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Everything posted by Fuchur

  1. I am very happy that you like it :). Best regards *Fuchur*
  2. Here you go – how to use sweeper in a nutshell (not my mother tongue, just in case somebody is wondering): how_to_use_sweeper.mp4
  3. Never forget about "Sweeeeeper" ;). Best regards *Fuchur*
  4. Hi Soot, nice to meet you :). Have fun and if you have any questions or something to share, let us know ;). Best regards *Fuchur*
  5. The second question is something VERY different and pretty complex to talk about. There are a lot of different techniques in there for instance many different kinds of constraints, expressions, poses, etc. I am pretty sure that can not easily be packed into one live session but needs to be covered in several. You might want to open another thread for that if you really want to go indepth on that one... Best regards *Fuchur*
  6. A hint in the right direction but I am sure Robert will talk about it in the Live-Session: Gradient-Material (Transparent to Color) with a animated transform setting of the gradient.
  7. In general you should use true or false with booleans to make clear they are booleans instead of 0 and 1. In most situations that is not that important, but sometimes it really is and you need to be clear about what you are dealing with there. And of cause not everything is parsed "right" in programming languages. For instance PHP does it like this: A string can be parsed to a boolean if it is "0" or "1" but if it is something like "0abc" in there, it might parse it to true , since a string which is not only consisting of "numbers" are always defined as 1 => true. Just make sur
  8. Just have a look into my signature... the pipeline for Unity (using FBX) will for for UE as well as far as I know.
  9. Of cause... render to a tga or png or exr sequence. You might see blue or something in the background for preview reasons, but there should be an alpha channel in them which should help or if rendering to png just being transparent. Best regards *Fuchur*
  10. Looks pretty nice :). Well done setting it up. Best regards *Fuchur*
  11. I find the Unreal Engine pretty hard to understand, but I have used Unity3d in the past for a couple of projects. Not really for rendering but for smaller 3d game projects and Mixed Reality Tests. Best regards *Fuchur*
  12. You should with that kind of system ;). I think the king till now was 1:29 and you got it cut by 15s for single core again and I am pretty sure you would kill it for a multi-core benchmark like the following one with that machine. Looks like quite a beasty one – congratulations ;). AM Bench 2017: Benchmark: https://www.patchwork3d.de/am-bench-2017-201-en Best regards *Fuchur*
  13. In Germany in the state I am living in from monday on there will be a rule in place to wear a mask when going to the supermarket and driving with public transportation... so exactly the right time to have something like this in place. Currently I am printing more or less as often as I can a new one for people around me... my family and most of my co-works and friends already have one. I'll see what I can do about Thom on it ;). But this is FDM not DLP (my dlp printer can not print this because it is too big for that) so the possible detail levels are a little limited. Best regards
  14. Thank you very much for the very kind words guys – it was fun and I hope it will help somebody :). I have printed several of them now (I think about 10 pieces) and am giving them to people around who can no longer get masks because they are sold out in many cases. Maybe someone on the forum with a 3d printer like to do something like that too. If so, have a look at the link and get the 3d data and feel free to print it or change it like you need to do. If you share it, it would be great if you could put a link to the original website or my article. I think they are a little bit
  15. In general you should be able to do that still. 1.) Go to your System control panel (the old one is the easiest) 2.) Go to "Sound". 3.) Go to "Record". 4.) Have a look if you can see something like "Stereomix" which typically is deactivated by default. 5.) on it and click on Activate. 6.) Restart your recording software and you should be able to select it again, if you can do that in that software. (Audacity for instance is able to be used that way if you need something to test it with. Does that help already? Best regards *Fuchur*
  16. Hi everybody.. since we are in the situation we are in I wanted to share with you a project of mine which I created with my 3d printer and Animation:Master. It is about a breathing mask which is reusable and is easy to clean while being comfortable. If you want to read more about the whole story or want to print your own, have a look at my blog article about it: https://www.patchwork3d.de/blog-5-en/breathing-mask-from-the-3d-printer-1034 Best regards, stay healthy and hope you are fine *Fuchur*
  17. Happy Eastern to you all too :). Best regards *Fuchur*
  18. Can happen to the best of us – try a better one this time ;). Best regards *Fuchur*
  19. Just extremly well done! And as always not only the animation, lightening and so on is just extremly fun to watch but the whole pacing and style is amazing too. Thank you very much for sharing! Best regards *Fuchur* PS: And guys... #staytheFreakhome !
  20. The default one using OBJ and creating textures and displacementmaps, etc. works, but this one was never working fully (so pretty close) and is not compatible with the current version of A:M (would have to be recompiled for the new version). Have done for instance this with it: https://www.patchwork3d.de/cameleon-86-en It is a nice program for 3d painting and creating models to use retopology afterwards. Best regards *Fuchur*
  21. Thanks a lot Mark – that is great :). Best regards *Fuchur*
  22. Is there a legacy option in your bios boot order? Many UEFIs might not work with an IDE drive. Best regards *Fuchur*
  23. The boot table may be different or your partions are not active, etc. You need to use a tool that is specifically made for cloning whole drives. For instance clonezilla should be able to do what you want. Best regards *Fuchur*
  24. That would not be helpful. Think about what would happen if you would have to rerender a small part of it in half a year. In the end there is baking for such scenarios because it was not exactly like that anyway, but the closer to the original the better :). Best regards *Fuchur*
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