sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

John Bigboote

Hash Fellow
  • Posts

    6,560
  • Joined

  • Last visited

  • Days Won

    55

Everything posted by John Bigboote

  1. Have you adjusted the playrange settings? This is the greyed out area on the top frame counter area of the timeline...OR right click up there and enter a frame-range into the requestor box. The playrange does get messed up from time to time... AND- make sure you have the VCR type controls (play-stop etc) set to 'loop'
  2. I have a Cintique too (It's a Flashy toy...but I like it...) but I find that 99.9% of my A:M work is 'moused'.
  3. R2D2!
  4. HEY! I think Nancy just 'slammed' me! Now I know how Vern must feel... I think Martin has that feature planned for V16... 'Smells'
  5. Stian---looking great! OK---now that you have the 9 ball fixed... The 'rack' is wrong... MOST people don't care about ball placement- as long as the 8 ball is in the middle... but some 'pool-hall aficionados' will insist that you rack the balls in a certain protocol: 1 ball up front... then, since it (the 1 ball) is a solid...the next two balls in the second row would be stripes, the 3rd row would be solid-8ball-solid, the next would have stripes on the ends and the final row would have solids on the ends... AND- I may be a bit loopy,,,but why does the cueball in the back look out of scale (small)? AND AND---(Man-can I dink!- I'm ashamed) The second pool cue seems to be floating above the felt tabletop. This would be a fun scene to animate with Newton Dynamics...
  6. I think you will need to be in an action or choreography before they will kick in... With the minimum and maximum XYZ values its a bit confusing but easy to get your bearings thru experimentation. Set zero for the X rotations min and max and try rotating the bone...then try Y...and so on.
  7. JohnL- Your stuff is always eye-opening and inspiring...keep it up!
  8. I did not know this! I always grouped the patches and then dragged-N-dropped the image (from the images folder) onto the group. You will want to make sure the image is a 'tile' beforehand and you may need to 'rotate images' patch by patch afterwards. (Select the patch, right click and select 'Rotate Images' until it is oriented properly.) A cool thing about this is that you can then add the image AGAIN to the patch image and select 'bump' as it's attribute...
  9. They have a sort of 'Fat Albert' feel to them...which rig are you planning to use? Too bad you can't get TheSetupMachine anymore...can you?
  10. HEY! That's coming along really nice!! FUN TO WATCH!
  11. Basic rigging. Go into bones mode...make a bone that spans the lenght of the car and assign ALL cps to it. Next, in modeling mode, lock or hide all the CPs for the front wheels. Back to Bones mode...make a bone (child of the first bone) that spans along the front axle and assign those front wheel cps to it. Now do the same for the rear axle/cps/child bone of bone 1. Save. In a chor or action, rotate the front axle's roll handle a little to 'activate' it and then look at the rotation properties window. Right click on 'Rotation' and select 'Change drivers to euler'... this will allow multiple rotations. Ketframe the position of your car (start and end) and then rotate the front axle enough times in the right direction to where it looks good. Now, on frame 1...select the rear axle bone and give it a 'roll-like' constraint with the front axle as target... Save and render! Next thing to learn will be to rig the front wheels so they can steer... baby steps...
  12. On a PC... alt/PrintScreen(Key is found above the backspace key on most keyboards...This copies to clipboard)... go to image editor and 'Paste' into a new image...save. I forget how to do it on the mac... cntrl-alt 3? saves image to desktop..
  13. Actually, a teapot is the most cliche thing to do in 3D... Are the 1 and 9 ball the same color? LOOKING GOOD! Stian...have you tried the 'BensLens2' which adds a little barrel-roll photorealism to your shot? Could be cool!
  14. In the advanced render settings I believe there is a 'lines only' for the toon line settings.
  15. Oh yeah...I forgot that part. Here's a (brag) spot I finished recently with A:M's Simcloth feature for a Michigan furniture chain... http://youtube.com/watch?v=Yhv88Vakq6Y
  16. SimCloth is a 3Dmax feature...but it has also been adapted by Animation:Master since V14. Where can you get it? You can go to Hash.com and subscribe for 1 year at $49.99 and you get it...as well as all the other robust features of A:M!
  17. http://www.darksim.com/html/download_simbiont2.html Yes, the Darktrees are highly recommendable for this purpose...and free I believe. I think there is a plug-in you have to install, then you will want to download the entire package...LOTS of preset textures and such.
  18. They might be there but you don't see them because you have switched to solid view? Hit the 8 key on the top row of your keyboard to get you back into wireframe mode...
  19. Two words: Wow!
  20. There's a way around that... Make the stuff 'in the hole' weighted to a bone that is a child of the boolean bone...and they do not get cut away!
  21. Wow...cool idea! To do a circular path, I would: -Make a new model and lathe a simple perfect circle...name the model 'path'. -Bring path into chor and situate and size it. -Make a new 'null' and place it in the center. -Assign a 'path constraint' to the camera and hold 'shift' as you pick your path.mdl -Assign an 'aim at' constraint to the camera and pick the null as its target. -Now, you can keyframe the 'ease' factor of the path constraint. To 'take pictures and post' you can simply render out a jpeg image..save it to your local drive...and uploading should be evident here on the forum. Good Luck!
  22. 'Tis illusion...actually the top and bottom are the SAME, because you are seeing an ORTHOGRAPHIC view of the book. To see your book in PERSPECTIVE you can simply hit the '\' (backwards slash key) on your keyboard...and '/' (forward slash) to get back to orthographic. Another way would be to bring the book into a choreography, where the camera will have natural perspective default.
  23. I just googled leather and found this: http://www.gowfb.com/images/Coja/Coja-Leather-EXP.jpg You could use it as a decal/bump/color map to get a nice quick leather.
  24. That's interesting research you are doing. There must be a way to do this in A:M using a combination of Newton/ Dynamic Constraints/ and any rigged character. Can you set the mass for an object with Newton?
  25. This forum has been used that way....from time 2 time. Someone will say 'I'm lookin for a ______.mdl' and the helpful among us will tell them where to find _______.mdl OR volunteer their own ______.mdl...
×
×
  • Create New...