sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. I'll have to post an update to the rig before you will get the version that is in the Squetchy Sam posted in this thread. I'll do that tonight so that it will be available for whoever does the installation for you, Nik.
  2. There are two example projects you could dissect here and here. Hope that helps.
  3. Great solution, Robert!
  4. I'd have to look at it, Mark is the 2008 Rig designer and specialist. If Mark doesn't get to it before late tonight, I'll give you an answer then. For the arms, in order to maintain everything else, the best way would be to turn on the "Apply Before Action" on the Euler limits on the "Left Forearm Geom" and "Right Forearm Geom" in the "Rig/Basic Setup" Pose. This will make it possible to intentionally rotate the forearms backward while in FK and maintain the constraints otherwise. Hope that helps.
  5. I'd have to look at it, Mark is the 2008 Rig designer and specialist. If Mark doesn't get to it before late tonight, I'll give you an answer then.
  6. Great so far, Ken!
  7. Great start, Myron!
  8. Thanks for the link, Rodney!
  9. Some things for consideration (if you haven't thought of them already) ... Paper towel roll and holder? Some junk on top of the fridge? How about one of those plate domes that prevent food splatters for the microwave? A bottle of dish detergent and a sponge? Some copies of comics on the wall (I'd suggest Dilbert if it were a software development office)? ETA: A box of Tim Horton's donuts. A newspaper. Some magazines. Coffee pot/maker. Tea bags, coffee stirs, sugar packets. I'll be adding a lot more incidental objects as I go along, Chris. For now I'm just going to worry about a coffee pot, dishwasher, soda machine and television. Once those are finished, I'll light the room and start to texture what I've got. Then, I'll go back and add things as I make them. ---------------- EDIT ---------------- I forgot to mention the light fixtures...those will need to be done before I light the set as well.
  10. A little more progress...I have added a microwave and a quick trash can. Still more to do.
  11. For increasing or decreasing the movement from Zign Track, the Poses are in "Animation_Controls/Face_underlying_controls/face_setup/Zign_Track". Then, you can either use the standard controls to add additional movement, or, you could use the controls in "Animation_Controls/FACE interface/Preston Phoneme Set"...the "BVH" Poses can easily put in things that tracking software isn't presently able to track. Hope that helps, Nik.
  12. Great stuff, guys!
  13. It is working , thanks a lot Cool. There are also BVH Poses that will work whether you are using BVH data or the Action exported from Zign Track. Most of those Poses are there to increase or decrease the amount of movement used from the BVH data or exported Action...there are also a couple that add in things that the data can't, like lip curling.
  14. Looks great, Gerald!
  15. Okay, this one should work in v15. Give it a workout and see if it has a problem I didn't find, Nik. ----------------------- EDIT ----------------------- This was removed, the next rig release incorporating these updates is located here.
  16. This one was cross-pollination with some upgrades, Rodney. I saw an isosceles arm rig (which would require the bicep and forearm to be the same length) built in other software and I made some improvements.
  17. That's what's going on, Nik...sorry about that. It's an easy fix that I can knock out in about five minutes once I get home. This has been a very little used feature of the rig up to this point, so there were a few things I apparently missed. Thanks for finding the problems and working through it with me.
  18. I think I know what's going on, Nik. I need to adjust the Expressions I used so that they work in later versions. There were some things that changed that make it where I have to add some parentheses to them. I should have tested in other versions...sorry about that. I'll fix it tonight when I get home.
  19. What version are you using, Nik? I haven't tried it in multiple versions...I should probably do that. I'll do some messing with it tonight when I get home. ------------------- EDIT ------------------- For the test, I was using v13t.
  20. Great stuff, Stian!
  21. It is working , thanks a lot One thing I realized while watching your tutorial that Sam is opening his mouth while the action is played when I played it , it seems that he is only moving his jaw without articulation Is there anything I need to modify ? Everything I did is in the video...did you do something different? It should work the same. If you continue to have a problem, make a quick video to show what you're doing...it might make it easier to track down.
  22. Here is a quick video (no audio) showing me changing the Actions in the Choreography. Hope that helps, Nik. ----------------------- EDIT ----------------------- The latest version is here...this one was deleted.
  23. I'm not sure what you're doing wrong, Nik. I'll make a demo video tonight when I get home that might help.
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