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Everything posted by itsjustme
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I hate posting a fix this quickly, but, I missed a minor problem that would keep one of the controllers from being positioned where I think it should go (if anyone is in the middle of an installation, you can just manually reposition the on-face cheek controllers in Bones Mode). I also added some sizing Poses for the new controllers. Squetchy Sam was unaffected, but I decided to repost him with an updated date to avoid future possible confusion. Sorry for any inconvenience this may cause. If anyone finds other issues, let me know and I'll fix it as quickly as possible. ------------------------------ EDIT ------------------------------ The next release is here, this version was deleted.
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Over the past few weeks I've added to the Break Room thread...I've still got some modeling to do there. I just posted an update to the Squetch Rig here.
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An updated Squetch Rig installation and Squetchy Sam are posted here.
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Here's an update to the biped rig with an updated Squetchy Sam. It includes the on-face controls update (a video showing how it works is in the post immediately before this one), a few fixes and fixed Zign Track support. I'll try to get a standalone version of the face rig posted in the next couple of days. If anyone finds a problem, let me know and I'll fix it as fast as I can. --------------------- EDIT --------------------- An updated installation is in the next post, this one was deleted.
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I'll have to post an update to the rig before you will get the version that is in the Squetchy Sam posted in this thread. I'll do that tonight so that it will be available for whoever does the installation for you, Nik. I'll need to spend one more evening working on the rig, Nik. I finished putting in the updates, but I haven't done enough testing to make sure I didn't miss anything. Unless I find a major problem, I'll get an update out tomorrow night. Sorry for the delay.
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I'll have to post an update to the rig before you will get the version that is in the Squetchy Sam posted in this thread. I'll do that tonight so that it will be available for whoever does the installation for you, Nik.
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There are two example projects you could dissect here and here. Hope that helps.
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Great solution, Robert!
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I'd have to look at it, Mark is the 2008 Rig designer and specialist. If Mark doesn't get to it before late tonight, I'll give you an answer then. For the arms, in order to maintain everything else, the best way would be to turn on the "Apply Before Action" on the Euler limits on the "Left Forearm Geom" and "Right Forearm Geom" in the "Rig/Basic Setup" Pose. This will make it possible to intentionally rotate the forearms backward while in FK and maintain the constraints otherwise. Hope that helps.
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4-6-4 Steam Locomotive & Tender
itsjustme replied to R Reynolds's topic in Work In Progress / Sweatbox
Great stuff, Rodger! -
I'd have to look at it, Mark is the 2008 Rig designer and specialist. If Mark doesn't get to it before late tonight, I'll give you an answer then.
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Great so far, Ken!
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Great start, Myron!
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Thanks for the link, Rodney!
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Great stuff, Mark!
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Some things for consideration (if you haven't thought of them already) ... Paper towel roll and holder? Some junk on top of the fridge? How about one of those plate domes that prevent food splatters for the microwave? A bottle of dish detergent and a sponge? Some copies of comics on the wall (I'd suggest Dilbert if it were a software development office)? ETA: A box of Tim Horton's donuts. A newspaper. Some magazines. Coffee pot/maker. Tea bags, coffee stirs, sugar packets. I'll be adding a lot more incidental objects as I go along, Chris. For now I'm just going to worry about a coffee pot, dishwasher, soda machine and television. Once those are finished, I'll light the room and start to texture what I've got. Then, I'll go back and add things as I make them. ---------------- EDIT ---------------- I forgot to mention the light fixtures...those will need to be done before I light the set as well.
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For increasing or decreasing the movement from Zign Track, the Poses are in "Animation_Controls/Face_underlying_controls/face_setup/Zign_Track". Then, you can either use the standard controls to add additional movement, or, you could use the controls in "Animation_Controls/FACE interface/Preston Phoneme Set"...the "BVH" Poses can easily put in things that tracking software isn't presently able to track. Hope that helps, Nik.
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Great stuff, guys!
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It is working , thanks a lot Cool. There are also BVH Poses that will work whether you are using BVH data or the Action exported from Zign Track. Most of those Poses are there to increase or decrease the amount of movement used from the BVH data or exported Action...there are also a couple that add in things that the data can't, like lip curling.
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Looks great, Gerald!
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Okay, this one should work in v15. Give it a workout and see if it has a problem I didn't find, Nik. ----------------------- EDIT ----------------------- This was removed, the next rig release incorporating these updates is located here.
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This one was cross-pollination with some upgrades, Rodney. I saw an isosceles arm rig (which would require the bicep and forearm to be the same length) built in other software and I made some improvements.
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That's what's going on, Nik...sorry about that. It's an easy fix that I can knock out in about five minutes once I get home. This has been a very little used feature of the rig up to this point, so there were a few things I apparently missed. Thanks for finding the problems and working through it with me.
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I think I know what's going on, Nik. I need to adjust the Expressions I used so that they work in later versions. There were some things that changed that make it where I have to add some parentheses to them. I should have tested in other versions...sorry about that. I'll fix it tonight when I get home.