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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. Great stuff, William!
  2. Happy Birthday, Bruce!
  3. I did a first-pass type of test with a training character I've been tweaking when time permits...he needs a few more controls. This has "hold" interpolation on everything and was used mainly to try to get the CP Weighting to look a little better. flour_sack_test_10_22_2012.mov
  4. Looks great, Jesse!
  5. No. I'll just re-note that 3DCoat seems to be able to more accurately represent your bump and displacement painting. Photoshop and AMPaint will show grayscale imagery. If you are comfortable with mentally interpreting grayscale, should not be a problem. If I'm modifying a decal (after roughing things in using A:M Paint, saving the decal and opening that decal in another paint program with the affected model open in A:M with the decal applied), saving it, then updating the view of the model in A:M as I go along, wouldn't that get rid of mentally interpreting grayscale? The model should show the changes made to the decal as far as I know...of course I would have to re-save the decal and update the view in A:M after each change, so it wouldn't be realtime. I may be wrong, but it makes sense in my head.
  6. It still wouldn't truly be sculpting since the splines would not change...it would be displacement, normal and bump maps. So, I'm thinking that my previous assumption is still valid: Or am I still missing something?
  7. I would rather not use a tiled map. Using other paint programs for touch up would be the way I would go. I'm thinking I could rough-in the bump maps with A:M Paint, then, in another paint program modify the decal with A:M open and just update the display as I go....wouldn't that work?
  8. I'm not understanding the difference between using 3D Coat and 3D Painter/A:M Paint (which is $99, if I'm remembering correctly). Why jump through the hoops for 3D Coat?
  9. Happy Birthday, Rich!
  10. The $299 version doesn't expire, but is locked to a single computer. If you change computers, Hash will provide a way to move your license...I recently changed computers and went through the process.
  11. Happy Birthday, Shaun!
  12. Great stuff, Gerry!
  13. I'll have to use another "stay alive" post....it's been a very busy couple of weeks. I've done more testing and modified Sam's torso in order to test the possible rig additions...still heading in what I think is a good direction. I'm hoping to get a little more time to work this week...we'll see what happens.
  14. Looks great, Marcos!
  15. Very cool, Matt!
  16. Great stuff, Rodger!
  17. I think the camera angle doesn't show the pose very well in the third image...makes it look too flat imho. Maybe something like this or this?
  18. I decided to move the post: I've been working on adding some things to the Squetch rig...here are some tests of a couple of things. These are the first tests of possible shoulder, chest and neck changes/additions. I need to do more CP Weighting, but this test makes me think I'm heading in a good direction. There are some tweaks that could possibly make it better...I'll have to do some evaluating though. I started off with a much more complex setup, but got results that seem decent with a simpler approach. There are some other areas that will get tweaked, but this is where I'm starting. Once I work through all of them, I'll post the updated Sam for evaluation. 09_27_2012_Sam_test_front.mov 09_27_2012_Sam_test_back.mov 09_27_2012_Sam_test_side.mov combined.mov
  19. D'oh! I meant to post to this thread, but, I posted some tests where I didn't intend...I'll fix it.
  20. I've posted the first test renders of a couple of possible Squetch Rig updates here. There is more work to do on them and then other possible updates brewing.
  21. I moved this post here...sorry about that.
  22. Congrats, Mark!
  23. Great stuff, Gerald!
  24. Happy Birthday, Jo Bub (jo b.)!
  25. Happy Birthday, David Rogers (Obnomauk)! He probably won't see this since he doesn't appear to frequent the forums now, but I thought I'd throw it out there just in case.
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