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Everything posted by Fuchur
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Hi there . Welcome to the forums and thanks for taking the time to tell us about that issue... SSE 4 is a special CPU command set which can make A:M faster for some situation... there is AVX and SSE3 and 4... since you could install it, it should be okay for your CPU. What Mac do you use there? Do you have a Nvidia card installed? If yes, please switch to the intel-graphic card... some Nvidia-Macs had a problem with that a while back. Here is the description on how to do that (thanks markw): "If you have a Mac that has an Intel GPU built into the processor, in addition to the Nvidia GPU, running A:M on the Intel GPU cures the decal display problem. To see if your Mac has one, on your Mac go to: About This Mac > More Info… > System Report > Graphics/Displays. There you will see what GPUs you have. In order to use just the Intel GPU with A:M you must have no other secondary displays connected to your Mac and you will need to instal a third party app called 'gfxCardStatus' which you can find here: http://gfx.io/ Once gfxCardStatus is running, clicking on it's Menu Bar icon gives a drop down menu, where you should choose 'Integrated Only' this will force the system to use the Intel GPU. Now launch A:M and the Intel chip will be doing all the real-time display work. The big downside for me with this is that I have to work with just the laptop's screen. But it does work." Maybe this will fix it... I will point Steffen to this thread anyway, just in case.. See you *Fuchur*
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You can find that at "Tools > Options > Action". See you *Fuchur*
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IBL- Image Based Lighting question on how-to...
Fuchur replied to John Bigboote's topic in A:M Rendering
Most people do confuse "Global Ambiance"-Settings with "Ambiance Occlusion"-Settings. Those are two different things, which can be combined but do not need to be combined. See you *Fuchur* -
I think the window-position ist saved in the file "Master_64.MAC" in the installation folder (at least for the windows version). You could try to rename that file to something like "master_secure" and try to restart A:M after that. See you *Fuchur*
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We will. Thanks for the work Jason . See you *Fuchur*
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I'd say you need to calibrate you display first. With that, you could get a better experiences from that, but it always is different for all of us anyway... http://www.cnet.com/how-to/how-to-calibrate-your-monitor/#! This is only a software calibration... a better one would be a hardware calibration like this one: http://spyder.datacolor.com/portfolio-view/spyder5studio/ The problem with all that is, that people will never have the same calibration (it is not only about the calibration profile but it depends on the age of the display, the quality of the display, the manufacturer, etc.)... you can get pretty close with the hardware once, but only for people who use the hardware calibration tool and presets you used too. For all the others, it will not be the same and there is even more to this like: Who says, that yellow looks the same for you and me? Maybe we do not have different color taste at all but we receive it differently in our brains and because of that, I like yellow and you don't (or visversa... this is only an example). It really is hard and an very complicated topic... See you *Fuchur*
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I think (just assuming here) that most people are using iPads (especially older once) who have trouble... those are very limited by default... you would need to use the Animation-Codec of Quicktime or just MP4 to get out what people should be able to use. (mp4 is very widely supported nowadays). A:M can't produce that by default though... you would need to run the output from A:M through for instance Miro Video Converter to get that format. See you *Fuchur*
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mascot v19.0 Mascot Contest: Deadline midnight pst on 09/05/16
Fuchur replied to Jason Simonds's topic in Contests/Challenges
Yes you got that right . See you *Fuchur*- 42 replies
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Here we go. Try it... I am not sure if you can use it like that or if we need to use a little bit different export options, but it should work basicly. See you *Fuchur* Blokey3.zip
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That is really great Mark . It is a very well done (and funny) piece of art and I am happy to see that it is getting recognized by the judges . Congratulations! See you *Fuchur*
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mascot v19.0 Mascot Contest: Deadline midnight pst on 09/05/16
Fuchur replied to Jason Simonds's topic in Contests/Challenges
Very cool Let's get started and make something awesome! See you *Fuchur*- 42 replies
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Hi C, I'll see what I can do after work today . See you *Fuchur*
