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Everything posted by NancyGormezano
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Eric - 1) isolate your fuselage group (hide everything else) 2) create a new pose/relationship 3) rotate & translate your fuselage group in the pose window to 0,0,0 & make it vertical (aligned with y axis) 4) rt click on model - add new decal - , align decal to cover width, height - select cylindrical method - stamp
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You CAN import curves from illustrator and use the AI (adobe illustrator) import wizard to create a 3D representation - works just like the Font wizard - I believe tho that the curves must be in AI ver 8 format.
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The 2006 subscription includes any updates made to ver 12, as well as ver 13. You get both!
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That's a terrific, fun Mr. Jelly Belly Boy. I'm curious - how big is he? It would be great fun if he were measured in feet rather than inches - but I suppose that would be a major manufacturing cost?
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fabulous! - what a great looking car - what a great job!
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Ahhh Happy New Year to you too! It's always great to see how others in different parts of the world celebrate ... (hee hee heee - loved it)
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Merry Christmas from John Artbox
NancyGormezano replied to JohnArtbox's topic in Work In Progress / Sweatbox
Nice John - Merry Christmas to you too! -
8 oz. glass Coke bottle and cap
NancyGormezano replied to R Reynolds's topic in Work In Progress / Sweatbox
Cap looks good..But somehow I'm recalling that the old caps were silver colored. Perhaps I'm way older than you, with a badder memory. Now what was I saying? - Oh yes - yours looks too white to me - and I would also expect to see some distress marks on the silvery finish, unless of course this is a bottle in mint condition - hot off the assembly. -
animated displacement with red material effector
NancyGormezano replied to johnl3d's topic in Work In Progress / Sweatbox
Excellent John! -
love it even more - fantastic rendering style.
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simple santa with dynamic constraints
NancyGormezano replied to johnl3d's topic in Work In Progress / Sweatbox
Now that is a stylized walk! Even tho it's not the standard same ol same ol way - it has a charm to it. Eau de Southpark. -
Water Splash underwater bubbles stuffish
NancyGormezano replied to Kamikaze's topic in Work In Progress / Sweatbox
I agree - the sprite bubbles look great ! Interesting lighting. As you mentioned - this is a start - good start! - Looking forward to seeing more. -
very very Nice looking piece, appealing - good composition. I like the painting over the fireplace - it was a nice surprise to me - slightly off style, but intriguing. To make a cozyier image - I think the window needs some curtains/drapes, to the side of the window - not closed (I especially like the hint of frost), & an area rug on floor, perhaps with a cat, lapping up the milk next to the cookies. Maybe some family photos on the same wall as the window? perhaps photos of your family? Nice. (I already said that)
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HE IS GREAT! You do have a knack for engaging characters.
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AAAAAAAAAAAAHHHHHHHHHHHHHHHHH!!!!! Noooooo no no. My eyes are burning!!! bunny lust quelled here. (Now I will have 2 recurring nightmares to deal with - Psycho shower scene & blood red flesh bunnies)
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very nice start - am looking forward to seeing more. As for tapering the hair - click on thickness in Hair Emitter - time line should show % along x axis - zoom out so you can see from 0 to 100% - go to 100% in the timeline and type in desired thickness in emitter property. (Eg. at 0% key in 1", at 100% key in .01")
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I like what you're doing - very good - looks good the way you're doing it. However, as for containing the sprites in a shape - you could model an approximate shape (or even use the head shape) and turn the face normals inward, have the sprite emitter whirl around inside the shape with collision detection turned on. Don't have the sprites die on impact - can get sorta the shape (try with a sphere) - make the shape transparent or semi-transparent to get a better shape definition look. And yes its difficult to control with accuracy. - some sprites seem to leak out.
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Not cheesy at all - It's a very beautiful gesture, it links his memory to the infinite. I'm very sorry for your loss. I like your old man character too & am intrigued by the bunnies. Very scheming & conniving, masquerading in fluff. The worst kind of evil.
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And you could also try Final Rendering with Multipass on, set for 1 pass - will take longer than shaded mode - but you won't get the axis junk, and will be a better render.
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Suddenly the model is all angles...
NancyGormezano replied to Kelley's topic in Work In Progress / Sweatbox
Thats weird. If you haven't changed anything to make your model angular - you should see a change in how the model draws in real time. Page up will increase in steps the display resolution of polys/patch to max 16ish (actually adaptive draw res) & page down will lower it to minimum 1 poly/patch. You should see a display change as you progressively raise or lower the resolution via page up/down. So maybe you accidently peaked the points using the "upper triangle looking tool" tool in modeling mode to just 1 or 2 groups.. Yes I think your character is fun! -
my my, How festive... (cracked me up)
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Nancy... Sorry you were born to feel guilty... so you are in. You are however now required to feel guilty if you win. K? Aaaack! Now I reeeeallllllyyyy feel guilty. (Martin's twisted marketing ploy has tweaked my genetic vulnerabilities) You're an absolute terrific guy Rodney for having this raffle - but I'll buy my own copy. REALLY. I've got my credit card in hand and I'm all set to hit the "add to my cart button". Afterall, I don't want to forfeit my whining rights in the unlikely event that there might be a bug or two. Whining is also part of my genetic makeup. As well as paranoia. I just know Martin was talking to me. Three Thom's Up for Rodney!
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I thought if it was a broomstick that you might be intending eventually to use "hair" for the straw. Silly me. Obviously after seeing the movie, I now know that straw would be a definite fire hazard in the operation of the Rocket Boosted Toliet-Plunger-Personal-Witch-Transporter & Exercise Machine Device. I haven't been keeping up with modern day Witch technology, since the late 60's (1860's that is) when I was voted out of the local covent for reasons best left untold. Rock it on.
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Oy! I would feel soooo guilty if I won. Don't count me in.
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Animated Fire for Larry b's Character
NancyGormezano replied to NancyGormezano's topic in Work In Progress / Sweatbox
the water blob is terrific - they will be fantastic together - what a great idea! (perhaps it's a love/hate romeo/juliet relationship between them ? - water being the douser of fire - and fire can boil water? but they really want to be friends ... )