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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. Insanely cool, Matt!
  2. I haven't done any actual lighting yet, I'll be doing that once I get things modeled, Jeff. So far, I've only used AO to get a rough idea of whether the modeling looks the way it should.
  3. Here's a "take a breath" image before I model the sink...which will be added to the cabinets. The doors and drawers are rigged, there is an interior with shelves as well. When I get more modeled, I'll do some more angles. The lighting hasn't been put in yet, so this is an AO render with the ceiling removed.
  4. itsjustme

    Cicak

    Great stuff, Gerry! I saw the feet penetrate the skirt a few times...are they part of the deflector group? If they aren't that may be the problem.
  5. My only suggestion...bevel, bevel bevel. Any mechanical object really needs every edge beveled to look better than an old video game object. Now that you have the basic shape, it shouldn't be too hard to add. Here is a tutorial Yves put together on bevels. Nice start, Roger!
  6. There is a list of hotkeys here...I believe what you're looking for are the 1-6 keys on the numpad. Hope that helps, Roger.
  7. Wouldn't the Duplicator Wizard help, Roger?
  8. Looks like a fun character, Jeff!
  9. Looks great so far, Paul!
  10. I had to rename the folder from "hitball_01_Data" to "hitboy_01_Data". Looks promising.
  11. Happy Birthday, Gerald!
  12. Very unusual "Employee of the Month" award, Robert. Definitely cooler than a plaque.
  13. I've never heard it put that way (or I don't remember it)..."granular" nails it, Holmes. Sorry to go off on a tangent, I just liked that. You're getting great tips from Holmes and Mark, Roger.
  14. At the moment, an AO render of each set is about forty-five minutes. Of course, there are no textures or lights, etc, so that number may go up. Also, I'm running a 32bit OS...when I get to rendering, I'll be running a 64bit OS, so that will cut some of the time down. However, the background is only going to be rendered once per angle with anything that is animated being rendered separately and composited onto it...which will cut the overall render time down considerably. You'll be surprised at how much of this detail doesn't show up in the final animations, Matt...at least in the first one. The idea is that these sets will be used multiple times. I'm leaving myself as much latitude as possible so that there aren't limitations on the camera angles I can use. Detail is easier to not show than to add later, I'm thinking. Also, some of these models (mostly the general purpose stuff, is my guess...the "signature" things I'd rather keep for myself) may eventually be released for the community and I have no idea what angle they will be seen from in other productions.
  15. I appreciate the encouragement, guys. Here are the electric sockets I made for this project...one with a circuit breaker and one without.
  16. Incredible, Matt!
  17. Great tweaks, Mark!
  18. Happy Birthday, Ken!
  19. Here's the refrigerator for the break room. I thought about adding more detail, but I think this gets the job done adequately...I will be adding a brand logo to the upper door.
  20. Here's the example I made. Hope it helps, Marcos. knee_example.zip
  21. Happy Birthday, Gerald!
  22. Fun test, Paul!
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