sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. Happy Birthday, Elm!
  2. Great stuff, Rodger!
  3. Great stuff, Sebastian!
  4. Great stuff, Sebastian!
  5. Happy Birthday, Dhar!
  6. 37 backers now. Good luck, Will!
  7. Looks great, Marcos!
  8. Thanks, Jason!
  9. Have you watched the one in my signature? Hope that helps.
  10. Happy Birthday, Gerry!
  11. Once again, I'm forced to use a "stay alive" post...I've got a week and a half left on a crazy schedule, so I'm not going to have a lot of free time until then. Still plugging away on the rig update in whatever time I can find...but it's been very slow.
  12. That would change it from teaching/learning projects into something else. Maybe I'm misunderstanding what everyone is after with this. I thought it would be small projects made by small groups as a way to fill the gaps in their knowledge so that they can better produce their own projects.
  13. Happy Birthday, Mark!
  14. itsjustme

    Rooster

    Great stuff, Marcos and Mark!
  15. I'm a little late, but, Happy Birthday, Jenpy!
  16. If it were small teams (three to five people) with at least one "instructor/mentor" making individual shorts of something less than a couple of minutes (for the sake of speed, I would go for 30 seconds to a little over a minute), it could work.
  17. Happy Birthday, David!
  18. Just in case he happens by...Happy Birthday, Will!
  19. I should have remembered "Heavy Metal"...that would probably be a better example since it's animated.
  20. Agreed, but (as you say) how else can a feature film be accomplished? Vignettes. A couple of examples...Tales From The Crypt and The Twilight Zone
  21. I'm forced to use another "stay alive" post this time. I've had very little free time the past two weeks, but I've been working on the Squetch Rig update every chance I get...still quite a bit to do. I'll have a little time this week...we'll see how far that gets me.
  22. If those bones are centered on "0", they shouldn't duplicate...are they on "0" on the 'X' axis? Hope that helps.
  23. Happy Birthdays, Steve and Jason!
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