an afterthought they 'slap' the plate on there... you can just SEE the drag it creates! TOP-NOTCH modeling, as always!
  5. Just reread the thread...I couldn't see where anyone was looking for any advice. Thanks for your positive input tho-
  6. mocap.mov WARNING! bikini girl. Here's my test. I dropped an image sequence onto the default klieg light and cranked it up to 200 brightness. The image sequence is a 'water' depth matte I made a long time ago from a water tutorial so it was generated from an AM material, I also set it's scale to 200% on the light- which is cool to be able to do. This test also is testing my latest hair settings, BensLens4 fisheye lens, and a BVH mocap file I downloaded from ANIMAZOO.com ---her hand is passing thru her leg, so I am redewwing it. BIG FUN!
  7. 'Viscosity' is the setting that you would use to control that. (Ooooze=150 to 200% whereas splashing=0 to 25%)
  8. And to get back on topic--- I just tested a sequence of images on a light...works!
  9. I do use A:M in my production workflow. I'm the rebel, as our facility is pretty devoted to Maya. Originally, as the 3D craze hit (1996-7) I was pigeon-holed as the '2D' guy and was overlooked when Maya training happened, and as a reaction I went out and procured myself an A:M license and began splining away to show that I COULD do 3D...well, it worked-sort of... I was given a copy of Maya but no-one wanted to teach me and by that time I was pretty 'set in my ways' with A:M...Maya did'nt take on me and it nearly cost me the gig. Today, I work apart from the others on my own projects which are quite diverse whereas the Maya group pretty much JUST does spinning cars. I've found I can do stuff faster in A:M than a team of Maya-mators- with the tradeoff being photorealism...they are quite good at Photorealism (mostly cars) and I take what I have come to call the 'low-end' 3D, and there's a LOT of call for it...though the money is not as high. Here are some links to some recent TV spots I've used A:M and AE to produce: http://youtube.com/watch?v=y29l0h-1yAE Recent ArtVan spot...fisheye lens... http://youtube.com/watch?v=xgHDIqj23Sc Carls Golfland http://youtube.com/watch?v=Yhv88Vakq6Y ArtVan 50percent...snow...cloth http://youtube.com/watch?v=9so-Q9NkhjI ArtVan Christmas....3D box, ribbon untying-retying Fisheye test... chickypoo Rolling Stones 'Don't Stop' cartoon http://youtube.com/watch?v=pP4xpeqaifI 1st Motor Club - I love making quick and dirty TV spots like this!
  10. They would need to run into the powder-room (as in GUNpowder) very quickly as the battle raged... and because gunpowder was kept in a cool-dry place, it was usually dark as well. They would flip the eye-patch from one eye to the other for instant adjustment and thereby less clumsiness (you don't want ooopsies when handling gunpowder)
  11. Great stuff! BH- Live in White Lake and work in Farmington at Grace & Wild/HDStudios. Good to know there's another Hasher in the area- I've been wanting to put together a usergroup called 'D.A:M.N.' for Detroit Area Animation:Master Network but haven't for the lack of local users. I taught for a semester or 2 at Schoolcraft College: Motion Graphics 101 (Adobe After Effects)
  12. THANX for testing that out...now, my mind is really blown with trillions of possibilities....ow! Thanks Bighopper! AY---I just noticed you hail from MI...where?
  13. Nope. THATS the cats-whiskers...so, can you add an image to a light?
  14. Timber...it's called timber (or timbre?) There is some software out there (Diamond Voice Changer) that controls timber for about $100. What you need to do is dink with your pitch and timber and EQ...and get a good reliable voice that you can recreate over n over. BUT- The sped-up version is sounding pretty good!
  15. I'm interested in this too as I have never experimented with it... It seems that everyone uses it to just show uncolored stills, never colored animations. Is there a reason why not?
  16. Yeah- I just looked at more of his stuff...he makes it look easy. Looks like he's using Blender a bit nowadays.
  17. HEY! Sorry if this has been a topic before, I may have missed it...but I just caught a great 'toon made with A:M at YouTube.com called 'Slap Happy'... UN-friggin-believably cool... credits go to R.Cory Collins and Eggington for the set... WARNING: 'Three Stooges' slap-stick humor. AND--- I just found another one called 'SPRUNT' by Stuart Lloyd...HILARIOUS! I won't give the link because I don't want to offend the 'parents' among us. BIG WARNING do not search for this if you are easily offended by sexual-themed animations...DEFINATELY DO NOT SEARCH FOR SPRUNT ON YOUTUBE. It's actually amazing to see some of the work being done by people who apparently have no knowledge or need for this forum, but are talented animators and benefit from A:M nonetheless...
  18. Ditto that. Doesn't it seem a natural progression of events that since Anzovin has 'washed their hands' of TSM2 (for A:M) that maybe Hash would 'pick it up' and include it as a V16 feature? It is REALLY a great rig to animate with and an ingenious installer. We simply cannot lose this.
  19. Great feasibility study... I probably just looked at your design for 5 minutes!
  20. TSM2 has a nice quadruped rigger that can add a tail. GREAT WORK, as always...can you show us the splines?
  21. That's interesting! I was always 'of the thought' that SSS needed a light behind the character to react to...
  22. COOL! I'd like to see that first image-render from an alternate angle!
  23. Uh-oh... someone musta left the door to Vern's forum open and he got out...VERN! Get back in your own forum!
  24. Nice image, love the caustics. Only thing that nags my eye is the shadow is as dark under the glass as it is under the metal... Did you use double-thick patches in the glass?
  25. Strange. What version/platform?
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