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"Shift-p" (patch selection tool) and "F" (flip normal) are your friend here. Just to ask: Do you have internal patches there too? Looks like that a little bit. And in general, if UE4 supports it, you might want to use the directx-exporter instead of the OBJ-exporter, since OBJ can't save bone-data. You might want to have a look at some of my video tutorials here: http://www.patchwork3d.de/video-tutorials-24-en Especially the once in the middle might be interesting for you. They are not especially for UE4 but for Unity, Quest3d and exporting in general, but they might hold some useful informations for you. See you *Fuchur*
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What Rodney said... it works as before here too after updating to Windows 10. See you *Fuchur*
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I dont think so... the only one I am aware of which is close to this would be CutPlane, but I doubt it will keep the UVs (I have to admit, I never tried that before...) See you *Fuchur*
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AVX = Advanced Vector Extensions. This is a special version for CPUs which are able to use these "new" type of instruction set. For instance mine does not support that, like that I only use the SSE3 instruction set and to take care of that, A:M is compiled for these versions differently. See you *Fuchur*
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Very cool . See you *Fuchur*
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just a wooden sword ...Kat's last thread :(
Fuchur replied to kwhitaker's topic in Just a Wooden Sword
Wow Jamie . That is really great. We will surely try to help where we can . Rendering is something I do not have a tutorial about, but I am sure Rodney or Robert have something for that . See you *Fuchur* -
Soulcage still works with A:M for some projects. For others they use other software. It depends. Avalanche has been bought by Disney a couple of years ago. Last time I heard from Anzovin, they sold Maya-Plugins... I am not sure if they still do. Some of the artists you are talking about are still with us... like Stian, William and Dusan... I am not sure about Stephen. Jeff Lew is a little hard to answer for me. He has worked on some huge movies (like Matrix Reloaded) and so on, then he made his animation tutorials and the KillerBean 3-animation. It cost much money to do that KillerBean3 and I do not think he got everything back he has put into it. Still he said, he would have done it again. It's and artists life... ups and downs. I think people who are not the absolute shooting stars are longer lasting. They are small gears in a big machine, but they often keep their jobs longer and I think are often more happy about them on the long run. I am still with my company for about 8 years now, I am doing animation work and web-developement / app-developement there and from time to time there are 3d projects too. I like that kind of diversity and I think you need to be flexible in that way to stay up and running in the business. On the other hand, I am in Germany... it is much less hire and fire here... people tend to stay in their job for quite a while. It is harder to get one, but if you have one and you do your things well enough, you will stay in longer (because laws are more protective of the employees here...) I am happy what I can do at my company. It is fun, demanding and never boring especially because I have many different projects like that.
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Softimage (XSI) has been bought by Autodesk and was discontinued. (I think between one to two years ago) Left is Lightwave (but they are not in best shape...), C4d, Houdini, Blender and of course A:M. There are specialized applications available, but all in one products are more or less rare. See you *Fuchur*
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I'd say it ties in with Autodesk's plan to get rid of all possible competitors... I just don't like them for what they are nowadays... They are close to a monopol company. Not as bad as for instance Google (since Google is it in several very important markets and Autodesk is it only in the 3d-market. (not even in the CAD market) but still... See you *Fuchur*
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Smooth will "smooth" stuff... it is meant to be used to create "smoother" surfaces without changing them too much. Like that it is not exaclty what you want there... making a circle of the splines would change the spline very much... I already thought, that it is not exactly what you want it to be. See you *Fuchur*
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Great wizards Malo . For the first one, you may want to check the "Smooth"-Wizard out. Maybe it is what you are searching for... (maybe not exactly – it depends) See you *Fuchur*
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You can right-click on the pose (eighter in the User Properties or the timeline) and choose "Settings" from the menu. There you can choose what should be the default and it will be saved for the pose of the model. See you *Fuchur*