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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. Happy Birthday!
  2. If you had said it was an actual Muppet, I would have believed it. Great stuff, Mark!
  3. That was fantastic, Charles!
  4. Great stuff, Jeff!
  5. I almost had to post a "stay alive" post, but, I do have some renders I can show of a character I'm working on for the Squetch Rig installation tutorials. He's not done, so this is definitely not the final version. I rendered these out so that I could get an idea of what I need to fix. So far, I'm thinking that the torso needs to be longer and the heel needs to be bigger. I still have to model the interior of the mouth as well. I cheated a little, the hands and ears are from Sam...but I modeled him too, so I only cheated a little trying to save time. I may tweak the ears to be a little more realistic, but he's not going to be truly anatomically correct. I free-handed the body, tacked on the hands from Sam, used a mugshot to get a ballpark on some of the landmarks in the head and tacked on Sam's ears. ------------------------ EDIT ------------------------ I'll add an image of the place I stopped this evening. I lengthened the torso and arms, scaled the hands down a little and made the heel bigger (not visible in the new image). I'll pick it up again tomorrow.
  6. This thread might be helpful, Marcos. I thought this problem was fixed in v16b. I haven't tried it though.
  7. I would suggest reading one of the versions of Stop Staring: Facial Modeling and Animation Done Right by Jason Osipa. It is a much better method than using phonemes. I read the version from 2003, so there may be more information in newer versions of the book. Hope that helps.
  8. Happy Birthday!
  9. Looks great so far, Dan!
  10. Congrats, Gene!
  11. Fantastic, Rodger!
  12. Very cool!
  13. Great stuff, Rodger!
  14. Great start, Mike!
  15. Thanks, Rodger!
  16. Great work, Jeff!
  17. Great stuff, Mark!
  18. Hope you have a Happy Birthday, Rich!
  19. itsjustme

    Cicak

    Looks great to me, Gerry!
  20. After exploring the possibility of installing an auto shoulder, I've decided to not include one. Several reasons, but the biggest one is that the controls would have to be in a location other than the arm...for an auto shoulder to work, a completely separate arm not attached to the shoulder has to be used as a controller. I think that kind of setup would be awkward for animating...purely my opinion, others might disagree. So, while it could be done, I don't think it would be very intuitive. Okay, on to the next thing.
  21. They are modeled. It is quite a few patches, but that's normal for what I'm working on.
  22. Great stuff, Marcos!
  23. I just posted an update to the Squetch Rig in this post.
  24. I tend to get too focused on one thing if I'm not careful...lately it's been some rig updates. So, I decided to model something small whenever I can that might be of use. Hopefully, it will keep me from getting so focused on something that I forget the other things I need to do. Yesterday, I felt like trying my hand at a small wheel.
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